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Messages - Zick

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1
Modelling and Animation / Re: [QUESTION] M2 -> OBJ or 3DS
« on: August 24, 2014, 01:20:46 pm »
Quote from: "phucko1"
Why do you want them as .OBJ or .3ds tho?...

Cause Im a warcraft 3 modder/map maker / ripper

2
Modelling and Animation / Re: [QUESTION] M2 -> OBJ or 3DS
« on: August 23, 2014, 09:46:54 pm »
Well guys, finally got it into 3dsmax, but sadly not every geoset same as in wowmodelviewer thx for all help tho :) appriciate it !

3
Quote from: "dahaga"
im not sure but you are jsut asking about those textures of skeleton ?

well they are in folder with characters .. in scourge folder ?
or oyu can open those in WMV and have a look on textures that is model loading ?
in you can load model to 010 with M2 template and have a look on path ?
whatever..

well im just looking for the textures of the spines/bones that u can see in the picture.
it's not in the folder so that's why im wonderin.

4
Hey, does any1 know how to get the textures for the spines/skeleton parts sticking out of the undead female ??


5
Modelling and Animation / Re: [QUESTION] M2 -> OBJ or 3DS
« on: August 23, 2014, 02:31:19 pm »
Quote from: "dahaga"
because you edited only one of those four skins :? That ScM has



Well I got it imported into blender, but I can't export it to anything, can't export it to 3ds/obj/fbx anything ? :/

6
Modelling and Animation / Re: [QUESTION] M2 -> OBJ or 3DS
« on: August 23, 2014, 01:16:38 pm »
Quote from: "dahaga"
because u need to use Skin Template then Script
how can you edit pure code without sorting by template ...

Ok so, I open the skin file in 010 editor I run the skin template and open the script then I pressed F7 working all that jazz. Tho when I try to convert it to m2i it just says the skin file is missing/corrupt.


U can see bottom left that it is working hopefully that's how it should look :D



And this is what the m2mod4 displays.

7
Modelling and Animation / Re: [QUESTION] M2 -> OBJ or 3DS
« on: August 23, 2014, 02:14:44 am »
Quote from: "MR. Farrare"
Quote from: "Zick"
Quote from: "dahaga"
its a 010 script so aplicate him

Brainexploded.. I srsly have no idea what u mean :/ sry

Could u help me  :D ? really need this .
open dahaga  script and run in in 010 by cliking script button left of the template button and choose open script affter you open it click F7
here is dahaga script for submesh
http://www60.zippyshare.com/v/48013142/file.html





*ERROR Line 2: Variable 'SkinHeader' is undefined.

:/

8
Modelling and Animation / Re: [QUESTION] M2 -> OBJ or 3DS
« on: August 22, 2014, 08:55:13 pm »
Quote from: "dahaga"
its a 010 script so aplicate him

Brainexploded.. I srsly have no idea what u mean :/ sry

Could u help me  :D ? really need this .

9
Modelling and Animation / Re: [QUESTION] M2 -> OBJ or 3DS
« on: August 22, 2014, 06:41:12 pm »
Quote from: "dahaga"
because M2mod4 is for cata but he can read panda + Wod

all you need is changing Skin file
Via 010

Code: [Select]
int i;
Printf( "Submeshes num - %dn", SkinHeader.nSubmeshes );

for (i = 0; i < SkinHeader.nSubmeshes; i++)
{

if (Submeshes[i].ID > 65000)
{
Printf( "SUB num - %dn", i );
Submeshes[i].StartTriangle = 0;
Submeshes[i].nTriangles = 0;
}

}

you can only hope that all submeshes will be there

http://gyazo.com/44e37665680411e494b0c64cd7ff40cf

Could u explain a little bit better  ? :) thx for help anyways tho i dont understand what u mean :D

10
Modelling and Animation / Re: [QUESTION] M2 -> OBJ or 3DS
« on: August 22, 2014, 01:49:02 pm »
Quote from: "phucko1"
M2MOD4 :P

Not sure it works for wod ?

http://gyazo.com/ad7d9cbb19a892394beead846c6b6a26

Got that error ??? and no m2i file appears not sure if I got right version of m2mod4

11
Modelling and Animation / [QUESTION] M2 -> OBJ or 3DS
« on: August 22, 2014, 11:07:31 am »
Is there any m2 editor that works with the new wod models ? like m2->obj without using wowmodelviewer cause wowmodelviewer got missing geosets from characters. :) Appriciate all help! :)

12
Random / Re: [SHOWOFF] war of the ancient movie has been released
« on: August 20, 2014, 03:55:36 pm »
Quote from: "schlumpf"
Impressed by the length. Let-down by the quality.

Colors are weird, effects are meh, music is cliché, everything feels slow-motion, bloom, bloom, bloom, bloom, too many copies with too synchronous everything. Large masses != instance a model 1000 times. That just looks stupid and low.qualty. And don't repeat the same 1,5 second animation for more than a minute. Also, models look like they did 199*. Animations/speed for walking are horribly off. Voice acting, meh.

Also, this is not a showoff.

Try do it yourself with a warcraft 3 engine :)

13
Modelling and Animation / [question] wod to 3.3.5
« on: August 08, 2014, 05:02:10 pm »
is there any tutorial or something cant find it in that case :)

like almost all wod files have 2+ skin files so annoying :/

appriciate all help :)

14
Random / [QUESTION] New arakkoa
« on: July 26, 2014, 05:45:47 pm »
Hi guys again, any1 knows the m2 file name of this guy ?



appriciate all help <3 :)

15
Modelling and Animation / blackrockbrute
« on: July 18, 2014, 05:09:53 pm »
Hello, does any1 know how to get the filename for this dude ?, can't find it tried blackrockbrute.m2 not working :(
Tried adding pale/dark after not working..



plz help :) <3

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