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Content creation => Modelling and Animation => Topic started by: doresain on January 23, 2012, 05:44:16 pm

Title: ogre model shield size
Post by: doresain on January 23, 2012, 05:44:16 pm
i've edited ogre and ogremage models with m2modder (pym2 corrupt the shield attachment point and model displays a floating immoble shield) and the size of the shield between models are very different
how i can change the scale on the ogre model to be bigger? ( on ogremage are too big XD ) exist a tool to fix it or how to fix it with an hex editor?
(http://img813.imageshack.us/img813/101/ogre1y.jpg)
Title: Re: ogre model shield size
Post by: Vel on January 24, 2012, 04:05:27 am
Quote from: "doresain"
i've edited ogre and ogremage models with m2modder (pym2 corrupt the shield attachment point and model displays a floating immoble shield) and the size of the shield between models are very different
how i can change the scale on the ogre model to be bigger? ( on ogremage are too big XD ) exist a tool to fix it or how to fix it with an hex editor?
(http://img813.imageshack.us/img813/101/ogre1y.jpg)



you need to create a global animation, and specify Scaling in it for the bone shield, for example global anim:
0-333

0: 2 2 2
333: 2 2 2

this will make in pymodeleditor only (or in MDLvis for crazy)

Also there is another option, but it is difficult:
* using tigurius resizer - to reduce model ogre to 30%
* Fix camera in blender or 010 editor
* Fix base scaling in creaturemodelsinfo.dbc
Title: Re: ogre model shield size
Post by: doresain on January 24, 2012, 03:11:22 pm
pym2 bugs  model, and if i reduce the model i'll increase shoulder and helm size also, i'll try to import single head body model on double-headed skeleton

edit: i've imported single head on ogremage model and fixed skeleton, need only to fix helmet attachment
 (http://img208.imageshack.us/img208/7208/ogre3f.jpg)