Modcraft - The community dedicated to quality WoW modding!
Content creation => Level Design => Topic started by: Poisonleaf on November 01, 2015, 11:41:55 pm
-
Hiya,
With my remodeling project of nagrand I would like to remove the area glow or lighting what ever it's called.
I got an example lined up below to it makes more sense.
First one: Without the glow standing at a distance
Second one: With the glow, inside the area.
First: http://i.imgur.com/rpKdMEM.jpg (http://i.imgur.com/rpKdMEM.jpg" onclick="window.open(this.href);return false;)
Second: http://i.imgur.com/AA7xCdJ.jpg (http://i.imgur.com/AA7xCdJ.jpg" onclick="window.open(this.href);return false;)
Thank you in advance.
-
These fog and sky effects are together called from Light.dbc. They are commonly called skyboxes, while skybox is just a part of whole system, so its a little bit incorrect.
Check Light.dbc and simply delete sky systems which are located in Nagrad. Just beware, both XYZ coordinates and 2 sizes are not in yds nor in game coords.:
pos.x = 17066.666 - pos.x / 36.0f;
pos.y = 17066.666 - pos.y / 36.0f;
pos.z = pos.z / 36.0f;
falloffStart = falloffStart / 36.0f;
falloffEnd = falloffEnd / 36.0f;
-
These fog and sky effects are together called from Light.dbc. They are commonly called skyboxes, while skybox is just a part of whole system, so its a little bit incorrect.
Check Light.dbc and simply delete sky systems which are located in Nagrad. Just beware, both XYZ coordinates and 2 sizes are not in yds nor in game coords.:
pos.x = 17066.666 - pos.x / 36.0f;
pos.y = 17066.666 - pos.y / 36.0f;
pos.z = pos.z / 36.0f;
falloffStart = falloffStart / 36.0f;
falloffEnd = falloffEnd / 36.0f;
Usually people use lightmapper for such purposes instead of calculating coords. Though, removing lighting data will set this zone to the global light which is apparently light as well. So, your edition probably requires changing colors in LightIntBand.dbc which is documented on the wiki.
-
Global Light can be changed as well by just creating (or editing row with) Light with coords and sizes = 0.