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Content creation => Level Design => Topic started by: bizzlesnaff on July 17, 2015, 09:48:26 am

Title: [QUESTION] Green texture and area problem
Post by: bizzlesnaff on July 17, 2015, 09:48:26 am
Most of you will know what I mean ;) I get this strange green textures  on my map.

(http://img5.fotos-hochladen.net/uploads/wowscrnshot07172okzjtcvf.jpg)

I don't use any custom textures, just textures from elwynn forrest and one texture from outland..thats all

I've allready found this thread:
viewtopic.php?f=48&t=4832 (http://modcraft.io/viewtopic.php?f=48&t=4832" onclick="window.open(this.href);return false;)
But I don't get any solution. Well..maybe because I don't know how to reduce
Quote
Turn of effects specular lighting.
or what that means
Quote
you need to add the_s textures

edit:
other theme, but I post it also here ;)
(http://img5.fotos-hochladen.net/uploads/testpic73fzuvirgx.png)

Any Idea, why the area ID is not displayed ingame? Not just as "name" also as number ;)?
Title: Re: [QUESTION] Green texture
Post by: Amaroth on July 17, 2015, 03:27:11 pm
_s textures are used for specular lighting effects, which are, in fact, reflections of sun's/moon's light on terrain. Do what I suggested here:
viewtopic.php?f=48&t=8893 (http://modcraft.io/viewtopic.php?f=48&t=8893" onclick="window.open(this.href);return false;)
following link I mentioned there. Btw, it doesn't matter that you don't use custom textures. Even some blizzlike lack _s versions. You can also be lazy and just use another ones.

About that second problem, this happens whenever server has no idea where the hell are you. That happens only when you have no (or not correct) map files. I hope you know what maps in trinitycore are - those files you were (hopefully) extracting when you were setting up your server. They need to be up to date and containing also your custom areas, zones, ADTs and maps. More about this issue can be found here:
viewtopic.php?f=22&t=8652&p=41618 (http://modcraft.io/viewtopic.php?f=22&t=8652&p=41618" onclick="window.open(this.href);return false;)
Title: Re: [QUESTION] Green texture
Post by: bizzlesnaff on July 17, 2015, 05:03:46 pm
I've edited the map.dbc and areatable.dbc. Both of them are in the .mpq patch and in the server dbcs. Is there anything else, i've todo?

Thank you for the link, i'll try that out ;)
Title: Re: [QUESTION] Green texture
Post by: phantomx on July 17, 2015, 09:25:28 pm
If it doesn't bother you can just disable specular lighting if you're in wotlk.
Title: Re: [QUESTION] Green texture
Post by: bizzlesnaff on July 17, 2015, 10:13:17 pm
Is there a way to force every client to disable that, while entering a specific map?

edit:
here are my map.dbc and areatable.dbc. Could someone tell me, if anything is wrong with them?

[attachment=0:1yja6xrt]dbc.zip[/attachment:1yja6xrt]
Title: Re: [QUESTION] Green texture
Post by: phantomx on July 17, 2015, 11:32:01 pm
Quote from: "bizzlesnaff"
Is there a way to force every client to disable that, while entering a specific map?

Yeah have them use your wtf/config.wtf but the method I suggested is really just for testing it's best to create specular maps it's not really hard, I believe PhillipTNG made a tutorial about it on here.

http://modcraft.io/viewtopic.php?f=22&t=8965&p=44589&hilit=specular+map#p44589
Title: Re: [QUESTION] Green texture
Post by: schlumpf on July 17, 2015, 11:45:16 pm
Please, just add completely opaque _s textures. You can even just copy the actual texture.
Title: Re: [QUESTION] Green texture
Post by: bizzlesnaff on July 18, 2015, 07:41:39 am
tried that out and it work ;)
but sometime (with to much sun :D ) the texture is still a little bit shinning. Well, I'll fix that ;)
have anyone an idea for my dbc problem?
Title: Re: [QUESTION] Green texture and area problem
Post by: bizzlesnaff on July 19, 2015, 04:10:11 pm
/little push ;)
Title: Re: [QUESTION] Green texture and area problem
Post by: Steff on March 31, 2016, 08:43:15 am
it is no dbc problem.  you must crcreate the serverside map files including you custom maps.  many of the position informations get allocated by the server.  the server use the maps for it.  maps are just data reduced versions of you maps including heigh informtion and area infos.