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Wrath of the Lich King Modding => Serverside Modding => Topic started by: bizzlesnaff on July 23, 2015, 12:39:20 am
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I've created a new continent and created different areas for my map, but for any reason my custom zones not have a ID ingame..they appear as name, but...yeah..picture say it better I think ;)
(http://img5.fotos-hochladen.net/uploads/testpic73fzuvirgx.png)
this are my map.dbc and areatable.dbc, I don't see any mistake...maybe anyone could help me ;)
[attachment=0:grdpycyy]dbc.zip[/attachment:grdpycyy]
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Did you edit the server DBCs aswell?
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Yes, of course :)
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In your AreaTable.DBC, exploreFlags are 0.
When you are editing DBCs, take a look at the WIKI and make sure you're doing it right. (You can just google.com, type in your file.DBC and check the first link).
http://www.pxr.dk/wowdev/wiki/index.php ... aTable.dbc (http://www.pxr.dk/wowdev/wiki/index.php?title=AreaTable.dbc" onclick="window.open(this.href);return false;)
Check the fourth column. On Wiki it's called AreaBit, in DBC Editor it's called exploreFlags.
"Use new unique value when creating custom row for making maps work correctly. Max=4500"
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Also, you must generate updated map data for the server. You must make sure that the map extractor is also targeting your custom map, as it needs to be in a specific directory for this to work. For me, I had to place the updated DBC's inside DataenUSpatch-enUS-4.mpq last time I checked.
This is why your area id's are showing as as Unknown. The server doesn't have the map data.
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Extract map to server
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I believe I have already posted you answer.:
viewtopic.php?f=22&t=8652&p=41609 (http://modcraft.io/viewtopic.php?f=22&t=8652&p=41609" onclick="window.open(this.href);return false;)
Extract maps while including your custom ADTs and DBCs, as it is described in this tutorial and update them on server side.
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Thank you all ;)
I'll try it, asap :)
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Check the fourth column. On Wiki it's called AreaBit, in DBC Editor it's called exploreFlags.
"Use new unique value when creating custom row for making maps work correctly. Max=4500"
Just a detail: maxval is 4096 for Trinity Core. 128 values x 32bit
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Makes sense, at least if there is no other factor than just max size of value type. Fixed.
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It's what you can save atm in characters.exploredZones. It's a string that holds 128values each representing a 32 bit value.
May the wow.exe could support higher values for the flags. But than you have to modify the core too.