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Community => General => Topic started by: schlumpf on July 04, 2011, 08:57:22 pm

Title: wow.dev wiki back online
Post by: schlumpf on July 04, 2011, 08:57:22 pm
After having sold the domain madx.dk to the Ministeriet for Fødevarer, Landbrug og Fiskeri, Mads has put up a backup of the wiki on his new domain pxr.dk.

You can find the wow.dev wiki at http://pxr.dk/wowdev/wiki/ and the Machinima Tool at http://pxr.dk/wmt/ (http://pxr.dk/wmt/" onclick="window.open(this.href);return false;) from now on.

Excuses shall be given for the long time this has taken, he still is only some kind of human. And I must admit, that his girlfriend really is good at cooking.
Title: Re: wow.dev wiki back online
Post by: gorq on July 07, 2011, 03:14:27 pm
thanks for the info! :D
Title: Re: wow.dev wiki back online
Post by: Guest on July 10, 2011, 02:49:00 pm
I know everyone hails the wow.dev wiki but really for me it's not clear enough to be of any use, as for suggestions to improve it, collapsible sections, diagrams and sample code as well as wow.exe revisions with build numbers and locales would be a start, so that people could associate ADT/v18 with for instance 3.3.5 (possibly scrapping the versions alltogether unless it could be more specifically targetted at a wow version or multiple versions)

also I think more effort needs to be put in place on unknown files like the shaders which have a header followed by some data followed by some BASIC syntax routines

I don't mean this to sound rude or ungrateful, just my honest opinion on the subject
Title: Re: wow.dev wiki back online
Post by: schlumpf on July 10, 2011, 06:01:47 pm
Quote from: "tyler durtan"
I know everyone hails the wow.dev wiki but really for me it's not clear enough to be of any use,
Especially the ADT and M2 documentation has been overworked times and times again with the target in mind, to get it clear and easy. On these, the documentation was partly even completely made in reusable c code, that should be clear enough, as its only structs. Comments are added where needed. If you have any question about anything, always feel free to add to the talk-page or contact people from there about it or ask on some forum related to the wiki. People do like to help, else they would not have written that wiki.

Quote from: "tyler durtan"
as for suggestions to improve it, collapsible sections, diagrams and sample code as well as wow.exe revisions with build numbers and locales would be a start, so that people could associate ADT/v18 with for instance 3.3.5 (possibly scrapping the versions alltogether unless it could be more specifically targetted at a wow version or multiple versions)
There is a limitation made by Mads, that there are no uploads possible. I can speak to him about that to enable the use of diagrams. Still, I don't see need for them in most cases as text seems to be sufficient.

The version thing actually is more accurate without having a page for "WotLK-ADTs" and "Cataclysm-M2s" but ADT/v18 and M2/** as that's the file version given in the file itself. On DBC pages, a revision mostly is available. Links on the main page as well as the left bar feature "wotlk" and "cataclysm" marks where needed.

Additionally, there partly is support in WoW to read files of different version, therefore a specific "revision 12340 uses ADT/v18" might not be best.

Quote from: "tyler durtan"
also I think more effort needs to be put in place on unknown files like the shaders which have a header followed by some data followed by some BASIC syntax routines
Shaders are completely documented. Its not the need of this wiki to document the ARB shader format, as that's completely independant from WoW.

Also, there again is that one thing: The documentation is made by people. People are interested in things. This thing might not be the thing you're interested in. Why should they document that then? Ask them if they know about it or if they can have a look at things. Else, don't complain or try it yourself.

Quote from: "tyler durtan"
I don't mean this to sound rude or ungrateful, just my honest opinion on the subject
As always: Why don't you contribute yourself then? Its a wiki, not an official unchangeable documentation. And that wiki is made by about five active people at most. Additionally, without the work of these people -- while they have never seen anything for the work they did -- this scene would not exist.


And yes, I do freak out a bit if people talk shit or complain about that wiki as I spent nights and days and weeks over years for doing parts of that documentation and people never appreciate the shitload of time wasted for nothing but complain about it being wrong at most.
Title: Re: wow.dev wiki back online
Post by: Guest on July 11, 2011, 03:37:58 pm
:?  Sorry schlumpf I was just saying is all, thanks for the reply though and I have found something rather useful in the Pseuwow source code that I downloaded aaaaaages ago. It's the official mangos client and it's code is much cleaner than wowmapviewer etc, seems they use wow.dev so i'll just shut up...  :cry: lol
Title: Re: wow.dev wiki back online
Post by: Steff on March 15, 2013, 02:09:28 pm
Its always easyer to criticize stuff then to jsut help and make them better ;)

IF you want to do some clean up. Feel free to start Tyler.
Title: Re: wow.dev wiki back online
Post by: Ascathos on March 15, 2013, 02:12:01 pm
Quote from: "Steff"
Its always easyer to criticize stuff then to jsut help and make them better ;)

IF you want to do some clean up. Feel free to start Tyler.
Talking about living in the past ;P

Sun Jul 10, 2011 6:01 pm