Forum > PyModelEditor
[QUESTION] Pymodel editor questions
(1/2) > >>
Serifaz:
Hey I just got PyModelEditor working... Thanx Vel ! :)
I just have a few questions about it.
1: Will it import multiple M2s to the same scene?, if so how? 2: will it keep the animations of those models? 3: will it keep the texture of those models or will I need to re add them?
Zim4ik:
Its impossible with py
Serifaz:
all of it?
reason I ask is I am trying to make a new login screen... should I just use 3ds max and mdx to m2 for 3x?
Vel:
Ok, you are not completely understood. What can make in Pymodeleditor: * Global texture animations * Attachments * Geoset types (true for characters) * Lights (but I do not remember if they fixed byTig) (I make them in 010 editor) * Transparency * Materials + renderflags * You can create simple custom animations (such as a rotation of 360 degrees)
Need have to: *Custom character models (ALL blender | MDLvis) *Desirable for high poly doodads (like HQ animated treesbanners e.t.c) *Custom items (Mainly for epic high level weapons and shields)
Serifaz:
ok thanx Ill just make the m2 with mdx to m2 after creating in 3ds max and then import to pymodeleditor, and animate :)
Navigation
[0] Message Index
[#] Next page
|