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[QUESTION] Pymodel editor questions

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Serifaz:
Hey I just got PyModelEditor working... Thanx Vel ! :)

I just have a few questions about it.

1: Will it import multiple M2s to the same scene?, if so how?
2: will it keep the animations of those models?
3: will it keep the texture of those models or will I need to re add them?

Zim4ik:
Its impossible with py

Serifaz:
all of it?

reason I ask is I am trying to make a new login screen... should I just use 3ds max and mdx to m2 for 3x?

Vel:
Ok, you are not completely understood.
What can make in Pymodeleditor:
* Global texture animations
* Attachments
* Geoset types (true for characters)
* Lights (but I do not remember if they fixed byTig) (I make them in 010 editor)
* Transparency
* Materials + renderflags
* You can create simple custom animations (such as a rotation of 360 degrees)



Need have to:
*Custom character models (ALL blender | MDLvis)
*Desirable for high poly doodads (like HQ animated treesbanners e.t.c)
*Custom items (Mainly for epic high level weapons and shields)

Serifaz:
ok thanx Ill just make the m2 with mdx to m2 after creating in 3ds max and then import to pymodeleditor, and animate :)

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