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Ashbringer needs you!

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Serifaz:
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World of Warcraft Ashbringer, is a custom expansion, that is in need of more workers.

The Expansion will feature...
2 new races (Pandaren, and Pixie).
2 new classes (Brewmaster, and Battlemage).
1 new faction (Neutral).

We have done a lot of the work with the core and the client to get this on its way.

We are in need of
2 experienced modelers.
1 experienced C++ Dev.
2 mdlvis animaters, and modelers
and 3 dbc editors.
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Here are some screen shots of what we have done, so far.

New Pandaren Male Render


Old Pandaren Male Model


Pixie Render


Pixie Place Holder for when model is ready.


 Apply at Ashbringer Official Website

Jack:

--- Quote from: "Serifaz" ---[size=150]I would love to hear from all of you... your thoughts and ideas if any.
--- End quote ---

You're trying to do pretty much the same thing the old Modcraft project did (Elorions Curse) only with the big difference that there were more than 20 of the most skilled people in the WoW modding world working on it for around 2 years.

Just an example: I worked fucking hard the last 2 days to create ONE creature model. That's 3-4 days (still not finished as you know) for just one enemy. Even if somebody succeeds to keep this pace up (maybe he's far more skilled than me, better workflow, no life) that would mean you get only around 8-10 creatures/possible enemies per month, to reach a somewhat respective enemy count that'll take around 6 months.
But that's just the emenies. Character models need far more work. Let's say 2-3 weeks per model, around 1 moth for one race (female and male model). another 6 months for 6 races in total.
That's either one whole year of work if he keeps the pace at which I did the raptor, or half a year if you find two. You'll not even find one. And it doesn't stop here.
You still need doodads, for which you'll need 2 or more modellers alone to get you finished in 6-12 months (at that uber pace again, of course) and you also need the WMOs/architecture. That's another 6-12 months for a fifth modeler of which you won't even find one (you won't find one because there is no such person in the whole WoW modding scene that would work that dedicated fo another one's project)

I can't stop you, but I tell you, it's wasted time. Get going on modelling, the scene lacks modellers the most, team up with other people for small projects to get a good view of what takes how long, what is unrealistic and what will never happen.

Serifaz:
[Edit] project is up and running again...
New name is Ashbringer.

zax:
Hello,
You can only develop big things when preparing a good foundation of big ideas. Don't leave this project behind too easy. Maybe you can extract parts and come up with something as good - but easier to create. In smaller dimensions.
Keep up your mind.

If you want this thread to be reopened, write a PN to one of the staffs, or open a new thread if you worked out something whole new/different :)

€dit:
I'm happy to announce that the author of this project decided to reopen this thread for further development!

Serifaz:
Original Post has been updated with more info=D

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