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Neo - A WoW Development Suite

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TheBuG:
Awesome work so far. I really, really hope you make it to a semi-stable working version! And perhaps some support where needed ;).


--- Quote from: "Kaev" ---Ground effects! And an ashenvale ADT in durotar.. CROMON, IT DOESN'T WORK LIKE THIS!

--- End quote ---

Considering this picture, are ADT-Border automatically clipped together in case there's holes? And I do love how you didn't give a shit and simply logged on to retail (by the looks of it).

I won't do a feature request (yet) :D.

Edit: I do have a question. Considering game-objects, since NPC spawning is a feature I suppose the game-objects will work the same yes? It'd be awesome to place working doors in the editor, rather than having  to do it by manual server-side spawning.

Cromon:
In the picture with the ashenvale ADT i actually just replaced the _tex0.adt of that tile. So the heightmap was the original as were the spawned objects, but textures, ground layers, etc were from the other _tex0. Its a testaccount, so they dont bother anyway, you can even test your hacks and bots on those accounts without restrictions.

phantomx:
Hey Cromon I was wondering if you were thinking of adding a real time window for in-game testing.

That way you could see the changes from a player PoV.

Any way loving the progression keep it up.

Cromon:
You mean like some sort of first person view in the editor? Or live in the actual client?

Btw, Beket refined the camera movement and also added some fast movement possibilities which motivated me to improve the stability and unload/reload capabilities of the editor. Now even if you are moving around like crazy the worst that can happen is that for a short time you can see the detailed terrain being loaded. Otherwise it works pretty flawless:

https://cloud.cromon.ch/f/50a4748c153bb ... 0e0b1241e2 (if chrome refuses to play it, just download the mp4)

phantomx:

--- Quote from: "Cromon" ---You mean like some sort of first person view in the editor? Or live in the actual client?

Btw, Beket refined the camera movement and also added some fast movement possibilities which motivated me to improve the stability and unload/reload capabilities of the editor. Now even if you are moving around like crazy the worst that can happen is that for a short time you can see the detailed terrain being loaded. Otherwise it works pretty flawless:

https://cloud.cromon.ch/f/50a4748c153bb ... 0e0b1241e2 (if chrome refuses to play it, just download the mp4)
--- End quote ---

I meant like in a 3rd/first person view in a second window which is connected to the editor in live time like Blizzard's WowEdit I was just wondering I really like how smooth your camera's movements are.

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