Forum > Development discussion

(closed) Delete 2 cursor types and auto selection off switch.

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Steff:
During development you also have to think about existing stuff and perhaps clean it up. Simple because it is no longer needed or the reason it exists is no more. In the cursor section we have 2 of this cases.

1. Delete the not visible and she vertices styled cursor.
- The non visible never hand any seance to me :)
- The yellow vertices is the original first cursor at the time we had non other. It was long useful to past models from text file in combination with the turned of auto selection mode. Now past from text file copy the model to clipboard so the cursor makes not relay scene anymore.

2. Delete auto selection mode switch
- In the old days the selection did not auto follow the cursor. We changed this during development but the user was able to switch the old mode on again. After changing the past from text file behavior this mode has no relay scene and I want delete it.

So any good reasons against this tasks?

Bardh:
Sometimes I find it hard to understand your english but from what I understood you want the yellow cursor which is usually used to spawn objects to always auto-follow the cursor(mouse).I for myself most of the time do not let it auto-follow my cursor, I don't know I just find it easier and more comfortable to spawn especially larger objects without auto-follow mode, also if we would have the undo-redo button than things would be easier. I also agree that the non-visible cursor is pointless and since is never used it would be best to remove it.
[EDIT]
Now I understand that you want to also delete the yellow button, I've seen in the current versions of Noggit that usually when objects are spawned their spawn position follows the position of the yellow cursor, if this changes I do not see any reason why the yellow cursor shouldn't be removed

Amaroth:
Personaly, I have never used auto selection mode switch. It took me some time to even figure out what the fluff is it supposed to be for, and when I have finally found out, I was like "OK, meh, I don't need that, and won't use that anyway".

I have never used invisible (no) cursor. I have experimented with using yellow triangle, but just because I wanted to try it, yet again, nothing I had ever really used at all.


What I would really, really love to see is cursor which is actually ON terrain, which is following its shape. Cursor, which shows which verticles (and edges) by for example showing/highlighting wireframe there very softly are to be affected by brush. We would be able to see "OK, right now when I click, I will touch that one vert of terrain I don't want to touch, I need to move my cursor slightly to left". It would be even more useful for 3D paint.

kekie6:
Hi, just wanted to say i completely agree with the previous comments. Athough i supose the yellow triangle does kind of show the grid between three verticles of terain, the idea of having a (F[]-key) mapmode for terain vert grid would be nice. that way you can just use the regular brush to edit the terain with more preciseness, instead of having to focus really hard to get hit that one verticle you want to raise/lower.

Amaroth:
I suppose you are not up to date with Noggit. There is already a way of making wireframe visible, making it easy to hit just 1 verticle and so on. Thats not what I speak about though.

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