Forum > Workboard
Welcome testers
(1/6) > >>
Steff:
In this board I want to build up the tutorial. Please read all posts that Ill mart with the prefix [TESTME]
Read it. Try the stuff descriped. Give feedback and most importand, help me to get a good english syntax and spelling in it.
It will not only be a tutorial. ill build up an getting started pack for modding beginners. It should get fast up and running. So we will see if it will work :)
I dont know how long it will take to get the first stuff online so be patient.
Thanks for your help ahead!
And hold all thumbs that it will get the yellow from the egg ;)
Sina:
Some thoughts I had to this topic:
For the starter pack: It should include... - Editor (to mod the world) - Client (to have sth to mod and play) - Server (again, to play)
Or the long version:
- Editor Noggit SDL Modelviewer 7 DBC-Editor MPQ-Editor (FuTa)
- Client realmlist: 127.0.0.1 edited WoW.exe (to load from win-folders) ? Custom Modcraft Login-Screen ? first Default-Map (adts, dbc)
- Server Trinity Map.dbc changed (Default-Map added) Alternative-Config for online use ? Modcraft DNS ? ? Patch-Sharing-System (Download Server) ?
And because the forum is pretty big and very confusing for a newcomer, it would be cool to have a easy webpage as a subdomain. And then create kinda shortlink like noggit.de.vu or noggit.tk. So you can just say: "Interested in modding? Just go there and you'll get a first look!"
How I thought it could look like:
Note: Plug-Ins was just another idea... ignore it, so far. Not visible are... "Any Questions?! Visit our FAQ to find answers!" "Watch Show-offs about all kind of modding!" "Donate to keep the worlds online!" (also from another thought, if modcraft had a domain like modcraft.com, which would cost money)
Ascathos:
Mind if I also do a tutorial ? I'd write about how to proceed in modding: what could you do if you want to mod something, etc.
matija168:
I totally agree with everything Sina wrote, and i especially like her website layout aswell as the idea for Modcraft login screen on the starter pack client.
Steff:
The overview page is an good Idea. Perhaps just as entrypage for the main domain. If you want to visit the board you can just make a shortcut to it in your browser.
Some thing that would be nice just are not possible because law issues. I dont want to out me with real personal data as long the wow modding runs in such a gray zone. This inlcudes the official domain. I pay 20 € cent per domain and year so the money is not the problem. Also I will not inlcude a full client in the pack and a modded wow.exe. This must stay on external links.
I also will not only give some tools out and tuts for it. I willl provide my work file structure with fast setup. Just extract to your harddisc, copy the fitting folder subdir from tools into the main dir, then put 2 time the client in the client folders and modelviewer or noggit will just work.
Also I will ty to convince the people to extract the client one time into the clientFiles folder. So you have fast acces to original files if you need them and have no longer the trouble finding the right files in MPQs.
This all will take around 48 GB on your modding drive if you delete the maps again from clientFiles after full extraction.Its much space but it makes live so much easyer :)
First I wanted to write the full tutorial just in HTML and add a link to the site. But in tha past people just dont find stuff that was external linked. Like the wiki. So the next idea is to add every chapter as an post and creat a sticky index post where you will find all chapters as link. This way people can just add comments and questions direct in the fitting tutorial part and can disscuss it there. They will not be able to creat new posts in ths board. Only answer in the tutorials.
The server will get another pack to make the modding pack itself not to big. Its still around 240 MB :)
Also modeling stuff will get another pack perhaps later with own tutorials.
This is the current pack file structure:
* Client335aNoggit < Just empty fodler - Client only for noggit * Client335aTest < Just empty fodler - Client for testing and ModelViewer * ClientFiles < Just empty fodler - Extracted client files without maps
* Projects < You project folder where all new projects will be included in he future.. Hopefully ;) _* TutorialProject < The first project folder with pre configured testmaps for fast entry. It is set to noggit project folder __* documentation __* material __* patch-local-base ___* DBFilesClient __* patch-work ___* world ____* maps _____* test01 _____* test02 _____* test03 __* scripts
* Tools < Tools collection... could change during tutorial writing. _* 010Templates _* ADTAdder _* AllWaterGui _* BLPConverter _* BLPShellExtention _* CMD _* FuTa _* MPQEdit1.1 _* MPQEdit3.2 _* MyDbcEditor _* NoggitSDL _* Taliis _* WModelViewer7
_* ProjektTemplate < You want to start a new project. Just copy this to your project folder and rename __* documentation __* material __* patch-deDE __* patch-enEN __* patch-local-base __* patch-ready __* patch-work __* scripts
_* DriveLetter < Fast config file setup. Just copy you folder letter to the root wowModding folder. __* C ___* Tools ____* NoggitSDL ____* WoWModelViewer7 _____* userSettings __* D ___* Tools ____* NoggitSDL ____* WoWModelViewer7 _____* userSettings __* E ___* Tools ____* NoggitSDL ____* WoWModelViewer7 _____* userSettings __* F ___* Tools ____* NoggitSDL ____* WoWModelViewer7 _____* userSettings
Rough tutorial plan
1. Setup the pack and describe it.
First noggit overview project. Build a smale village on an island and get it ingame. I will cover some basic noggit use here and get fast ingame to get results and rise motivation. Do on test1.
2. First basic noggit usage 3. Setup water script 4. Texturing 5. Modeling the ground 6. Adding models 7. Create a MPQ file from just created stuff and have a look ingame.
Now a full series will follow where we build a detailed 2 ADT map covering every step on test2 I am still planing on this.
Stuff to explain
4 texturing system Alpha mapping Ground effects AreaID setup Skybox Miniimaps ...
Navigation
[0] Message Index
[#] Next page
|