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[TOOL] Convert WoD adts to Legion (010Editor script)

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Mr. DK:
Yep they do.

Could you try to convert it for you and see if it works?
https://drive.google.com/open?id=11qVCX6ACFlnzXpJFuw-KnpeaOFgWUie9

Arektor:

--- Quote from: Mr. DK on December 28, 2017, 05:38:42 pm ---Could you try to convert it for you and see if it works?

--- End quote ---

Ah, well, it just tilted in my head when I saw the file you sent. This is a custom map, and according to the wiki, the WDT format also changed in Legion. I may will try to make another script for it, but can't guarantee anything. This is probably the source of the streaming error and / or for the invisible terrain.

Added on my to-do list!

Mr. DK:
Thanks man hope you manage.

Edit: I had a look myself. Basically it seems to me that if I look at the hadder all wdts from legion seem to have 2Bytes doffrent from WoD all of them seem to be 4E 01 but when oyu change you get a crash. That is because the rest of the wdt seems to have a diffrent protocol now.

previous to Legion a ADT selected on the wdt grid was represented by 00 00 00 00 00 00 00 00 and now its 02 00 00 00 00 00 00 00



I cant write scripts for 010 but If im correct you have to:

1. Change the 2 Bytes in the header to 4E 01
2. Wirte all 00 00 00 00 00 00 00 00 to 02 00 00 00 00 00 00 00

Arektor:

--- Quote from: Mr. DK on December 28, 2017, 07:01:37 pm ---I cant write scripts for 010 but If im correct you have to:

1. Change the 2 Bytes in the header to 4E 01
2. Wirte all 00 00 00 00 00 00 00 00 to 02 00 00 00 00 00 00 00

--- End quote ---

Have you tried this already? If not, I will as soon as I have enough time.
Btw, all tex1 adt parts have been removed in Legion, you no longer need them.

Mr. DK:
I just did this by hand it still crashes. But I guess it due to something diffrent. Where did the info from tex go?

I guess the WDT is working but it tries to acces something that isnt there. Are there any additions to dbcs in Legion?
Maybe something with .tex, wdl, _lgt or _occ?

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