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Wrath of the Lich King Modding => "Retro-Porting" => Topic started by: yunfan on September 24, 2016, 02:03:18 pm

Title: [QUESTION] [WotLk] How to modify the horse riding posture
Post by: yunfan on September 24, 2016, 02:03:18 pm
Just as my problem, I should ride the attitude how to modify a horse, some horse running person shakes very fast, I should modify what place to be able to modify the character to ride the horse stance?
If you know, please help me! Thank you very much!
Title: Re: [QUESTION] [WotLk] How to modify the horse riding postur
Post by: Alastor on September 24, 2016, 04:55:30 pm
I have no idea what are you trying to tell us
Title: Re: [QUESTION] [WotLk] How to modify the horse riding postur
Post by: yunfan on September 25, 2016, 01:23:16 am
Quote from: "Alastor"
I have no idea what are you trying to tell us

I want to say is, how should I modify the horse riding posture, like when I use bear, my body will be rocking, when I use flying mounts, my body is standing posture, I want to know what place I should modify the M2 file to modify the horse riding posture.
Title: Re: [QUESTION] [WotLk] How to modify the horse riding postur
Post by: yunfan on September 25, 2016, 02:07:36 am
Quote from: "Alastor"
I have no idea what are you trying to tell us


I mean, people in the horse riding in action, and the characters in time to ride the horse running in action. What should I do to change
Title: Re: [QUESTION] [WotLk] How to modify the horse riding postur
Post by: Alastor on September 25, 2016, 04:55:18 am
In model mount is only defined bone to which is player attached what animation is player using while mounted is somewhere else not sure if its in spell or else whehre but i think i would try spell first something like m_stateKit in SpellVisualKit
Title: Re: [QUESTION] [WotLk] How to modify the horse riding postur
Post by: yunfan on September 25, 2016, 10:17:50 am
Quote from: "Alastor"
In model mount is only defined bone to which is player attached what animation is player using while mounted is somewhere else not sure if its in spell or else whehre but i think i would try spell first something like m_stateKit in SpellVisualKit



It seems like this, the position of the foot is different, I joined the position of the foot of the model is wrong.

But I don't know where I can change it.