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Messages - Codebreaker

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Quest Workspace / [QUEST] Deadmen's Landing First Quest
« on: June 28, 2013, 02:06:53 am »
Quest name: Wrecking the Wreckage / ID: 130000
Questgiver: Jon Dory
Quest conditions: (Dead Men's Landing first quest)
Quest places: (2 of them! 1. Jon Dory 2. Dead Men's Landing around the wrecked ships)
Follow Quest: (The Last Tutorial Quest)
Quest text:
How you holding up, $N? Did you see sea-sick traveling over here? I think I have some food in my bags to make the nausea go away.
<Jon looks through his backpack.>
$B
Dangit! It's all gone! I must of rationed more with myself then I should of. Hmm .... There is tons of wreckage, and cargo around here. How about we go a little snorkling and finding some food or medicine? I am sure am hungry!
Quest text on finish: Return to Jon Dory
Quest reward: 4540 x5
XP reward: 320
Description of what the player has to d
1. Collect 8 Rations from the cargo crates around the water.
2. Crates around ships (drop an item called "Rations"
Needed gameobjects and or items:

Gobject: Wrecked Crate | ID: 130000
Item: Ration | ID: 530000 x8

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Serverside Modding / Re: [QUESTION] Change A Classes Name?
« on: March 22, 2013, 12:23:08 am »
Thanks. I'll try it. I tried following your custom class guide, but It got confusing, so I raged :c

**EDIT** Doesn't work? Did I do it wrong? D:

3
Serverside Modding / [QUESTION] Change A Classes Name?
« on: March 21, 2013, 11:54:30 pm »
Ok, so, in my server, we are getting rid of DK's. But instead, we had an idea of just making a whole new class out of it. But--- I want to know how to change the Death Knight's name to something else on the character creation page/in-game.

4
Don't sell it dude! We worked too hard on this just to let it go!

5
Level Design / Re: World building vmaps/Maps problem
« on: March 17, 2013, 07:09:19 pm »
Quote from: "helkid1"
Quote from: "Ascathos"
Do you use Trinitycore ? Yes/No.
If you do:
 :arrow: If you do, extract Maps, VMaps and MMaps. Test agian.
If you don't:
 :arrow: Give more informations what you use, what your problem is, etc..[/quote


I compiled the latest trinity core indeed,  And i always keep it up to date, And i extracted maps/vmaps/mmaps All of them And didnt work, i used the things you sented me, regards jody.   worket 8 months on this after 6 years of practice with landscaping i decited to make a wow project with my ability, and i decited to bring back the emeraldream, so this zone is having the problem with my wmo's


Yeah, this glitch is pissing us off D:

6
Level Design / [BUG] VMAP Glitch
« on: March 17, 2013, 06:51:59 pm »
My pet/npc, it notices the landscape, and knows what my custom land is. But now when I put him ontop of a noggit item, this happens:

(See Picture 1)

But now, when I go a little further up the object:

(See Picture 2)


He falls through. We tried everything to fix this, re-extracting the vmaps, custom patches/files, even re-extracting every single wow patch. Nothing. Any help?

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