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Featured => old Stuff => Maruum => Quest Workspace => Topic started by: deep6ixed on July 02, 2013, 04:40:13 pm
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Okay kids, here what Ive got working for the Starting Island for Quests:
This is to get players some basic skills that will be useful in game and for some good RP
1.) A Rude Awakening: A lone fisherman is waiting on the shore he sees you there and when you talk to him, you get a simple explanation from him of the fact that there was a huge storm the night prior and that so far your the only survivor. he gives you a loaf of bread and some fresh water to help you out.
2.) Search the Shore: He will have you dig through the five crates and see what supplies that you can find from the ship wreck (Or we can change this to clues of where your from)
3.) Give a man a Fish: As the boat from shore won't be along for a while, he will teach you fishing and give you a fishing pole. Quest will be to catch some fish.
4.) Feed him for life: John will then teach the player Cooking and have them find some wood and start a fire. Then the player will have to cook the meat from the fish that they have to make a meal.
5.) Doctor, Heal thyself: John will the then comment about the player looking injured and teach them basic first aid. The player will then have to find some cloth from the supplies crates and make a few bandages. The reward from this will be a Minor Paradigm: You will get a scroll that will teach you either Survivor (+10% stamina) or some other paradigm.
6.) Time to depart: John will point you to the orc camp, and the boat will appear and let you travel back to deadmen's landing
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thats very good ;)
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Indeed good. I like the idea of secondary professions being involved in low level quests. In the orc camp maybe you can have them test the player...Like..Go get us some herbs/ores to prove you aren't lazy and won't expect us to do everything for you...
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That was part of the plan, to prove your self to the camp before you do anything or can move on.