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Featured => old Stuff => Maruum => Builder Team => Topic started by: deep6ixed on May 28, 2013, 04:06:19 am
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Okay after giving an overview of my Ability ideas in a previous post so I'd figure that I'd put a few down to paper.
Passive Abilities: (Ones that have no direct effect on a player, but are triggered by objects or cause specific conditions to trigger, such as alternate quests, game objects, ETC...)
Arcana: Allows the player to have a basic understanding of Magical Origins. Would allow a player to activate magical items
Religion: Allows the player an understanding of religious items and objects. Works similar to Arcana.
Perception: Would allow the player to detect alternate ways to unlock doors, find hidden items.
Active Abilities: (Ones that would give a bonus or new spell to a player)
Diplomacy: +5% Rep gain
Commerce: Get Exalted prices from every vendor, no matter what your rep is. Does not allow you to buy exalted items unless your actually exalted.
Quicksilver: +10% speed while mounted.
Ideas for any others?
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Perk System to give something as "speciality" ?
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i was thinking about a custom ability of my race.
when you get lower than 30% health
you're damage increases with 20%
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Perk System to give something as "speciality" ?
You mean gain proficiency in new armors, dual wield, things like that?
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no as racial abbility..... :D
when you get lower than 30% health
you gain 20% more dmg :D
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no as racial abbility..... :D
when you get lower than 30% health
you gain 20% more dmg :D
Racials wouldn't be handled by this system, but I am interested in the idea of perks...
Ever play the fallout series? Every few levels you could take a perk which would give you a slight advantage in a specific area. That's kind of what I'm looking at here, but yet give it an RP feel to it. Like an example: I make a character who used to be a merchant, I could take both the Diplomacy and Commerce Ability would would give me an advantage when it came to making money.
A character who was more battle oriented would take combat abilities.
The passive abilities are there to allow alternate methods of completing quests, or running instances. For example, if a player has the religion passive ability, and they found a strange altar in a instance, they would be able to activate to either gain a buff or learn something, maybe summon a special boss...