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Featured => old Stuff => Maruum => Builder Team => Topic started by: Steff on August 23, 2013, 02:00:28 am

Title: Cerill shaping
Post by: Steff on August 23, 2013, 02:00:28 am
Istart to add the rise for the shrine. So please don´t work around 18_29.
I did the mountain photoshop work and start with a baisc shaping for the hills.

(http://imagr.eu/up/5216a606441ee_WoWScrnShot_082313_015639.jpg)
Title: Re: Cerill shaping
Post by: Steff on August 23, 2013, 01:26:34 pm
More ground work and first models. Trees, stones and a waterfall.

(http://imagr.eu/up/52174649ce19a_CerillsEnd3.jpg)
Title: Re: Cerill shaping
Post by: axel0099 on August 23, 2013, 09:40:52 pm
do you like my works in Cerill?
yet i have some problems in the area's i made and added water to.
my screen moves up every time i walk :(
could you tell me how to fix that?
Title: Re: Cerill shaping
Post by: Steff on August 24, 2013, 12:41:56 am
Save 2 times with noggit. Every save swapthe problem.
Yes the under water works looks nice. But stay in this area because i do huge changes behind the camp. Not that we destroy each others work :)

I added now the base gras layers with photoshop and did some ground and hand texture work.


(http://imagr.eu/up/5217e51bbf80d_WoWScrnShot_082413_003840.jpg)

(http://imagr.eu/up/5217e50c88601_WoWScrnShot_082413_003909.jpg)

(http://imagr.eu/up/5217e4f87fbc4_WoWScrnShot_082413_003927.jpg)

(http://imagr.eu/up/5217e4dc3954b_WoWScrnShot_082413_003946.jpg)

(http://imagr.eu/up/5217e4ca453ab_WoWScrnShot_082413_003951.jpg)
Title: Re: Cerill shaping
Post by: axel0099 on August 24, 2013, 09:46:01 am
looks great man!
could i maybe do the hights??
because i got lots of time free lately and i could raise the areas in a short moment.
Tell me when i can do that.
:D

meanwhile.

[attachment=0:1orihh9d]noggit 2013-08-25 14-50-07-68.jpg[/attachment:1orihh9d]
Title: Re: Cerill shaping
Post by: Steff on August 26, 2013, 06:54:33 am
I love your undersee work. It looks great, fit there very much and make it much better.
Title: Re: Cerill shaping
Post by: axel0099 on August 26, 2013, 03:50:15 pm
thanks steff :D:D

[attachment=1:2hroc1z6]noggit 2013-08-25 18-46-22-16.jpg[/attachment:2hroc1z6]

[attachment=0:2hroc1z6]noggit 2013-08-26 20-02-19-25.jpg[/attachment:2hroc1z6]
Title: Re: Cerill shaping
Post by: axel0099 on August 27, 2013, 07:23:24 pm
Working on Sea again ;)

[attachment=0:1ri92qcs]noggit 2013-08-27 19-22-31-03.jpg[/attachment:1ri92qcs]
Title: Re: Cerill shaping
Post by: Steff on August 27, 2013, 11:01:27 pm
Wow :)
Title: Re: Cerill shaping
Post by: axel0099 on August 28, 2013, 03:19:53 pm
Quote from: "Steff"
Wow :)


i see that as (well done)

[attachment=1:3w4q51ql]noggit 2013-08-28 15-17-50-46.jpg[/attachment:3w4q51ql]

[attachment=0:3w4q51ql]noggit 2013-08-28 15-56-04-16.jpg[/attachment:3w4q51ql]

Cave for underwater questing.
i would like to make the sea a questing area too but not like Vash'jir.
Title: Re: Cerill shaping
Post by: Steff on August 28, 2013, 05:07:34 pm
The deadmens landing quests should/could also  include such quests.
Title: Re: Cerill shaping
Post by: axel0099 on August 31, 2013, 04:45:21 pm
Work on mountains.

[attachment=1:r0qrf5y9]noggit 2013-08-31 16-45-00-52.jpg[/attachment:r0qrf5y9]

a cave beneath the sea?
never tryed.
But lets do it!

[attachment=0:r0qrf5y9]Wow 2013-08-31 17-46-16-11.jpg[/attachment:r0qrf5y9]
Title: Re: Cerill shaping
Post by: axel0099 on August 31, 2013, 05:51:36 pm
[attachment=1:3u59u3ex]noggit 2013-08-31 17-51-18-06.jpg[/attachment:3u59u3ex]

work in the forrest!

[attachment=0:3u59u3ex]noggit 2013-08-31 18-01-32-80.jpg[/attachment:3u59u3ex]
Title: Re: Cerill shaping
Post by: axel0099 on August 31, 2013, 11:38:09 pm
[attachment=1:1szkmfsf]noggit 2013-08-31 23-37-14-21.jpg[/attachment:1szkmfsf]

[attachment=0:1szkmfsf]Wow 2013-08-31 23-43-11-14.jpg[/attachment:1szkmfsf]
Title: Re: Cerill shaping
Post by: axel0099 on September 01, 2013, 12:39:11 am
MORE WORK FOR AXEL!

[attachment=1:209cmbwt]noggit 2013-09-01 00-38-51-22.jpg[/attachment:209cmbwt]

and more sea work for me!

[attachment=0:209cmbwt]noggit 2013-09-01 03-11-07-21.jpg[/attachment:209cmbwt]
Title: Re: Cerill shaping
Post by: axel0099 on September 01, 2013, 04:56:29 am
[attachment=1:st5siy4r]noggit 2013-09-01 04-53-56-10.jpg[/attachment:st5siy4r]

[attachment=0:st5siy4r]noggit 2013-09-01 05-32-48-09.jpg[/attachment:st5siy4r]
Title: Re: Cerill shaping
Post by: Solarion on September 01, 2013, 11:12:03 pm
Love the last pic with the sunken ship. :P Go go Axel!
Title: Re: Cerill shaping
Post by: jeremy97 on September 01, 2013, 11:50:53 pm
Quote from: "Solarion"
Love the last pic with the sunken ship. :P Go go Axel!

[attachment=0:jc37i75p]WoWScrnShot_090113_120927.jpg[/attachment:jc37i75p]

^^ A pic of it ingame. :D
Title: Re: Cerill shaping
Post by: Steff on September 02, 2013, 12:34:00 am
AXEL stop working on the land!!!
Only on the sea.

All your land work is gone now becaus ill commited my work.
I wrote it some posts before that you should not leave the sea because ill work on the land.
I hope its not to much you loose. Contact me!
Title: Re: Cerill shaping
Post by: axel0099 on September 02, 2013, 04:57:03 pm
i know i did but a rock on your land xD
i did much work on adt's more to right
Title: Re: Cerill shaping
Post by: Jiushi on September 03, 2013, 10:48:41 am
Yeah axel you did great work ^.^ this undersea area will be great *.*
Title: Re: Cerill shaping
Post by: axel0099 on September 03, 2013, 04:26:55 pm
Quote from: "Jiushi"
Yeah axel you did great work ^.^ this undersea are will be great *.*

thanks
Title: Re: Cerill shaping
Post by: axel0099 on September 15, 2013, 04:55:04 pm
[attachment=0:9avra07c]WoWScrnShot_091513_165306.jpg[/attachment:9avra07c]

some work