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Featured => old Stuff => Maruum => Tech Team => Topic started by: deep6ixed on June 12, 2013, 12:25:43 pm
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Hey I figured it would be a good idea if we have a post where we can keep track of what database entries we are using, just so we don't make things that overwrite each other. On my last server we used 100000+ for all custom entries just to keep it cleaner. Gameobjects had 500000+ entry numbers.
We gave 10,000 Entries of each type to each developer, which is more than enough. Loot templates matched the iitem, mob or Gobject template number. Reference loot entries had to stay within your assigned block.
After some mix ups, I've decided to change this a little bit, just post in this forum or PM me if you need a block of numbers. Then I will update this post with your numbers
Also, We expect people who ask for blocks to use them, so if you are not part of the tech team nor do you plan on being part of the tech team, then we will have methods of getting your content in game.
Deep6ixed
Item_Template: 100000-109999
Gameobject_Template 500000-509999
Quest_Template: 100000-109999
Creature_Template 100000-109999
Creature 200000-209999
Spells.DBC 90000-99999
GlyphProperties.DBC 1000-1099
Axel
Item_Template: 110000-119999
Gameobject_Template 510000-519999
Quest_Template: 110000-119999
Creature_Template 110000-119999
Shruik
Item_Template: 120000-129999
Gameobject_Template 520000-529999
Quest_Template: 120000-129999
Creature_Template 120000-129999
CodeBreaker
Item_Template: 130000-139999
Gameobject_Template 530000-539999
Quest_Template: 130000-139999
Creature_Template 130000-139999
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Good Idea :)
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Axel
Item_Template: 110000-120000
Gameobject_Template 510000-519999
Quest_Template: 110000-119999
Creature_Template 110000-119999
that should do it (:
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Perfect topic - also thought of it.
Item_Template: 50000-59999
Gameobject_Template 50000-59999
Quest_Template: 50000-59999
Creature_Template 50000-59999
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You should only claim IDs if you are in the tech team. Also you need to talk to Mesox and deep as they are the team leaders. We plan together what we want to and they manage to get there :)
Also if you have skills make a post in the fitting team thread.
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Perfect topic - also thought of it.
Item_Template: 50000-59999
Gameobject_Template 50000-59999
Quest_Template: 50000-59999
Creature_Template 50000-59999
Those are existing Id's claimed by Blizzard :D
I'm Going to update my first post as people request blocks of Id's
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ahh.. okay i just didn't think whaha i just took your's and put some zero's behind it.
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Perfect topic - also thought of it.
Item_Template: 50000-59999
Gameobject_Template 50000-59999
Quest_Template: 50000-59999
Creature_Template 50000-59999
Those are existing Id's claimed by Blizzard :D
I'm Going to update my first post as people request blocks of Id's
Why do you give a fuck about blizz id´s?
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yeah lol... aren't we going to delete them??
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Because somethings are used in other places, DBC's, Mounts, Vehicles, Core Side so overwriting them can cause some unintended issues. We are using the WoW Client after all. Now on a side note: While we will be leaving all the XXX_Template entries, the actual Blizz spawns will be removed. I'm in the process of removing Spawns and then cleaning up all the console errors that are popping up.
On my 4 year old PC, I have the server start time down to 7 seconds...
So there is a method to the madness here. :D
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Because somethings are used in other places, DBC's, Mounts, Vehicles, Core Side so overwriting them can cause some unintended issues. We are using the WoW Client after all. Now on a side note: While we will be leaving all the XXX_Template entries, the actual Blizz spawns will be removed. I'm in the process of removing Spawns and then cleaning up all the console errors that are popping up.
On my 4 year old PC, I have the server start time down to 7 seconds...
So there is a method to the madness here. :D
good to know. My local testserver just took about 5secs as i emptied nearly all tables :P
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Right away, 100.000 entities reserved for initial techies if they have to add something. This includes initialisation, e.g. dbc content, etc.
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I seriously doubt any one developer will ever use 10k entries. But there is wiggle room. But I've used entries as high as 860000 without issue. Plus having defined ranges for everyone makes it easy to pull SQL data.
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more claims inc :D
I´d like to have fraction IDs 6000 until 6003 and area IDs from 6000 to 6200 (yes i won´t use them all but hey: We got enough of them ;)).