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[PROJECT] Alpha Release Requirements
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Topic: [PROJECT] Alpha Release Requirements (Read 961 times)
deep6ixed
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Wiki Incarnate
Posts: 189
[PROJECT] Alpha Release Requirements
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on:
July 18, 2013, 10:45:19 am »
I've seen everyone talking about our alpha release and when it will be coming. The set answer for that is there is no exact; release date for it. We simply don't have an exact time frame for when we plan on opening an Alpha up to the public. Now I've also seen some confusion of what exactly the plan for the Alpha release is. So here is what the plan is:
The alpha release is meant to attract new developers to the Maruum Project and to do that we need to release a quality demo that showcases what we can do. Not some rushed out the door server to just meet some time goals.
So before we release an Alpha Patch, here is what needs to be working on the Tech side of things and a rough idea of where we are:
Classes: Have two working playable classes with a distinct play style. We have the SpellWeaver about 50% done and the next class Ranger is in the planning stages
Races: Define 4 playable races for the demo and setup the correct PlayerCreateInfo Tables in DB and DBC
Quests: Have a quest arc spanning about 1-2 hours that introduces the player to the world of Maruum. The starting island is done and the Etherpad is filling with ideas for new ones.
Gear: Design and make gear for the starter classes. No progress as of yet
Paradigms: Would like to have about 10-12 of them of both types major and minor to show off in game. Have 2 minor designed and working.
Mapping: Have the in game map working for Merberian and Ceril
Clean up: Get rid of the more obvious spelling mistakes and clean up some of the UI issues that we have
Factions: Have working custom factions for most of the major Groups in Maruum for the demo: Have the Surviors Camp. Need to remove all old WoW factions from list.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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axel0099
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Creator of Worlds
Posts: 577
Re: [PROJECT] Alpha Release Requirements
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Reply #1 on:
July 18, 2013, 11:48:05 am »
Gear: Design and make gear for the starter classes. No progress as of yet
I can... Maybe make some armors on paper...
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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deep6ixed
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Posts: 189
Re: [PROJECT] Alpha Release Requirements
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Reply #2 on:
July 18, 2013, 12:03:29 pm »
I was leaning more towards actual in game gear, stats...
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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axel0099
Contributors
Creator of Worlds
Posts: 577
Re: [PROJECT] Alpha Release Requirements
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Reply #3 on:
July 20, 2013, 10:28:48 am »
Ahh.. Yea well this is one of the most important things xd
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Solarion
Registred Member
Wiki Incarnate
Posts: 154
Re: [PROJECT] Alpha Release Requirements
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Reply #4 on:
July 25, 2013, 11:12:29 am »
And also one of the easiest things to do. Just takes time. I can help with some off-set items. However I just can't get myself to make entire sets.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Mr. DK
Moderators
Model Change Addict
Posts: 224
Re: [PROJECT] Alpha Release Requirements
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Reply #5 on:
August 20, 2013, 11:53:34 am »
Sticky and push! Everyone read first post plz!
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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I am Thor! Supreme commander of the Asgard Fleet!
Sina
Registred Member
Wiki Incarnate
Posts: 161
Re: [PROJECT] Alpha Release Requirements
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Reply #6 on:
August 27, 2013, 02:36:29 pm »
One try to visualize it.
I'm not sure if this way is the best, since we try kind of fluid working, instead of step by step. Just to get a little overview.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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axel0099
Contributors
Creator of Worlds
Posts: 577
Re: [PROJECT] Alpha Release Requirements
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Reply #7 on:
August 27, 2013, 04:54:54 pm »
plz about the quest space!
ASK ME! REPEAD ASK ME TO DO IT!
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jeremy97
Registred Member
BLP Convertor
Posts: 8
Re: [PROJECT] Alpha Release Requirements
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Reply #8 on:
September 01, 2013, 04:28:45 am »
I can definitely help with some of the abilities of the classes. Like I was talking with you last night deep.
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[PROJECT] Alpha Release Requirements