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Wrath of the Lich King Modding => Miscellaneous => Topic started by: Ascathos on July 26, 2012, 07:45:43 pm

Title: [QUESTION] Geosets (hair style, nose, ears, etc.) - location
Post by: Ascathos on July 26, 2012, 07:45:43 pm
Hi everyone,
I'd like to know if anyone can tell me where the Geosets are provided for the game. Basically, I want to implement different hairstyles for different races, but I can not find the source of the hairstyles apart from the .dbc itself. If anyone could tell me where I can find the STYLES (not the colors!), I'd appreciate it.
Title: Re: [QUESTION] Geosets (hair style, nose, ears, etc.) - loca
Post by: phucko1 on July 26, 2012, 08:07:53 pm
Its in the .m2 and .skin files O.O
Title: Re: [QUESTION] Geosets (hair style, nose, ears, etc.) - loca
Post by: Ascathos on July 26, 2012, 09:36:20 pm
They are defined in these ? So is it possible to port individual hairstyles, etc. from  one model to the other ? Or would I have to copy hex data ?
Title: Re: [QUESTION] Geosets (hair style, nose, ears, etc.) - loca
Post by: Norimar on July 27, 2012, 02:58:51 am
I think its possible to do (or to chance not good looking hairstyles agains better ones). But nose ears etc. are all fixed on the Skin + basic Model. Or du u mean pircings?
Title: Re: [QUESTION] Geosets (hair style, nose, ears, etc.) - loca
Post by: Ascathos on August 21, 2012, 12:11:23 am
Quote from: "Norimar"
I think its possible to do (or to chance not good looking hairstyles agains better ones). But nose ears etc. are all fixed on the Skin + basic Model. Or du u mean pircings?
I want to change hair overall; like, set new hair styles for different models.