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Author Topic: [PROBLEM] WoW model viewer looking in the wrong directoiry  (Read 2061 times)

annihilator59

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[PROBLEM] WoW model viewer looking in the wrong directoiry
« on: October 29, 2012, 04:54:22 pm »
Hi, i have 2 versions of wow on my computer. 1, the MoP version, is at: D:Program Files (x86)World of Warcraft. the other version, (3.3.5a) is at: C:Program Files (x86)World of Warcraft. I am trying to get the wow model veiwer (it is the version that is supposed to be made specifically for modding) to work, but it is looking at the mop directory for wow instead of the 3.3.5a one. here is my log file so you can see:


08:24:00: Starting:
World of Warcraft Model Viewer v0.7.0.1 r128 32-bit


08:24:00: Searching for MPQ archive patch-3.mpq...
08:24:00: Searching for MPQ archive patch-2.mpq...
08:24:00: Searching for MPQ archive patch.mpq...
08:24:00: Searching for MPQ archive lichking.mpq...
08:24:00: Searching for MPQ archive expansion.mpq...
08:24:00: Searching for MPQ archive common-2.mpq...
08:24:00: Searching for MPQ archive common.mpq...
08:24:00: Initiating Objects...
08:24:00: Creating Anim Control...
08:24:00: Creating Char Control...
08:24:00: Creating Light Control...
08:24:00: Creating Model Control...
08:24:00: Creating Settings Control...
08:24:00: Creating Model Bank Control...
08:24:00: Creating Model Opened...
08:24:00: Creating Model Export Options Control...
08:24:00: Creating OpenGL Canvas...
08:24:00: Initiating OpenGL...
08:24:00: Info: GLEW successfully initiated.

08:24:00: Video Renderer: GeForce GTX 550 Ti/PCIe/SSE2
08:24:00: Video Vendor: NVIDIA Corporation
08:24:00: Driver Version: 4.2.0
08:24:00: Support wglPixelFormat: true
08:24:00: Support Texture Compression: true
08:24:00: Support Multi-Textures: true
08:24:00: Support Draw Range Elements: true
08:24:00: Support Vertex Buffer Objects: true
08:24:00: Support Point Sprites: true
08:24:00: Support Pixel Shaders: true
08:24:00: Support Vertex Shaders: true
08:24:00: Support GLSL: true
08:24:00: Support Anti-Aliasing: true
08:24:00: Support Pixel Buffer Objects: true
08:24:00: Support Frame Buffer Objects: true
08:24:00: Support Non-Power-of-Two: true
08:24:00: Support Rectangle Textures: true
08:24:00: Support OpenGL 2.0: true
08:24:00: Max Rectangle Texture Size Supported: 16384
08:24:00: Max Texture Size Supported: 16384

08:24:01: Loading Session settings from: C:Program Files (x86)World of WarcraftWoWModelViewer7/userSettings/Config.ini

08:24:01: Initiating File Menu..
08:24:01: Initiating GUI Docking.
08:24:01: Max Lights used: 4
08:24:01: Setting OpenGL render state...
08:24:01: Initiating Archives...

08:24:01: Game Data Path: D:Program Files (x86)World of WarcraftData
08:24:01: Use Local Files: false

08:24:01: Opening D:Program Files (x86)World of WarcraftDataenUSlocale-enUS.MPQ


it seems to be loading the regular MPQ's all right, but it goes off track when it gets to the enUS mpq's. i have edited my config.ini  file to show the correct directory, but it doesnt seem to be looking at it. here is my config file for WMV:


[Locale]
LanguageID=1
InterfaceID=1
[Settings]
Path=C:Program Files (x86)World of WarcraftData
TOCVersion=30300
UseLocalFiles=0
SSCounter=100
DefaultFormat=0
ModelExportInitOnly=1
ModelExportPreserveDirs=1
ModelExportLWPreserveDirs=1
ModelExportLWExportLights=1
ModelExportLWExportDoodads=1
ModelExportLWDoodadsAs=0
MPQFiles=C:\Program Files (x86)World of WarcraftDatapatch-3.mpq;C:Program Files (x86)World of WarcraftDatapatch-2.MPQ;C:Program Files (x86)World of WarcraftDatapatch.MPQ;C:Program Files (x86)World of WarcraftDatalichking.MPQ;C:Program Files (x86)World of WarcraftDataexpansion.MPQ;C:Program Files (x86)World of WarcraftDatacommon-2.MPQ;C:Program Files (x86)World of WarcraftDatacommon.MPQ;
[Session]
Layout=layout2|name=canvas;caption=OpenGL Leinwand;state=768;dir=5;layer=0;row=0;pos=0;prop=100000;bestw=20;besth=20;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=fileControl;caption=Dateiliste;state=2099196;dir=4;layer=2;row=0;pos=0;prop=100000;bestw=170;besth=700;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=animControl;caption=Animation;state=2099196;dir=3;layer=1;row=0;pos=0;prop=100000;bestw=700;besth=90;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=charControl;caption=Charakter;state=2099198;dir=2;layer=2;row=0;pos=0;prop=100000;bestw=170;besth=700;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=-1;floath=-1|name=Lighting;caption=Beleuchtung;state=2098943;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=160;besth=430;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=170;floath=430|name=Models;caption=Modelle;state=2099199;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=160;besth=460;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=160;floath=460|name=ModelBank;caption=Modellspeicher;state=2098943;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=270;besth=280;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=300;floath=320|name=ModelOpened;caption=Geöffnete Modelle;state=2098943;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=700;besth=90;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=700;floath=90|name=Settings;caption=Einstellungen;state=2098883;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=405;besth=440;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=400;floath=440|name=ExportOptions;caption=Model Export Options;state=2098883;dir=4;layer=0;row=0;pos=0;prop=100000;bestw=405;besth=440;minw=-1;minh=-1;maxw=-1;maxh=-1;floatx=-1;floaty=-1;floatw=400;floath=440|dock_size(5,0,0)=22|dock_size(4,2,0)=289|dock_size(3,1,0)=109|
bgR=0.278431
bgG=0.372549
bgB=0.47451
RandomLooks=1
HideHelmet=0
ShowParticle=1
KnightEyeGlow=1
V310=0
DBackground=0
BackgroundImage=
Model=World\Expansion01\doodads\blacktemple\passivedoodads\blueenergy\blacktemple_waterfall_type1.m2
[Graphics]
FSAA=0
AccumulationBuffer=64
AlphaBits=8
ColourBits=32
DoubleBuffer=1
HWAcceleration=8231
SampleBuffer=0
StencilBuffer=8
ZBuffer=24
   

any suggestions on how to fix this bug?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [PROBLEM] WoW model viewer looking in the wrong directoi
« Reply #1 on: October 29, 2012, 05:23:22 pm »
Make it a pastebinned log or I'm removing this thread. Prior to this, I am not going to help you at all.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [PROBLEM] WoW model viewer looking in the wrong directoi
« Reply #2 on: October 30, 2012, 05:34:55 am »
Yes please use pastbin and don´t trash our database :)

Path=C:\Program Files (x86)\World of Warcraft\Data\

NOT

Path=C:Program Files (x86)World of WarcraftData
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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