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Content creation => Modelling and Animation => Topic started by: Ascathos on December 27, 2012, 01:32:27 am
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So I try to copy Animations from one model to another. I know that mdlvis can do that, but I am not able to do that (MoP Animation to LK Animation). So I try to understand the system, so maybe I can replicate.
I understand that Animation is basically "a long sequence of different actions" from the model. Wow just selects and interprets the required animation according to it's needs.
E.g. A character has a "stand" animation - no movement whatsoever. The part of the sequence displays no movement and is selected for stand, so "Wow plays this animation". This repeats for everything else.
The animation has informations on "how it moves something" - how is it determining what it is moving ? I've seen some references work on first try, but others do not work as smoothly.
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I guess that the animations are sequences of frames, that contain different positioning of the models bones, join those sequences and there is your animation.
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What determines which "area" (or bone, more or less) moves ?
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The bone defines how it moves in it's own animation blocks?
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The bone defines how it moves in it's own animation blocks?
May seem dumb now: And what defines what part of a model moves on animation ? The only thing I could remotely connect to it would be BoundsRadius, but even that is questionable to me. .anims only contain values about sequences as far as I understood from the wiki.
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And what defines what part of a model moves on animation ?
The bone does?