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Author Topic: [SOLVED] Invisible Shoulders Problem  (Read 3001 times)

Milly

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[SOLVED] Invisible Shoulders Problem
« on: December 18, 2012, 07:18:00 pm »
Hi all, I've been spending the last few hours tinkering with this and can't figure it out. I'm trying to import a set of MoP armor to WotLK. For some reason, only some parts of my shoulders are showing up after following this tutorial. Without that tutorial, nothing shows up at all of course. But after doing some searching I couldn't figure out why the tutorial isn't fixing the entire problem. I've tried doing it three times and I get the same results each time.

Below is a picture of how the shoulders appear in-game. As said, half of it isn't there.



And here are my files to give you an idea of which paths I'm using for the model/skins.



And last, here is the MyDBCEditor entry for the item that I'm trying to put in-game. (ItemDislayInfo.dbc)



Oh and if it somehow has any relevance, the shoulders are the Dreadful Gladiator's Redemption shoulders. Thanks.
« Last Edit: December 20, 2012, 12:02:05 am by Admin »

schlumpf

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Re: Invisible Shoulders Problem
« Reply #1 on: December 18, 2012, 09:19:22 pm »
As they do not show up at all, the name, the textures and everything is just irrelevant.

Most likely it is bad renderflags or geoset descriptions. I am sick of all the converting problems though and will just ignore all of them from now and think about just deleting all threads where Blizzard content is stolen.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

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Re: Invisible Shoulders Problem
« Reply #2 on: December 18, 2012, 09:37:01 pm »
What do you mean Blizzard content? I don't quite understand how using MoP content is any different than Cata, WotLK, TBC, and Vanilla. It's all Blizzard content by definition. Every m2, every wmo; it's all copyrighted by Blizzard and all private servers are already illegal to begin with. Who knows, maybe I'm misinformed. If you don't mind educating me, I'd really appreciate it. I'd rather not be "in the wrong", so to speak. Thanks for the input on the problem though.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: Invisible Shoulders Problem
« Reply #3 on: December 18, 2012, 09:58:48 pm »
In this case, you are taking content from blizzard, modify it and make it available.
In the case of using models in some ADT made with noggit, you create new content, and don't make any copyrighted content available.

There is a difference between creating something referencing something and creating something being something.

So imho, every thread putting up a download for models converted from Cataclysm or MoP to WotLK is infringing copyright, while screenshots or questions about own files created are not.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

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Re: Invisible Shoulders Problem
« Reply #4 on: December 18, 2012, 10:18:15 pm »
But every time someone makes a server and allows other users to connect, they're emulating the game and making it available. Whether it's a WotLK, Cata, or MoP server, it is always distributing Blizzard content to the user, free of charge. It is in every case a violation of the Terms of Service and it is copyright infringement.

Forgive me if I sound like I'm arguing, I'm only trying to understand why using MoP/Cata is being frowned upon.

Are you basically suggesting that it's not okay to import items from other expansions? Like if I were running a Burning Crusade server, it would be (more) illegal to import WotLK items? Because that's the same thing. Although I continue to be confused as to why it's any different from emulating the game in the first place.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: Invisible Shoulders Problem
« Reply #5 on: December 18, 2012, 10:43:06 pm »
Quote from: "Xapzi"
But every time someone makes a server and allows other users to connect, they're emulating the game and making it available. Whether it's a WotLK, Cata, or MoP server, it is always distributing Blizzard content to the user, free of charge. It is in every case a violation of the Terms of Service and it is copyright infringement.
In the base setup, those servers don't send a bit of copyrighted data.

Quote from: "Xapzi"
Forgive me if I sound like I'm arguing, I'm only trying to understand why using MoP/Cata is being frowned upon.
Additionally to the points stated above, it also starts degrading modcraft into something like mmowned, where people just take official content, copy it, minimally change it, swap it.

Quote from: "Xapzi"
Are you basically suggesting that it's not okay to import items from other expansions? Like if I were running a Burning Crusade server, it would be (more) illegal to import WotLK items? Because that's the same thing. Although I continue to be confused as to why it's any different from emulating the game in the first place.
Yes, yes. In that case you would be hosting copyrighted data and require people do download it. From you. That's an infringement on your side. In general, it is not okay to provide anything copyrighted.


While I don't really care about what you are infringing, my bigger target is to get rid of "trivial" stuff, such as swapping stuff, renaming stuff, moving stuff, editing official stuff, while I prefer creating original content, like own models, own maps, own stuff. Every time, someone posts about converting problems, all I want to do is cry and scream. Converting is NOT an art. It is a horribly broken process of hammering on files with no mind whatsoever. It is NOT trivially possible to "convert" models by removing data or inserting some zeros at some point. I die a little inside when people suggest that. The process should be about going forward and coding tools and servers for new versions instead of hacking files to be working with older versions, loosing information, leading to bugs. Like yours. "Your" "converted" model does not work, as it contains data that can't be interpreted with the old client and relies on new shaders and code. Regardless of what you do, you will NOT be able to get the same visual result as in the new version. Everything will be a bad hack. That's NOT what modcraft aims for or what I like. The aim was for high quality, original content. Not blatant copies. Showing off models you copied? Wheey, big fucking deal.

That's what is causing my aversion on such threads.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

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Re: Invisible Shoulders Problem
« Reply #6 on: December 18, 2012, 11:04:23 pm »
Thanks for the insight schlumpf; I now understand what you meant. If you use WotLK objects/items on a WotLK server, you aren't distributing anything because everything that you're using is already installed on the player's client. And as a server host, you aren't giving them that data, Blizzard is. The only thing that you're providing when using Noggit is the placement of textures and objects that the player already had on their client.

But anywho I wasn't trying to blatantly copy things from MoP and provide them like original content. It's more of a one-time personal thing because this is the set I use on retail and it's by far my favorite. Plus I was going to edit it to at least make it somewhat original. It's just that I'm building an RP server and nothing from WotLK or TBC matches my character and I don't have the ability to make anything adequate for her. But I'll see if I can figure things out myself. I won't post anything MoP/Cata related if you're not comfortable with it. But again, thanks.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: Invisible Shoulders Problem
« Reply #7 on: December 19, 2012, 12:08:37 am »
Quote from: "Xapzi"
I won't post anything MoP/Cata related if you're not comfortable with it.
I'm only a selfish, elitist prick. Don't mind what I say.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Soldan

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Re: Invisible Shoulders Problem
« Reply #8 on: December 19, 2012, 12:55:26 am »
Quote from: "schumplf"
I'm only a selfish, elitist prick.

Quite accurate. xD
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

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Re: Invisible Shoulders Problem
« Reply #9 on: December 19, 2012, 08:12:18 pm »
Haha schlumpf :P Okay well if anyone happens to have an answer for this issue I'm still interested in knowing. I've looked into it myself and have fiddled with the geoset and renderflags settings but haven't had any positive results yet. I probably did it wrong either way. Ah well.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: Invisible Shoulders Problem
« Reply #10 on: December 19, 2012, 10:58:31 pm »
What shoulders did you use ? I may be able to take a look at it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

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Re: Invisible Shoulders Problem
« Reply #11 on: December 19, 2012, 11:28:40 pm »
I would really appreciate that Ascathos :) Thank you for considering it. Here's all the info for them:

[Dreadful Gladiator's Scaled Shoulders]
http://www.wowhead.com/item=84422

You can find them in the ItemObjectComponents of Model.MPQ as the following:

LShoulder_Plate_PVPPaladin_E_01.M2
LShoulder_Plate_PVPPaladin_E_0100.skin
Plate_PVPPaladin_E_01.blp
RShoulder_Plate_PVPPaladin_E_01.M2
RShoulder_Plate_PVPPaladin_E_0100.skin

However, after doing a little bit of experimenting, I've noticed that the shoulders aren't the only problem. The sword model and the new belt buckle model don't work either. In other words, every MoP item .m2 that I've ever tried importing hasn't worked properly. I did follow Zim4ik's tutorial so I'm pretty sure I did things right. I would think that either I missed something, or this is an issue that nobody has really looked into yet.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: Invisible Shoulders Problem
« Reply #12 on: December 19, 2012, 11:42:09 pm »
Apologizing, you already noted this in the first post. Testing right now.


EDIT: Ran it through the converter. Worked immediately. Must be the way you converted it. I based it on a 5.1.0 model.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Milly

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[SOLVED] Re: Invisible Shoulders Problem
« Reply #13 on: December 19, 2012, 11:58:32 pm »
Oh my goodness... The convertor, it makes a patched .skin file. I did not know this >_< Biggest derp ever. The tutorial was all about .m2 converting so I never even thought about that... And usually I convert this stuff directly on my desktop and my desktop is really cluttered so I never saw any patched skins. And then since I never deleted the original ones, newer ones never showed either. Ugh. Well it's wonderful news either way. Thanks for making me run the converter again so I could get the chance to see these apparently elusive .skin files. XD For real I would have otherwise never known. I'm an idiot. Problem solved! :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [SOLVED] Invisible Shoulders Problem
« Reply #14 on: December 20, 2012, 07:38:58 am »
THats why a good clean folder structure for work is importand ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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