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Content creation => Modelling and Animation => Topic started by: Krysík on January 29, 2015, 08:40:46 pm

Title: [Solved] Model Variations
Post by: Krysík on January 29, 2015, 08:40:46 pm
Hello,  I've got a question about making more vartiations of for example farms like different roofs. I'm not asking about swapping textures but about making a new single wmo. I hope this is not n00b question and I hope you've understood to what I ask-thank you...
Title: Re: [Question] Model Variations
Post by: Amaroth on January 29, 2015, 09:29:05 pm
The most simple and noob-like, but still working way:

1. extract all WMO files of your original model which you want to copy
2. rename them (change only name, but keep those _xyz numbers, so you will have 1 root WMO file (MyObject.wmo) and at least one partial one (MyObject_000.wmo, MyObject_001.wmo...).
3. open root WMO file (that one which has no numbers after name) in 101 editor or even in HxD editor (for this HxD is enough)
4. rewrite texture names (its the best to use Insert to write into structure to not break it), if you really want to make it simple, just change a few letters
(http://s21.postimg.org/rr5kse0iv/hxd.jpg)
5. create new textures with your custom names in path defined in WMO's structure
6. ???
7. profit.

Like I said, this is really simple and noob-like way, if you really want to learn something about structure of models and such things, you should study modelling section.
Title: Re: [Question] Model Variations
Post by: Krysík on January 31, 2015, 09:40:28 am
I did everything that you have written, but when I go to check model in MWV, it won't show and when I try to spawn that model in noggit it dropps, any ideas? I use HxD editor

and of course here is a screen of WMO structure
Title: Re: [Question] Model Variations
Post by: Amaroth on January 31, 2015, 09:46:09 am
Well, I can't see there anything wrong (someone might, I am not very familiar with structure of WoW models). Could you create little archive with original WMO files you have used and with your new WMO? Include also names of the textures you want to use. I will take a look by myself.

Btw, WMO doesn't show up... that means it is invisible in both apps or that it causes them to crash?
Title: Re: [Question] Model Variations
Post by: Krysík on January 31, 2015, 10:56:35 am
In MWV it doesn't appear, in noggit i crashes
Title: Re: [Question] Model Variations
Post by: Krysík on January 31, 2015, 08:12:09 pm
wow I tried to do that again and now it works lol maybe there was an error somewhere lol...
But still thank you for your time :)
Title: Re: [Solved] Model Variations
Post by: Krysík on February 05, 2015, 03:42:01 pm
I was trying to figure out where was the problem, and I mustn't make the code any shorter or any longer. That was my problem...