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Featured => Noggit => Topic started by: inico on February 25, 2011, 07:13:33 am
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Hello. First of all, sorry for my English.
Well, every time i save a Northrend ADT with noggit, the textures went crazy :S
When i open the map i saved, all the textures are mixed and looks very weird!! It only happends with Northrend maps (i.e. Sholazar Basin). Do you know why?
Thank you.
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No
But this is still in the bugtraker.
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Any update on this bug?
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Well, wdt flag. Unset the flag and save every ADT once.
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wdt flag?
I have a similar problem with Gilneas ported from 3.3.5
(http://i47.tinypic.com/2n9yofs.jpg)
Any idea on how to fix it?
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http://pxr.dk/wowdev/wiki/index.php?title=WDT (http://pxr.dk/wowdev/wiki/index.php?title=WDT" onclick="window.open(this.href);return false;)
Flags: 4, iirc.
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It fixed the Gilneas textures, but now the rest of EK causes a crash.
Any idea how to change the ADT with the 010 editor so it will behave like the rest?
Do I edit each ADT without the flag and then save it?
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It fixed the Gilneas textures, but now the rest of EK causes a crash.
Any idea how to change the ADT with the 010 editor so it will behave like the rest?
Do I edit each ADT without the flag and then save it?
Dependent of what you need to do, yes, you have to edit each single ADT and save it individually. If worse comes to worse, each of the 16x16 chunks.
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I am trying to convert a Northrend style ADT to a Vanilla/TBC style ADT.
Right...It will be much work but ...worth it.
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I tried saving it, and it wiped all texture data. It turned into the default brown dirt.
Any idea on how to make it work?