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Community => Showoff - what you are working on => Topic started by: matija168 on July 30, 2014, 07:50:20 am

Title: [Rebuild] Darrowmere Forest
Post by: matija168 on July 30, 2014, 07:50:20 am
[center:zix16uhc](http://wake-rp.cf/public/style_images/diablo3v1/logo.png)[/center:zix16uhc]

Hi there Modcraft. Been quite a while since I last posted up anything, but figured I might go around to post a handful of screens from my latest project. Rebuilt Eastern Plaguelands as it is, the Darrowmere Forest. As this is an edit made for a RP server, most of the detailing was left out to be spawned ingame to offer more modularity. as they say, less is more!

Starting of with Zul'Mashar, the home of the Mossflayer Tribe.

(http://i.gyazo.com/74016643afeb7f1caadec7fee3e10240.png)

(http://i.gyazo.com/dd5f57d9d78ef177296e7a486768a6fc.png)

With those out here, I'll switch onto the forcefully inserted, not quite lore accurate Orc camp, Urok's Landing. As you can see, it is slightly inspired by the viking raiders, as the camp is intended to house exactly that, an orcish raiding band.

(http://i.gyazo.com/25747c474b7ac90ac3ee0447ce806817.png)

(http://i.gyazo.com/2ce247aecd6ac51ec51409e4987f1b94.png)

Here on, I can finally move onto the real thing! The human lands of Darrowmere Forest! The first two screenshots display moreso reskinning work than any real world editing, as it's only edits to a blizz-made wmo.

(http://i.gyazo.com/70607d1b0ccc27229c89bd2339acabd1.png)

(http://i.gyazo.com/af96dcabba853e166917e8f51e0a9410.png)

(http://i.gyazo.com/d26cd441387cb488270f5c501d593c82.png)

(http://i.gyazo.com/8f8c3bb553496bc4211c3e6277566623.png)

(http://i.gyazo.com/971fc9a524d2e2d3828837d9e175e18f.png)

(http://i.gyazo.com/8a59e82387e4fb4d917993ca0ee3a05d.png)



Thanks for viewing and I might upload more screenshots later, such as Corin's Crossing and Tyr's hand, as these are only the bunch I've already had saved on my computer at the time I was making this post!
Title: Re: [Rebuild] Darrowmere Forest
Post by: iindigo on July 30, 2014, 08:18:48 am
Excellent work. Zone restoration/zone past projects are always cool, especially for areas with a history as rich as EPL’s.
Title: Re: [Rebuild] Darrowmere Forest
Post by: Skitis on July 30, 2014, 08:49:11 am
Nice to just see some show offs lately. Great work, takes an experienced editor to make restoration edits worth their salt.
Title: Re: [Rebuild] Darrowmere Forest
Post by: Stefsarch on July 30, 2014, 05:27:49 pm
Great work! What is this private server? Can I play on it?
Title: Re: [Rebuild] Darrowmere Forest
Post by: matija168 on July 31, 2014, 02:20:21 am
Quote from: "Stefsarch"
Great work! What is this private server? Can I play on it?

Of course, you can find the forum at http://wake-rp.cf/ (http://wake-rp.cf/" onclick="window.open(this.href);return false;)
Title: Re: [Rebuild] Darrowmere Forest
Post by: Tpiom on July 31, 2014, 08:29:34 pm
Where is Urok's landing supposed to be located? I don't remember any suitable shorelines in the Plaguelands.
Title: Re: [Rebuild] Darrowmere Forest
Post by: matija168 on July 31, 2014, 09:54:36 pm
Quote from: "Tpiom"
Where is Urok's landing supposed to be located? I don't remember any suitable shorelines in the Plaguelands.

It's the otherwise inacessible mountain range south of Tyr's Hand, between Darrowmere and the Hinterlands.
Title: Re: [Rebuild] Darrowmere Forest
Post by: The Wake Project on February 11, 2015, 09:52:52 pm
mmm I think Matija should release this to open source if he has it
-dunny