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Showoff - what you are working on / Re: Alastor's world in full bright [3D WORKs]
« on: September 12, 2016, 01:58:51 pm »
Do these work for 6.2.2? Will you be releasing anymore of these? They're impressive. Great work.
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Showoff - what you are working on / Re: Alastor's world in full bright [3D WORKs]« on: September 12, 2016, 01:58:51 pm »
Do these work for 6.2.2? Will you be releasing anymore of these? They're impressive. Great work.
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Modelling and Animation / Re: [Request] [WoD] Custom Tile Gobjects.« on: September 12, 2016, 01:47:00 pm »
Yeah, something like that would be great.
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Modelling and Animation / [Request] [WoD] Custom Tile Gobjects.« on: May 27, 2016, 03:42:31 am »
Was wondering if anybody could hook me up with some custom tile gobjects for my guild to put into their patch and use for building. Just some simple flat squares with different environmental textures on them. Water being included.
Does anybody have these or know where I can find some? 4
Modelling and Animation / [Question] HoTS into WoW« on: May 16, 2016, 10:21:31 am »
Noob here. I saw a tutorial (http://www.model-changing.net/tutorials ... o-blender/) and I wanted to see what I could do. I've gotten stuck though, and could use some help on where to go next in all of this blender stuff.
I've installed the addon to let .m3 work in Blender. I've imported my file. I am trying to transform the Monk into a working WoW model with Human Male skeleton structure. Could somebody give me the steps I'd need to take from here? How do I import the skeleton of the human male? How do I color the monk how he is in Hots? How do I move the camera about? Here is a picture of where I am so far http://imgur.com/ev0T0Om Any help would be appreciated, and I'll release the model to everybody when I finish it.
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