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Messages - lordshark

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1
Random / Re: [Neverwinter] The Foundry?
« on: June 27, 2014, 08:22:36 pm »
i play neverwinter alot and i have to say that The Foundry is a good damn "invention". You have but a limit of used objects (500 i think), but yeah. you can create your own quest-series and also maps.

The background is that the main content of Neverwinter not long enough is (technically 60 hours and you on the highest level of the game with a good gear) and they created the Foundry. People can make their own questseries to entertain the users and i have to say ... many quest are epic as fuck, i never played a lot of questseries in an MMO but this is really awesome. Many quest are very hardly but it exist simple quest like "kill that" or "bring me that".

And yeah i think the developer make it to avoid modelchange or exploits for gauntlygrym (pvp area), or just want to be special or what ever. i like the idea! i mean it's like the G.E.C.K. from Fallout 3 / F:New Vegas.

For roleplay it is perfectly, a german roleplay group make their own area's like we in noggit.

2
wtf did i see?

3
Showoff - what you are working on / Goblin Houses
« on: April 06, 2013, 07:50:52 pm »
meh, just a simple reskin from ancorcbuildings because the normal goblin houses was'nt enought for me :D





4
Serverside Modding / [QUESTION] Custom LoginScreen
« on: August 08, 2012, 12:59:06 am »
greetings,
i have some trouble with the LoginScreen Tutorial with LUA & XML.

It works not so "perfectly" and thats sucks! :D
problem 1: i can hear the standard login music. i have change all playSound-functions in AccountLogin.LUA & XML, but i hear it! But i can hear my own theme two.
problem 2: i have add a model but i have the "SetCamera()" Problem.
If setCamera(0) - the model its over the completed screen and can't be resized or moved
if setCamera(1)- its not over the completed screen, but it cant be also resized or moved
if setCamera(2) - it can be resized, moved or also things, but the camera is show the model from the top.

5
Tutorials / Re: [TUTORIAL]How to create a Loginscreen with Lua & XML edi
« on: August 07, 2012, 11:49:44 pm »
Nice tutorial, but i have some problems.
First - i have changed my sound to my own music, but i seems doesnt work, because i hear another login-music.
Then - i have a problem with my model. i see my model from the top.

6
Showoff - what you are working on / Re: [SHOWOFF] Tentacle Queen
« on: July 20, 2012, 05:51:40 pm »
I think its Hentai-Time now!
No, just a joke. Looks great!

p.s. phucko1 - nice avatar. jack of blades is one of my favourite badass anti-heroes :D

7
Modelling and Animation / Re: Creat own doodad sets for WMOs
« on: March 15, 2012, 05:36:22 pm »
It works. I have it done with some own banners, also with some weapons.
What you have to change is the directory in the .WMO with HEX-Edit.
But directly "own doodad sets" ? I have create an new WMO.

8
Level Design / Texture Bug
« on: February 01, 2012, 09:50:10 pm »
Why invert noggit my texture -_- Any idea why or how can i fix it?
I have save the adt again, test it in another version but it is still there.

http://imagr.eu/up/4f29a5305af821_noggit_bug.jpg


9
Showoff - what you are working on / Re: [SHOWOFF] Temple
« on: January 14, 2012, 04:52:54 pm »
Thank you very much :)
Yes, i make the same now with many other objects, but it can be very difficult with too much textures.
Now i'am trying to change the doodads to another objects. It works, but the Size are all diffirent ;/

10
Showoff - what you are working on / [SHOWOFF] Temple
« on: January 14, 2012, 04:26:08 pm »
Based on Zulgurubg Ziggurat - not finished
Time used: 4 Hours
http://img11.imageshack.us/slideshow/we ... empel1.jpg

11
I had seen it now, i made soon another version of it - but yeah, noggit great function is awesome ;-) Better then mine, but i need the directory for my own projects. Anyone can use my code, make it better or something like that. Only a idea to post something usefull :)

12
Greetings,
i create a simple java program to extract the directory from the modelviewer log text file and save them to a text files. Without GUI! Only console program! You need some Java knowhow(compiling code etc)

1. Dir = Your Modelviewer directory (example: C:ModelvieweruserSettingslog.txt
2. Dir = Your directory to save the file (example: C:Dir.txt)

Auf Deutsch,
ich hab ein Programm in Java geschrieben um die Pfade der Modelle heraus zu nehmen und in zwei verschiedene Textdateien zu speichern. Ich hab keine Lust immer alles heraus zu suchen aus der log.txt und kann sehr nützlich für zB Taliis oder sonstige Programme sein, indem man Pfade benötigt.
Dachte mir ich tue jedenfalls etwas für die Community und wenn mir jemand meinen Text in ein gramatischkorrekten Satz umschreiben könnte wäre ich dem sehr verbunden.
Der Plan war ja die Pfade zB automatisch in DBC Files schreiben zu lassen, aber kenne keinen OpenSource Leser von DBCs in Java.

And sorry for my bad english.

Code: [Select]
import java.io.*;

public class ExtractorMdv
{
public static void main(String[] args)
{
String Dir1;
String Dir2;
Dir1 = "YOUR DIRECTORY TO MODELVIEWER EX: C:/Modelviewer/userSettings/log.txt";
Dir2 = "YOUR DIRECTORY TO SAVE YOUR FILE! EX: C:/DIR.TXT";
try
{

BufferedReader modelviewer =
new BufferedReader(
new FileReader(Dir1));
FileWriter dir =
new FileWriter(Dir2);
String str;
int counter;
counter = 0;
while ((str = modelviewer.readLine())!=null)
{
if (str.endsWith(".m2")||(str.endsWith(".wmo")))
           {
counter = counter +1;
System.out.println(str.substring(25, str.length()));
dir.write(str.substring(25, str.length())+"rn");
           } else{}
}
System.out.println("Existing Objects: "+counter);
modelviewer.close();
dir.close();
}
catch(FileNotFoundException e)
{
System.out.print(e);
}
catch(IOException e)
{
System.out.print(e);
}
}

}

13
Random / Re: Music I build to with Noggit
« on: January 02, 2012, 01:47:22 am »
Quote from: "Zim4ik"
System of a down

same system of a down listener here.

14
Miscellaneous / Re: Race Language
« on: September 07, 2011, 04:56:02 pm »
I had the same problem, change the playercreation_spell. You need the spell-id of languages - 668 is Common. And you must change the DBC.

15
Search Frostmourne in modelviewer -> Export Textures. Done.

Varian looks like a pimp :D but nice work.

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