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Community => Showoff - what you are working on => Topic started by: Ghutar on April 07, 2012, 02:43:45 pm

Title: [RELEASE] Gilneas
Post by: Ghutar on April 07, 2012, 02:43:45 pm
This is my first world build - custom Gilneas. If you want to change something, add or remove buildings etc there is no problem, just release your mod here :P
Made for RP serwer.  Thx for Gamh he help me a lot !
I used Desinger Island mod released by Reznik. And mod changing westfall textures and trees.

Gilneas custom patch pack - >  https://hotfile.com/dl/152025730/48b0d1 ... s.rar.html (https://hotfile.com/dl/152025730/48b0d1b/Gilneas.rar.html" onclick="window.open(this.href);return false;)

To get there .go xyz 16303 -16173 40 451

Screenshot time !

http://imageshack.us/g/407/wowscrnshot040512220743.jpg/ (http://imageshack.us/g/407/wowscrnshot040512220743.jpg/" onclick="window.open(this.href);return false;)
Title: Re: [RELEASE] Gilneas
Post by: avatarscape on April 07, 2012, 03:35:17 pm
This is nice, Welldone :)
I might use this. Is it situated behind the greymane wall?
Title: Re: [RELEASE] Gilneas
Post by: Ghutar on April 07, 2012, 03:56:51 pm
No this is Desinger Isle
Title: Re: [RELEASE] Gilneas
Post by: Mr.Patcher on April 08, 2012, 03:18:06 pm
Man, that fucking cool = )
Title: Re: [RELEASE] Gilneas
Post by: Rubba on April 15, 2012, 03:19:06 pm
How can I change the emplacement of the map?
Example: I want to put the map, in an island near Stormwind... out of the designer island.
Title: Re: [RELEASE] Gilneas
Post by: Ghutar on April 16, 2012, 01:37:47 pm
With help of Fellfoxen and Mjollna i present new Gilneas.
Still in beta but i release it as i promise.
https://hotfile.com/dl/152898105/b44728 ... s.rar.html (https://hotfile.com/dl/152898105/b44728d/PaczkaGilneas.rar.html" onclick="window.open(this.href);return false;)
It's quite big becouse of all that wmo from cata (that are taken form wow echeloned).

Map : http://proenix.deviantart.com/art/Gilneas-Map-296054786 (http://proenix.deviantart.com/art/Gilneas-Map-296054786" onclick="window.open(this.href);return false;) by proenix.
Screenshots : http://imageshack.us/g/577/wowscrnshot0 ... 0722o.jpg/ (http://imageshack.us/g/577/wowscrnshot041312110722o.jpg/" onclick="window.open(this.href);return false;)  old - i change textures for that from silverpine cata.
Title: Re: [RELEASE] Gilneas
Post by: Rubba on April 16, 2012, 04:57:08 pm
Quote from: "Ghutar"
With help of Fellfoxen and Mjollna i present new Gilneas.
Still in beta but i release it as i promise.
https://hotfile.com/dl/152898105/b44728 ... s.rar.html (https://hotfile.com/dl/152898105/b44728d/PaczkaGilneas.rar.html" onclick="window.open(this.href);return false;)
It's quite big becouse of all that wmo from cata (that are taken form wow echeloned).

Map : http://proenix.deviantart.com/art/Gilneas-Map-296054786 (http://proenix.deviantart.com/art/Gilneas-Map-296054786" onclick="window.open(this.href);return false;) by proenix.
Screenshots : http://imageshack.us/g/577/wowscrnshot0 ... 0722o.jpg/ (http://imageshack.us/g/577/wowscrnshot041312110722o.jpg/" onclick="window.open(this.href);return false;)  old - i change textures for that from silverpine cata.

Where is situated this gilneas?
Title: Re: [RELEASE] Gilneas
Post by: Ghutar on April 16, 2012, 05:16:22 pm
Desinger Island. Coords in first post.
Title: Re: [RELEASE] Gilneas
Post by: Rubba on April 16, 2012, 05:37:59 pm
Quote from: "Ghutar"
Desinger Island. Coords in first post.

And it isn't posible to change the location?
Title: Re: [RELEASE] Gilneas
Post by: Ghutar on April 16, 2012, 05:48:15 pm
I don't thinks so.  What is a problem with this location ? Just make teleport or something.
Ps. If you want to use that on your serwer it will be nice if you ask first or just wirte who made it :]
Title: Re: [RELEASE] Gilneas
Post by: Rubba on April 16, 2012, 05:50:29 pm
Quote from: "Ghutar"
I don't thinks so.  What is a problem with this location ? Just make teleport or something.
Ps. If you want to use that on your serwer it will be nice if you ask first or just wirte who made it :]

I want to use in my server, but I don't like that location, I would like in the sea near Stormwind.
Title: Re: [RELEASE] Gilneas
Post by: Ghutar on April 16, 2012, 05:53:23 pm
Then first ask for premission. Secound you honest i don't know how to relocate this, and btw near Stormiwnd is not quite lore location :D
Title: Re: [RELEASE] Gilneas
Post by: Rubba on April 16, 2012, 06:00:00 pm
Quote from: "Ghutar"
Then first ask for premission. Secound you honest i don't know how to relocate this, and btw near Stormiwnd is not quite lore location :D

I know. But i want something near these areas. Like this, when the Worgens won lvl 10 - 20 they can go througth Elwyn forest to other zones to do quest and grow levels.

¿Can I use in my server please? :P
Title: Re: [RELEASE] Gilneas
Post by: Ghutar on April 16, 2012, 06:03:38 pm
This can be made with normal teleport set near Greymane wall.

Yes you can if you wirte who with who's help (Mjolllna, Fellfoxen, Gamh) make it.
Title: Re: [RELEASE] Gilneas
Post by: Rubba on April 16, 2012, 06:33:17 pm
Quote from: "Ghutar"
This can be made with normal teleport set near Greymane wall.

Yes you can if you wirte who with who's help (Mjolllna, Fellfoxen, Gamh) make it.

Ok. I'll write somewhere... :P Thanks
Title: Re: [RELEASE] Gilneas
Post by: Steff on April 17, 2012, 12:23:16 pm
Write it in game credits and yes you can relocated avery adt to any map you want.
- Just serach the place you want to place the ADTs and locate the ADT names.
- Copy the ADTs you want to move to an new directory
- Rename the ADT to the destination like

customMap01_10_20 > Azeroth 23_18
customMap01_10_21 > Azeroth 23_19
customMap01_10_22 > Azeroth 23_20


customMap01_11_20 > Azeroth 24_18
customMap01_11_21 > Azeroth 24_19
customMap01_11_22 > Azeroth 24_20

Run offsetfix with a cmd bat inside this folder on every adt.

Content of .bat file
__________________________________
@echo off
for %%i in (*.adt) do OffsetFix.exe "%%i"
pause
__________________________________


Copy them in the right folder into you path directory and create a patch of them.
You will need to make the surounded ADTs fit to the new.
Title: Re: [RELEASE] Gilneas
Post by: Rubba on April 17, 2012, 06:00:19 pm
Yes but... How can I see the adts where I want to put mi Gilneas?
Title: Re: [RELEASE] Gilneas
Post by: Jøk3r on April 17, 2012, 07:25:46 pm
Go in noggit on your adts you want the map and on the left hand side at the bottom are the adt coords.
Title: Re: [RELEASE] Gilneas
Post by: Rubba on April 17, 2012, 09:47:53 pm
Quote from: "Jøk3r"
Go in noggit on your adts you want the map and on the left hand side at the bottom are the adt coords.

Thanks, I'll do Soon.
Title: Re: [RELEASE] Gilneas
Post by: Steff on April 19, 2012, 01:32:07 am
Or just press G in nogit, open noggit app folder, open ports.txt and use the new line at the bottom of the file depending on your emu. Trinity and Arcemu gets generated ;)

Works only with SDL1 !!!!