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Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: November 13, 2014, 09:44:42 am »

Reworked character inventory drop system. Still a heavy WIP but yeah, it's chugging along.
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Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On« on: November 13, 2014, 09:44:42 am »![]() ![]() Reworked character inventory drop system. Still a heavy WIP but yeah, it's chugging along. 2
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On« on: November 10, 2014, 02:53:27 am »![]() Current incarnation of the training frame that me and Kaev have been hard at work on, with awesome help from Rochet2. Wish I could find a world builder, lol. 3
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On« on: November 05, 2014, 03:49:18 pm »Quote from: "Amaroth" Well that sounds like some new combat system which could be working. Interresting idea.Yeah, I've been really hoping to re-imagine all of World of Warcraft's systems with my Shard ruleset. 4
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On« on: November 05, 2014, 08:13:24 am »Quote from: "Shelldon" Yep, your houses made me to recall old idea about of making diablo-3 2nd act styled zone. Very nice work. Damn, that's awesome! Really wish I had the know-how to code UI elements. I just use ElunaGATE for all of my functions, lol. I've actually just completed a few features on my Shard ruleset today (external links because huge screenshots):
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Miscellaneous / Re: [QUESTION] "Leap" Animation« on: September 29, 2014, 09:45:17 pm »
I'm getting a plethora of undeclared identifier, not member, and class undefined errors with that script and I'm 95% sure I'm importing it correctly.
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Miscellaneous / Re: [QUESTION] "Leap" Animation« on: September 29, 2014, 02:24:51 pm »Quote from: "Ascathos" On Trinity, it would be something like this. Note, just a rough draft and I am not even sure if this works.Any idea if this would work on mangos? and if so, where would I put it? 7
Miscellaneous / Re: [QUESTION] "Leap" Animation« on: September 29, 2014, 01:05:49 pm »Quote from: "Ascathos" Trinitycore ? Spellid please (I know it's custom).70150 is the ID, and I'm using MaNGOS. 70150 is an existing spell, just one I would like to modify if the animation can work correctly. 8
Miscellaneous / Re: [QUESTION] "Leap" Animation« on: September 29, 2014, 12:18:37 pm »Quote from: "schlumpf" manually play JumpStart, Hover, JumpEnd in a script.I have no idea how to go about doing this. 9
Miscellaneous / [QUESTION] "Leap" Animation« on: September 29, 2014, 05:44:28 am »
It seems that all of the leaping spells have no animation, just a teleport. I'm working on a Dragoon, and teleporting feels really, really lame in comparison to jumping. Is there any type of fix for this?
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Miscellaneous / Re: [QUESTION] Two patch.mpq files, does it work?« on: September 28, 2014, 03:27:51 pm »Quote from: "schlumpf" Yes.Thought so. Now to figure out why my custom spells aren't showing up. 11
Miscellaneous / [SOLVED] [QUESTION] Two patch.mpq files, does it work?« on: September 28, 2014, 03:00:50 pm »
I'd like, for my server, to have a base MPQ file, which has all of my world edits and tends to run about 480mb, to be separate from my second MPQ file, which holds all of my DBC files. Does this work? Can I put all of my DBC files in patch-4.mpq and all my world edits in patch-S.mpq? I ask because as of right now, for some reason, certain custom spells are working with this file structure, my new ones aren't, even though they show up server side.
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Serverside Modding / Re: [LUA] NotHawthorne's cMaNGOS Eluna Scripts!« on: September 23, 2014, 05:30:18 pm »
186 views in three hours? Hot diggity daffodil.
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Serverside Modding / [LUA] NotHawthorne's cMaNGOS Eluna Scripts!« on: September 23, 2014, 02:06:10 pm »
Hello, all! I thought I'd do some contributing to the community by sharing the scripts that I use on my currently indev private server, The Shard of Entropy. In case the project ever dies before it reaches fruition, this thread will be here so that future scripters can utilize the assets~!
1. EntropyPvP This script will make it so that, when you are killed by another player, your gear and inventory are removed and placed on a vendor (Loot Ghost) that spawns on your corpse. There are ten (10) possible Loot Ghosts to prevent one loot ghost having the same inventory as another in the event that another player dies while the original Loot Ghost is still spawned. In addition, any item that has an EntryID of 818000 or higher will not be dropped when the script runs. This can be changed by changing the "lastitemindb" variable to any EntryID, as this variable defines which EntryID will be the highest one that it will check without skipping. Pastebin Link http://pastebin.com/S94wfTLL -- SQL Query to add the Loot Ghosts, entry ID's 818001-818010 http://pastebin.com/rRUzZgZL -- LUA script. 2. Fallen Warrior's Garb This is a script that I'm particularly proud of putting together, and, while I'm hesitant to give it out for free, I respect this community far too much to hold back on what I can contribute. This script runs when a player equips the item with the entryID of 9623 (able to be modified by changing the number 9623 on lines 4 and 18), and teaches the player every possible weapon skill. If the player enters combat without the item equipped, and if that item SubClass is one that can't be used by the class natively, then their mainhand weapon is unequipped and all of the skills for those possible non-native weapons are unlearned. Make sure that if you change the entryID of the triggering item, you also change the 4 in player:GetEquippedItemBySlot(4) section to the SlotID of the new triggering item. Pastebin Link http://pastebin.com/vBHHW6vV -- LUA script. I hope these scripts, and those to be added to this post in the future, are of use to the community. Thank you. 14
Showoff - what you are working on / Re: [SHOWOFF] Skarn - Some Progress So Far« on: September 23, 2014, 01:51:39 pm »
Extremely impressive work, especially on the canyons. I do think that The Drow Prison is a bit busy, but that just comes down to my personal minimalist tastes
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