Modcraft - The community dedicated to quality WoW modding!
Community => Showoff - what you are working on => Topic started by: Jargon on July 04, 2014, 11:15:55 pm
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Hi everyone!
I thought I'd share a little something I've been working on for a couple of days: Ragefire Chasm in Unreal Engine 4!
I ported over the WMO, prettied it up a bit and placed a playable character in it. It's working pretty well so far ^.=.^ I adapted most of the assets myself, but I had some help. The background music was composed by Nicholas Potter and arranged by Sam Pierce, while the portal material was adapted from a UDK material made by Sjord De Long.
Shoutout to Samgartell here on the forums for getting me started with his fantastic WoW to UDK (http://modcraft.io/viewtopic.php?t=4873) tutorial ^.=.^ It was a great start which put me on the path to UE4.
Screenshots
Just outside the dungeon
(http://i.imgur.com/72PmDdX.png)
Entry hallway
(http://i.imgur.com/gyGMSA7.png)
Bridge overlook 1
(http://i.imgur.com/gyGMSA7.png)
Bridge overlook 2
(http://i.imgur.com/YlWlTDs.png)
Bridge overlook 3
(http://i.imgur.com/mXe6hCb.png)
Taragaman's platform
(http://i.imgur.com/rFuBkFE.png)
If you want to explore it yourself, the map can be downloaded here: http://goo.gl/QQ3YoO (http://goo.gl/QQ3YoO" onclick="window.open(this.href);return false;)
The map can be explored alone or in multiplayer - this can be configured via a batch file in the root.
Enjoy! I might release a couple of other things soon.
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As i already said to phucko
for making 3d animated models its UDK totaly easy compare to WoW
so i was joking about transfering whole wow to UDK and making it running under new adapdative engine :D
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I dont know how to do that with an other engine but It Looks awesome ! :)
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As i already said to phucko
for making 3d animated models its UDK totaly easy compare to WoW
so i was joking about transfering whole wow to UDK and making it running under new adapdative engine :D
Creating anything for UDK (Or any other engine) is easier than for WoW. It's officially supported by official tools, so ofcourse it's easier.
If people want to truely make something new, WoW is NOT the way to go.
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My attraction to the WoW engine is how atmospheric it is despite modest hardware requirements. Technically it’s rather unimpressive, but it *feels* right.
Those UDK screenshots look nice technically if you can ignore how low-res it makes the textures look, but it lacks atmosphere when compared to its WoW equivalent.