Modcraft - The community dedicated to quality WoW modding!
Community => Showoff - what you are working on => Topic started by: PhilipTNG on August 01, 2013, 07:48:20 am
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I was in Guild Wars 2 today and the thought hit me and well, this happened... 4-5 hours later but it happened atleast. :D
[youtube:4mmfhp31]http://www.youtube.com/watch?v=CrltitCbvGM[/youtube:4mmfhp31]
Thumbnail for YTube video rendered in Cinema 4D, Logos added in post.
Thanks to Gamh for his 3ds to WMO converter, it's a very awesome tool by far!!
http://modcraft.io/viewtopic.php?f=59&t=3898
There are 110,653 Triangle Polygons in the WMO.
Download Link:
http://anthonys-toolbox.org/MetricaGW2-WoW.rar
As I said in the video, I will not be givng out any information on how to make use of it. As what one of my buddies (Soldan) said before:
To be honest, if you don't know how to make a custom display, you don't deserve to use a custom model.. xD
(http://puu.sh/3QRbf.jpg)
(http://puu.sh/3QRcp.jpg)
(http://puu.sh/3QRdk.jpg)
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Beautiful, thank you for sharing.
Magnifique, merci pour le partage.
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Already downloading Guild Wars to get models. I hope you haven't used 3D ripper DX for getting models GW to 3ds
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Nice dude, surprised people haven't attempted this before. Certainly an eye opener for possibility to say the least.
What was the default format of the GW2 model?
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Please use wimg tags instead of img.
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Already downloading Guild Wars to get models. I hope you haven't used 3D ripper DX for getting models GW to 3ds
Yeah I used 3D Ripper DX...How else are we suppose to get models? The last tool I found a while back only extracted character and some doodad models, and they were buggy at best, I couldn't grab buildings or correct placements of things. GWBrowser could export an obj file, but either it's just me but it didn't contain any UV data.
If you've got a different tool, let me know. ^^......Nevermind, solved my UV issue....opened the obj up in Max 2014 then exported out to another format. :P
Please use wimg tags instead of img.
What's the difference? They look the same to me.......Need Coffee....can't think. :S
Nice dude, surprised people haven't attempted this before. Certainly an eye opener for possibility to say the least.
What was the default format of the GW2 model?
I used 3D Ripper DX to rip them since the only tool that I could find to directly rip out GW2 model data(GWBrowser) was very buggy at best and only did static race models and some other meshes. I wanted a somewhat correct placement/representation of the original game.
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Please use wimg tags instead of img.
What's the difference? They look the same to me.......Need Coffee....can't think. :S
Automatic link to the full-sized version.
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Please use wimg tags instead of img.
What's the difference? They look the same to me.......Need Coffee....can't think. :S
Automatic link to the full-sized version.
Oh! :lol: .. that's nifty :shock:
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very nice!