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Community => Showoff - what you are working on => Topic started by: Vel on August 07, 2011, 08:32:04 am

Title: [ShowOff] Wargate Bestiary
Post by: Vel on August 07, 2011, 08:32:04 am
[center:2j8vqf7l](http://imagr.eu/up/4ecb1a41ccd9f7_WgateLogo.png)[/center:2j8vqf7l]







[center:2j8vqf7l](http://imagr.eu/up/4ecb1b731a4833_Description.png)[/center:2j8vqf7l]
Quote
This topic is dedicated to all guys who deal WoW model editing.  How many people play World of warcraft? 10.3 million? - And NO I answer you. Who we are? who play on private servers? We intractable counting ...
10.3 million people play on the Live servers. About 500 thousand plays on Private servers, and how many people know about WoW model editing? ... no, not the same ... not Race Swaps ... no Armor swaps ....
And those - who creates his own zones their models, and their worlds ...
Some people us despise, others laugh, and assured that we will never create nothing the really great ...
Maybe after watching this topic, skeptics will be a little less, and who then think seriously - "Maybe World of warcraft Modmaking have a future?"

[center:2j8vqf7l](http://imagr.eu/up/4ecb186e4c6ec1_WGbestiary.png)[/center:2j8vqf7l]
[center:2j8vqf7l]Creatures completed: 3
*Deep Nightmare
*Andric legionnaire
*Necro-Dragon
Creatures in development: 2
*Evil Cactus
*Andric Colossus[/center:2j8vqf7l]

[center:2j8vqf7l](http://imagr.eu/up/4ecb1af46f53b1_creatures.png)[/center:2j8vqf7l]

[center:2j8vqf7l](http://imagr.eu/up/4ecb1bdebdc7a9_NecroDragons1.png)[/center:2j8vqf7l]

[center:2j8vqf7l](http://imagr.eu/up/4ecb1c00f171f6_Enemiris.jpg)[/center:2j8vqf7l]
[center:2j8vqf7l](http://imagr.eu/up/4ecb1c1b559f75_Erethon.jpg)[/center:2j8vqf7l]
[center:2j8vqf7l](http://imagr.eu/up/4ecb1c2e9836b6_Naelgos.jpg)[/center:2j8vqf7l]


[center:2j8vqf7l](http://imagr.eu/up/4ecb1c6e1338e1_DeepNightmares.png)[/center:2j8vqf7l]

[center:2j8vqf7l](http://imagr.eu/up/4ecb1c87d40939_Bonejaw.jpg)[/center:2j8vqf7l]
[center:2j8vqf7l](http://imagr.eu/up/4ecb1ca639e836_DeepNightmare.jpg)[/center:2j8vqf7l]
[center:2j8vqf7l](http://imagr.eu/up/4ecb1cc1a73379_DeepHorror.jpg)[/center:2j8vqf7l]


[center:2j8vqf7l](http://imagr.eu/up/4ecb1cd71d6d45_AndricLegionaire.png)[/center:2j8vqf7l]

[center:2j8vqf7l](http://imagr.eu/up/4ecb1cec5b5f47_AncientObserver.jpg)[/center:2j8vqf7l]
[center:2j8vqf7l](http://imagr.eu/up/4ecb1d079eae79_PantheonGuardian.jpg)[/center:2j8vqf7l]
[center:2j8vqf7l](http://imagr.eu/up/4ecb1d1c993e95_Runeguard.jpg)[/center:2j8vqf7l]

From time to time topic will be updated. And also my channel on Youtube - Enhiddog (http://www.youtube.com/user/Enhiddog?feature=mhee), where I sometimes add new videos with their developments.
Title: Re: Custom NPC's
Post by: Tigurius on August 07, 2011, 10:22:24 am
Very nice work. Definitly cool.
Title: Re: Custom NPC's
Post by: Steff on August 07, 2011, 12:14:30 pm
Love to see this online and ingame :)
Go on with your great work.

And perhaps you find some time after this to do a little tutorial hwo ou did this all :)
Title: Re: Custom NPC's
Post by: Vel on August 07, 2011, 12:19:42 pm
Quote from: "Steff"
Love to see this online and ingame :)
Go on with your great work.
And perhaps you find some time after this to do a little tutorial hwo ou did this all :)
He Super giant in the game ... I need a resizer ...
Everything Else - OK

If anyone make me a CMD resizer ....
I could make one custom NPC each week.

Quote from: "Steff"
And perhaps you find some time after this to do a little tutorial hwo ou did this all :)
If I can find a way to reduce the model(size) 50 times.
Title: Re: Custom NPC's
Post by: Tigurius on August 07, 2011, 01:37:52 pm
Well, Vel try: http://pastebin.com/3c9n3htN (http://pastebin.com/3c9n3htN" onclick="window.open(this.href);return false;)
(it's missing boundingbox, particles, ribbons and cameras but for a test this should work)
Title: Re: Custom NPC's
Post by: Vel on August 07, 2011, 10:31:34 pm
Quote from: "Tigurius"
Well, Vel try: http://pastebin.com/3c9n3htN (http://pastebin.com/3c9n3htN" onclick="window.open(this.href);return false;)
(it's missing boundingbox, particles, ribbons and cameras but for a test this should work)
Oh, thanks a lot, but I'm not quite sure how to Use it
Title: Re: Custom NPC's
Post by: Tigurius on August 07, 2011, 10:36:41 pm
Create a file named something like  resizer.py in the folder where m2.py and skin.py, wowfile.py are located. Then copy the text into it. Change the filename in the text. Save and start with double-click.
Title: Re: Custom NPC's
Post by: Vel on August 07, 2011, 10:42:39 pm
Quote from: "Tigurius"
Create a file named something like  resizer.py in the folder where m2.py and skin.py, wowfile.py are located. Then copy the text into it. Change the filename in the text. Save and start with double-click.
Excellent work! Thank you Tigurius!
--------
will make a tutorial soon.
Title: Re: Custom NPC's
Post by: Vel on August 07, 2011, 11:02:17 pm
Added a stupid video in first post. (cactus with anims ingame)
Title: Re: Custom NPC's
Post by: Steff on August 07, 2011, 11:06:57 pm
For perfection the turning of the body should strech more sapce on his back.

But abolute amazing.
Title: Re: Custom NPC's
Post by: Vel on August 07, 2011, 11:08:16 pm
Quote from: "Steff"
For perfection the turning of the body should strech more sapce on his back.

But abolute amazing.
In the cactus is still very much flaws and bugs, eventually fixed.
Title: Re: Custom NPC's
Post by: Vel on August 08, 2011, 03:46:25 am
New animation test.
[youtube:2mehumq7]http://www.youtube.com/watch?v=3IJ5FvGoK6A[/youtube:2mehumq7]

Run animation Test - "Winnie Pooh =)"
[youtube:2mehumq7]http://www.youtube.com/watch?v=I33Y761iBWo[/youtube:2mehumq7]

Why interrupt an animation?
* Missing animation "Combat wound"
* Missing animation "Stand Ready unarmed"
-------
The time of transition from animation to animation 50 milliseconds. (instead of 300).

-------
Why frostbolt flies up, not a cactus?
* The cactus is not yet available atachment in which to fly frostbolt.
--------
Why over a cactus is not his name?
* Missing attachment "Name"


-----------
15:19 (08.08.2011)(+3.00GMT): Update first post.
Title: Re: Custom NPC's
Post by: Everon Mightbane on August 08, 2011, 03:17:18 pm
This is amazing.. Great job!
Title: Re: Custom NPC's
Post by: Vel on August 08, 2011, 06:23:40 pm
08.08.2011| 21:18(+3.00GMT) Added skin variations.
http://i.hebimage.com/0811/4e400ccf2b139.jpg (http://i.hebimage.com/0811/4e400ccf2b139.jpg" onclick="window.open(this.href);return false;)


08.08.2011| 21:52(+3.00GMT) Added a new animation (in first post).
Title: Re: Custom NPC's
Post by: Steff on August 08, 2011, 10:22:32 pm
ReadyUnarmed

If i take a look athe the picture.... Unarmed??? ;)
Title: Re: Custom NPC's
Post by: Vel on August 09, 2011, 08:09:09 am
Quote from: "Steff"
ReadyUnarmed

If i take a look athe the picture.... Unarmed??? ;)
Animation is not completed yet.
I will add a little bit later.

Yesterday I did a Run + Ready Unarmed.
Today I'll Attack Unarmed 1 + Attack Unarmed 2.
Title: Re: Custom NPC's
Post by: Vel on August 09, 2011, 07:07:09 pm
09.08.2011| 22:01(+3.00GMT) Added a new animation (in first post).
10.08.2011| 03:43(+3.00GMT) Added a new animation (in first post).
Title: Re: Custom NPC's
Post by: Vel on August 10, 2011, 06:14:51 am
10.08.2011| 09:09(+3.00GMT) Added a new animation (in first post).
Title: Re: Custom NPC's
Post by: schlumpf on August 10, 2011, 08:18:53 am
Please don't only reply to tell that you updated your first post, but add the update to the reply.
Title: Re: Custom NPC's
Post by: Vel on August 11, 2011, 09:30:45 am
oh guys ... The more animation in the model of the conversion process. More problems and often occurs error "Unknow exception". Because of this, will not the animation Combat wound and Stand wound, as well as SpellCastDirected, animation ready, but I did not convert them ...
Title: Re: Custom NPC's
Post by: doresain on August 11, 2011, 09:48:47 am
try to export a model with few animation and use this tool to import anim on a single model
i want see your model completed :D
Title: Re: Custom NPC's
Post by: Vel on August 11, 2011, 10:05:27 am
And so. What realized:
* All anims:
Stand1 (2 vars), Cast (2 vars) CastThrow (2vars), Walk, Run, Attack (2 vars), Death (2 vars), Сombat wound, Combat Critical, Ready unarmed, Stun.
* 90% blizzlike attachments
* All animation flags (hex editing)
* Fixed alpha channel
* Fixed all breaks in the animation
* Added BoundBox
-------
What is not ready?:
* Portait camera
* Sounds for NPC

(http://imagr.eu/up/4e43d83a2f1d49_cactusman2.png)
Title: Re: Custom NPC's
Post by: Putte08 on August 11, 2011, 09:00:05 pm
Dude. That monster is fucking scary.  :shock:
Title: Re: Custom NPC's
Post by: Khanx on August 14, 2011, 01:30:37 am
Quote from: "doresain"
try to export a model with few animation and use this tool to import anim on a single model
i want see your model completed :D

Sorry, Where could i find a guide to use this program?


The Custom NPC, looks great.

I'm waiting to see the next NPC to do.

Sorry for my English, I'm Spanish.
Title: Re: Custom NPC's
Post by: doresain on August 14, 2011, 02:01:00 am
off topic but... there is a link to a tutorial http://www.ownedcore.com/forums/world-o ... rting.html (http://www.ownedcore.com/forums/world-of-warcraft/model-editing/tools-guides/288252-guide-animation-porting.html" onclick="window.open(this.href);return false;)
Title: Re: Custom NPC's
Post by: Vel on August 14, 2011, 03:44:28 pm
Quote from: "Khanx"
Quote from: "doresain"
try to export a model with few animation and use this tool to import anim on a single model
i want see your model completed :D

Sorry, Where could i find a guide to use this program?


The Custom NPC, looks great.

I'm waiting to see the next NPC to do.

Sorry for my English, I'm Spanish.

MDLvis - Modelling  animating
MDXconv (mdx to m2) - converter
Pymodeleditor
010 editor (M2 template)

Quote from: "doresain"
off topic but... there is a link to a tutorial http://www.ownedcore.com/forums/world-o ... rting.html (http://www.ownedcore.com/forums/world-of-warcraft/model-editing/tools-guides/288252-guide-animation-porting.html" onclick="window.open(this.href);return false;)
I know how to Use them :) , thx.

------
Updated first post.


17:19. (+3.00 GMT) 15.08.2011:
For AncientGuardian(AncientColossus) Add: Stand, Stand 2.
20:00. (+3.00 GMT) 15.08.2011:
Add: Walk
Title: Re: Custom NPC's
Post by: Khanx on August 15, 2011, 05:15:36 pm
Perhaps in the AncientGuard_Molten if you put "flames" is better, I think there is a guide here for it.

Anyway, look great.
Title: Re: Custom NPC's
Post by: Vel on August 15, 2011, 05:26:56 pm
Quote from: "Khanx"
Perhaps in the AncientGuard_Molten if you put "flames" is better, I think there is a guide here for it.

Anyway, look great.
Molten was alredy removed and replaced by Brown var.
For Molten be a special kind of model AncientColossus_Molten.
(covered with animated flames)
--------
22:31(+3.00GMT). 16.08.2011:
*Update Walk
*Update Run
*Add Attack 1 (98%WIP)
*Add Attack 2 (98%WIP)
*Add Attack 3 (98%WIP)
--------

05:04(+3.00GMT). 17.08.2011:
*Add DragonStomp (Release)


06.02 (+3.00GMT) 18.08.2011:
AncientColossus(Ancient Guard) - Beta Complete(CBT)
*Added New Video from test.

[youtube:2mmmk8i2]http://www.youtube.com/watch?v=IlPBhje02Kc[/youtube:2mmmk8i2]
Comment: In the video, Ancient Guard was in a very small amount. Because of this, he beat his hands not on the character, and where a front
In the original, it should be 5 times larger.

*Prepare to start new NPC.
Title: Re: Custom NPC's
Post by: Vel on August 20, 2011, 11:23:44 pm
[youtube:2dxmhnr7]http://www.youtube.com/watch?v=-ECAzeAGqSw[/youtube:2dxmhnr7]
i make a video with particles test, Later I will add particles to other parts of body (elbows, shoulders, head, etc.)

start animate, the first animation - Stand
-----
[youtube:2dxmhnr7]http://www.youtube.com/watch?v=ObL4qcXRGjQ[/youtube:2dxmhnr7]
-------
*Added Walk for Ancientsoldier
*Added StandReadyUnarmed for Ancientsoldier
Title: Re: Custom NPC's
Post by: Everon Mightbane on August 21, 2011, 09:36:50 am
With that particle on it, that thing looks so mean.. Thats really amazing work.
Title: Re: Custom NPC's
Post by: Vel on August 23, 2011, 06:07:39 am
i make a new demo:
[youtube:1qsvoz2g]http://www.youtube.com/watch?v=_N94IHHLpGc[/youtube:1qsvoz2g]
What tested?:
1) Walk
2) Run
3) Stand
4) Stand Ready
---
Particles test

(in first post):
Added Run
Update Ready Unarmed Gif
Title: Re: Custom NPC's
Post by: Vel on October 09, 2011, 08:05:01 pm
Test 1:
[youtube:1svg06o3]http://www.youtube.com/watch?v=TrbD2ncjDlc[/youtube:1svg06o3]

Test 2:
[youtube:1svg06o3]http://www.youtube.com/watch?v=UdzLS3wzvMU[/youtube:1svg06o3]
Title: Re: Custom NPC's
Post by: darkleen on October 11, 2011, 06:26:11 am
nice work :)
Title: Re: Custom NPC's
Post by: askion on October 11, 2011, 10:30:42 am
Thats Awsome.
What Tools Did you use?
Title: Re: Custom NPC's
Post by: Vel on October 11, 2011, 03:19:20 pm
Quote from: "askion"
Thats Awsome.
What Tools Did you use?
MDLvis
pymodeleditor
010 editor (+m2 template)
Particle Cloner
Mdxconv
notepad
cmd console
------

------
new(final) ancient soldier skins:
http://imagr.eu/up/4e94599037bf11_SoldierTextures.jpg (http://imagr.eu/up/4e94599037bf11_SoldierTextures.jpg" onclick="window.open(this.href);return false;)
-----
[youtube:3qyoxllk]http://www.youtube.com/watch?v=2iEoA1BPf5o[/youtube:3qyoxllk]


[youtube:3qyoxllk]http://www.youtube.com/watch?v=AFSdPrs1-vQ[/youtube:3qyoxllk]

[youtube:3qyoxllk]http://www.youtube.com/watch?v=4w9XgsjPEKI[/youtube:3qyoxllk]

How it all began ...


[youtube:3qyoxllk]http://www.youtube.com/watch?v=ObL4qcXRGjQ[/youtube:3qyoxllk]
Title: Re: Custom NPC's
Post by: Eluo on October 13, 2011, 05:35:18 pm
Really cool cool to see the whole process ^^
I especially lliked the boss mob , the orange one with the runes and stuff.
Really great! Looking forward to see more!
Title: Re: Custom NPC's
Post by: Vel on October 13, 2011, 06:24:02 pm
Quote from: "Eluo"
Really cool cool to see the whole process ^^
I especially lliked the boss mob , the orange one with the runes and stuff.
Really great! Looking forward to see more!

These NPCs are called "Andr".
This type is called:
Andric Soldier (in Andric Union)
and
RuneGuard (in Viriidon)
-
I also plan to Andric General (friendly boss).
* Four hands
* A huge cape behind
* New helmet and Shoulders
* giant two-handed sword in hands
(based on Devourer of time skeleton)
-
and also:
Andric Berserk (arms with huge claws) (based on Andric Soldier skeleton)
Andric Prophet (similar to the Lich Golem) (Based on Devourer of time skeleton)
Andric Defender (very strong and stocky Andr with spear and shield) (Based on Andric Soldier skeleton)
-
Devourer of time (Top raid boss, leader of Viriidon) (super demon) (based on Devourer of time skeleton)

Black adviser (based on Devourer of time skeleton)
-

Irontorn - Great Earth Spirit (based on Irontorn skeleton)

ledomor - Great Ice Spirit (based on Irontorn skeleton)

Moltogron - Great Magma spirit (based on Irontorn skeleton)
-

Great Earth elemental (based on Great earth elemental skeleton)
Great Ice elemental (based on Great earth elemental skeleton)
Great Magma elemental (based on Great earth elemental skeleton)
-
the Evilwind (Giant Wind elemental) (based on own skeleton)
Title: Re: Custom NPC's
Post by: Vel on November 13, 2011, 01:28:09 pm
new creature: Deep Nightmare:
alpha 95% (camera not yet)
[youtube:1du64dw2]http://www.youtube.com/watch?v=tvCw8EJtzsU[/youtube:1du64dw2]
Title: Re: Custom NPC's
Post by: Steff on November 13, 2011, 06:35:18 pm
Hell... very nice.
Love this creature ;)
Title: Re: Custom NPC's
Post by: Sina on November 17, 2011, 08:33:58 pm
Quote from: "Steff"
Hell... very nice.
Love this creature ;)

Nothing to add Oô
Title: Re: [ShowOff] Wargate Bestiary
Post by: champthomas on December 04, 2011, 09:25:29 pm
What do you use to make these creatures and custom weapons? If you dont mind sharing. :)
Title: Re: [ShowOff] Wargate Bestiary
Post by: Vel on December 04, 2011, 11:58:33 pm
Quote from: "champthomas"
What do you use to make these creatures and custom weapons? If you dont mind sharing. :)
MDLvis
MDXconv
pymodeleditor
010 editor (+ m2  skin templates)
+ Modelling skill and experience
Title: Re: [ShowOff] Wargate Bestiary
Post by: Crael on January 14, 2012, 03:31:08 pm
These creatures are better looking that Blizzard's own creatures, but I think the dragons' nose looks a little odd, just before the horn.
Title: Re: [ShowOff] Wargate Bestiary
Post by: Vel on January 14, 2012, 03:37:18 pm
Yes I thought about it. However, this form of the head gives it scary form
Title: Re: [ShowOff] Wargate Bestiary
Post by: Keta on January 24, 2012, 08:35:46 am
Vel, I love your work. I love it. LOVE IT! :D
Seriously, really astonishing! Keep up the epic work. And if you're still looking for people to the Wargate World, give me a message here on Modcraft ;)

Thanks
Keta
Title: Re: [ShowOff] Wargate Bestiary
Post by: Vel on January 24, 2012, 12:57:12 pm
At the moment I do fix bugs in Yjaznir(98% custom zone in 21 ADTs), and create  replace some of the models to custom (eg trees) for example this: http://imagr.eu/up/4f1e990bea5069_AncientGate02.jpg (http://imagr.eu/up/4f1e990bea5069_AncientGate02.jpg" onclick="window.open(this.href);return false;)

Ancient Tunnel: In ancient times, was expensive in the Yjazhnir, from dun morogh (The doors were sealed over three thousand years ago).

In the next couple of weeks I will update the theme with new custom creatures
Title: Re: [ShowOff] Wargate Bestiary
Post by: Predator on March 13, 2012, 08:30:35 pm
Very cool models  :D . Can you provide the download link for the SQL and DBC files please? thnx :D
Title: Re: [ShowOff] Wargate Bestiary
Post by: Vel on September 23, 2012, 10:36:04 am
ofc this is not Wargate creature, but i dont have another similar topic for that.

Otherland Wolf (russian "Грызл")
http://imagr.eu/up/505ec4e61a41c3_Worgs.png (http://imagr.eu/up/505ec4e61a41c3_Worgs.png" onclick="window.open(this.href);return false;)

model - from zero
texture - by blizzard (saber worg from wotlk)
animations - by blizzard (wolfhyenatiger) + my small fixes


(http://imagr.eu/up/505ec4e61a41c3_Worgs.png)
Full: http://imagr.eu/up/505ec4e61a41c3_Worgs.png (http://imagr.eu/up/505ec4e61a41c3_Worgs.png" onclick="window.open(this.href);return false;)

[youtube:cbb2ptef]http://www.youtube.com/watch?v=n0WbZkGesK0[/youtube:cbb2ptef]
Title: Re: [ShowOff] Wargate Bestiary
Post by: Mrblitz on September 23, 2012, 05:30:39 pm
This is great stuff. Very well done m8.

I liked them all. but the runeguard was something far more interesting for me :D
Good luck with the rest and keep it up ;)
Title: Re: [ShowOff] Wargate Bestiary
Post by: Vel on December 27, 2012, 09:42:17 pm
First ingame test
(http://imagr.eu/up/50dc9a807c1a21_RepairedMechabot.png)

ang gif (captured from WMV):
(http://imagr.eu/up/50dcb3c1b2f5e2_Animation.gif)
Title: Re: [ShowOff] Wargate Bestiary
Post by: Allifeur on December 27, 2012, 11:59:47 pm
This---is---Awesome!  :o
Seriously, I want it!