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Community => Showoff - what you are working on => Topic started by: Eluo on November 08, 2010, 10:56:25 pm

Title: [SHOWOFF] Eluowind
Post by: Eluo on November 08, 2010, 10:56:25 pm
Heyo guys!
Long time no see eh?^^

Well here is sth. to comfort you:

SLIDESHOW YEHA! (http://s566.photobucket.com/albums/ss109/modcraft_wow/Playertreff/?albumview=slideshow)


This worldbuild was created for a german server( http://x-grade.org/ (http://x-grade.org/" onclick="window.open(this.href);return false;) ) wich will release this as a player meeting.This city consists of about approximately10k objects(doodads and wmos). Some changes and bug fixxes are still in progress.

I'd be happy for c&c!

Btw if you are intrested in joining this project(it would be good if you can speak german) please contact the project leader either in:
skype (starjoker51)
or
icq (283128675)

And: We are searching atm only devlopment staff(scripters ,worldbuilder core devs ect) or video producer so right now we don't need GM's^^
Title: Re: [SHOWOFF] Eluowind
Post by: Curas on November 09, 2010, 10:02:51 am
Great Work, wish I could build something like this.
However, if slowly, it goes forward with World of Elysium.
Good things take time.
-by the way waitin' for your minimap and skybox tutorial, eluo. ^^

Keep on this great work!

Best Regards

Curas
Title: Re: [SHOWOFF] Eluowind
Post by: Eluo on November 09, 2010, 12:36:44 pm
Yeah i have to do it for this area anyway so maybe i'll do this simultainiously^^
Sebbo , another worldbuilder for this project ist building the city for the horde and i'll have to wait some days until it is finished.
When it's ready i'll go for the details like groundeffects ect. Those screens were taken with the machinima tool , to test the skyboxes.

Nice to hear that your project is still goin'!
Hope to see more of you^^

greets

PS: btw the name of the city won't be eluowind ofcourse xD Bsm was so kind to name it that way cause it kinda looks like stormwind in his opinion^^
Title: Re: [SHOWOFF] Eluowind
Post by: TheBuG on November 09, 2010, 02:30:57 pm
I like it, though I think it could use some more green, like trees and bushes and some grassy spots (Thuogh I might just be missing them on the screenshots).
Title: Re: [SHOWOFF] Eluowind
Post by: Eluo on November 09, 2010, 03:10:23 pm
I had a huge garden ( 1/2 adt big) wich had to be removed beauce of fps issues... It included a layrinth ect

(http://imagr.eu/up/4ccd9691e93d88_WoWScrnShot_103110_171455.jpg)

(http://imagr.eu/up/4ccd969192d1b9_WoWScrnShot_103110_171437.jpg)

(http://imagr.eu/up/4ccd967c1cf2e1_WoWScrnShot_103110_171425.jpg)

And a small house (http://imagr.eu/up/4ccd9ba6ca6858_amarkt1.jpg)

2 weeks of work deleted :(

The bulevard at the upper church with the graveyard is still there. I was thinking aboutswapping the trees to green trees but .. meh i think the white texture gives the town something new ^^
Title: Re: [SHOWOFF] Eluowind
Post by: Jack on November 09, 2010, 03:13:09 pm
I don't tink the garden was the fps problem but the labyrinth ;)

Anyways, fucking great work, best city worldbuild evar blabla and you know it!  ;)
Title: Re: [SHOWOFF] Eluowind
Post by: Steff on November 18, 2010, 01:22:56 pm
But the lab.. idea is nice. whant to see it ingame :)
Eluo - Could we try to implement a smaler int Maruum?
Title: Re: [SHOWOFF] Eluowind
Post by: Kagul on November 28, 2010, 10:09:15 pm
epic.!!



there's no other word to describe that build.
really awesome Eluo!


greez Kagul


PS: Hut ab ;)
Title: Re: [SHOWOFF] Eluowind
Post by: bjarki2330 on August 26, 2011, 02:03:51 pm
Amazing! Amazing! Amazing!

Dude, that is rad. I like it very much. Wonder how epic it would be to roleplay with this one. :D
Title: Re: [SHOWOFF] Eluowind
Post by: Steff on August 26, 2011, 02:18:24 pm
Is this for an existing project :)
If not ... You know what i want to ask ;)
Title: Re: [SHOWOFF] Eluowind
Post by: Eluo on August 26, 2011, 06:32:20 pm
I was thinking about it, and i would have released it for everybody but there are some major problems in this city...I hope you guys could help me with that in the upcoming release.
The models i sometimes used as floor have somehow a bugged collision plus the wmos used as walls everywhere also dont have any collision.

Because of those reasons i din't think it would be fit to release it.
I tried to fix those problems and enhanced the city even more and added more detail to it, but there still is the problem with the collision which i couldn't solve until now...
Title: Re: [SHOWOFF] Eluowind
Post by: Steff on August 26, 2011, 08:26:37 pm
Whould be nice to see this ingame and wlak the roads. Whould also give a great RP place;)
Title: Re: [SHOWOFF] Eluowind
Post by: Eluo on August 26, 2011, 08:56:25 pm
Et voilá:
http://www.mediafire.com/?p41mx2ccs31xted (http://www.mediafire.com/?p41mx2ccs31xted" onclick="window.open(this.href);return false;)

The patch should conatin everything needed.

Btw i also have some arenas left if you should have a need for them:
[spoiler:14a83608](http://imagr.eu/up/4dbc36c5a95ee3_Unbenannt-1.jpg)
(http://imagr.eu/up/4dbc3373258599_Unbenannt-1.jpg)[/spoiler:14a83608]

(Sorry for the ugly screens i had to move them to azeroth as i dont have a server to test stuff on)
Title: Re: [SHOWOFF] Eluowind
Post by: Supora on August 26, 2011, 10:16:30 pm
Quote from: "Eluo"
I was thinking about it, and i would have released it for everybody but there are some major problems in this city...
The models i sometimes used as floor have somehow a bugged collision plus the wmos used as walls everywhere also dont have any collision.

Because of those reasons i din't think it would be fit to release it.
I tried to fix those problems and enhanced the city even more and added more detail to it, but there still is the problem with the collision which i couldn't solve until now...
Are you trying a RefRep tool by cromon?

You post it in tool sub-forum (http://modcraft.io/viewtopic.php?f=59&t=811)
Title: Re: [SHOWOFF] Eluowind
Post by: Eluo on August 26, 2011, 10:21:24 pm
I tried everything that i could ;)

The wmo isnt that hard that should be the rendering flags...the thing that concerns me more are the doodads abd they are more important than the wmos....
Title: Re: [SHOWOFF] Eluowind
Post by: Supora on August 26, 2011, 11:39:28 pm
You have a nice horde city too Eluo. But some models in mpq have a wrong path(world/allypt but world/custom/allypt needed).
Title: Re: [SHOWOFF] Eluowind
Post by: Eluo on August 27, 2011, 03:50:49 am
ouh sorry...yeah move them into that path.
It seems i packed them wrong :/
Sorry!
Title: Re: [SHOWOFF] Eluowind
Post by: Steff on August 27, 2011, 07:35:19 am
Looks also great. And perhaps we find some guys to bring them to life ;)
Title: Re: [SHOWOFF] Eluowind
Post by: Herbalism on August 27, 2011, 05:13:49 pm
I DL'ed to patch to check out the objects in WMV but they turn out blank (white)...

Wat.
Tried everything
Title: Re: [SHOWOFF] Eluowind
Post by: Supora on August 28, 2011, 09:05:35 am
Quote from: "Eluo"
I tried everything that i could ;)

The wmo isnt that hard that should be the rendering flags...the thing that concerns me more are the doodads abd they are more important than the wmos....


Hmmmm... And what about the unique id for m2's and wmo's?
Title: Re: [SHOWOFF] Eluowind
Post by: Eluo on August 28, 2011, 03:50:36 pm
Quote from: "Supora"
Quote from: "Eluo"
I tried everything that i could ;)

The wmo isnt that hard that should be the rendering flags...the thing that concerns me more are the doodads abd they are more important than the wmos....


Hmmmm... And what about the unique id for m2's and wmo's?
How could that play a role?
Title: Re: [SHOWOFF] Eluowind
Post by: Minupi on October 06, 2011, 09:38:06 pm
Well, I downloaded it xD I so much wanted to see this in game ;D

But since I am a noggit noob I dont know how to get there?

Could you guys please explain?

Best Regards Minupi.

Ps. If this is not meant to be a download for everyone I can delete it right away, not here to leach stuff :-) I myself have allways wanted to learn noggit xD I just sucked at it so went to ingame building instead.
Title: Re: [SHOWOFF] Eluowind
Post by: Eluo on October 08, 2011, 01:14:38 pm
Uhhm well...you will have to move it,or add the dbcs to your server and port yourself there.
There are many ways... but that release was rather a shout for help from my side :D

The city really isn't playable ingame.
Title: Re: [SHOWOFF] Eluowind
Post by: Minupi on October 08, 2011, 11:05:24 pm
I just wanted to see it ;D Cuz on the pictures it looks extemely great ! (-:
Best regards Minupi.

ps. Sorry that I can't be to any help ;D
Title: Re: [SHOWOFF] Eluowind
Post by: Shrexx on October 16, 2011, 10:38:56 am
The arenas looking very cool, the first one is my favorite ;) Keep up the work!
Title: Re: [SHOWOFF] Eluowind
Post by: Pan21 on November 01, 2011, 02:10:31 am
I love it.. Simple as that... You have helped to further inspire my massive undertaking i am planning for a Rp server i Play on... Thanks.
Title: Re: [SHOWOFF] Eluowind
Post by: Nassal on November 07, 2011, 07:02:20 pm
Pfff, and I though that my first 'creation' is cool :< You have just destroyed my perfect world where I am a pro :P
Title: Re: [SHOWOFF] Eluowind
Post by: davidfaca on November 09, 2011, 10:15:56 pm
That's really amazing... how I wish i could do something like that but... well i'm not really good at map designing so...
Title: Re: [SHOWOFF] Eluowind
Post by: Keta on November 10, 2011, 12:31:15 am
Quote from: "Nassal"
Pfff, and I though that my first 'creation' is cool :< You have just destroyed my perfect world where I am a pro :P
Rofl, don't feel so sad xD This might be his first creation, but have you considered how long it has been under development? Exactly ;) Many years, as far as Im concerned. Maybe Im wrong, dunno. But longer than most peoples "first creations" I'm sure :P

Thanks
Keta

PS. Looks good Eluo!
DEVELOP ON! =D (Crappy slogan, I know xD)
Title: Re: [SHOWOFF] Eluowind
Post by: Eluo on November 10, 2011, 07:07:01 pm
Hehe tahnks guys :D

Well i looked at it a while ago and im not really fond of it any more... Maybe i'll start with another (this time hopefully playable) city in a while when i'm finished with school finally.

This was not my first creation^^ and i devloped it in over 5months. I could have done it faster, but i didn't consider so many things which led to a huge waste of time.
Title: Re: [SHOWOFF] Eluowind
Post by: Steff on November 10, 2011, 11:46:13 pm
I just clean the ADTs and bring them ingame. 2 ADTs have m2 problems. Will try to find them. All other work in noggit and ingame now.
Title: Re: [SHOWOFF] Eluowind
Post by: Eluo on November 11, 2011, 03:24:55 pm
They always worked ingame..just with low fps and collision problems.
Title: Re: [SHOWOFF] Eluowind
Post by: Steff on November 11, 2011, 04:57:22 pm
I have added the pack you have uploaded and my wow crashs.
First problem i had was that aaypt folder was not in the subfolder custom.
And some adts crashed noggit.
Title: Re: [SHOWOFF] Eluowind
Post by: Steff on November 13, 2011, 02:54:14 am
Works now for me and i have no lags.
Only the collision problems at some points. I will have a look:)

A BTW it is very atmospheric build. Like it much.
And all the details, Eluo you are mad:)
The only thing is found is that at some points you have texture problems because of your injection method. You see the borders of the areas.

And i love the stargate rings;)
Title: Re: [SHOWOFF] Eluowind
Post by: Eluo on November 13, 2011, 12:30:59 pm
Wow would be madly awsome if you could fix it Oo

Maybe with the updated collision adder of Mjollna we could fix it :D
Would you mind to send me the patch so i could have a look at the m2 collisions?
Should be only about 6 models to run through the collision adder.

And one wmo is another problem... i used it for the city walls. (How can a wmo be without collision? Oo)
But i could work around that one....
Title: Re: [SHOWOFF] Eluowind
Post by: schlumpf on November 13, 2011, 01:45:10 pm
Quote from: "Eluo"
(How can a wmo be without collision? Oo)
MCRF                 .
Title: Re: [SHOWOFF] Eluowind
Post by: TheBuG on November 13, 2011, 01:54:59 pm
Quote from: "Eluo"
Wow would be madly awsome if you could fix it Oo

Maybe with the updated collision adder of Mjollna we could fix it :D
Would you mind to send me the patch so i could have a look at the m2 collisions?
Should be only about 6 models to run through the collision adder.

And one wmo is another problem... i used it for the city walls. (How can a wmo be without collision? Oo)
But i could work around that one....

I suppose you use the Stormwind Harbor walls? I'm pretty sure those are without collision. Usually when I use those I just use a collision wall from pvp.
Title: Re: [SHOWOFF] Eluowind
Post by: Eluo on November 13, 2011, 02:26:41 pm
Quote from: "TheBuG"
I suppose you use the Stormwind Harbor walls? I'm pretty sure those are without collision. Usually when I use those I just use a collision wall from pvp.
Aye .. but the solution with adding such a collision isn't very pretty ;)

Quote from: "Schlumpf"
MCRF .
You know, that we tried that one.
Title: Re: [SHOWOFF] Eluowind
Post by: Steff on November 13, 2011, 06:04:16 pm
I have now all but 1 clean. The one with the ca 5000 doodads. I search now witch on brings noggit to crash.In the other one with the many doodads inside i found 2 wrong paths and fixed them.

(http://is.gd/GVZCCY)
http://is.gd/GVZCCY

After this I will try to fix the 4 collision problems I found.
Title: Re: [SHOWOFF] Eluowind
Post by: Steff on November 13, 2011, 11:46:34 pm
Now full working in Noggit3.
3 model instances from over 4000 where bad :)

(http://is.gd/ZV7RUA)
http://is.gd/ZV7RUA

Ingame only WMO wall problem left. I will look at this tomorrow. Perhaps soon the Maruum civilians can enjoy walking the streets of this wonderful city :)

(http://is.gd/TanDle)
http://is.gd/TanDle

(http://is.gd/f6MpIk)
http://is.gd/f6MpIk

(http://is.gd/5TeF8H)
http://is.gd/5TeF8H

(http://is.gd/lWHpQf)
http://is.gd/lWHpQf

And again Eluo... as more I walk the streets. I LOVE your details:) This little stage in the doorway for speakers. Nice.
Title: Re: [SHOWOFF] Eluowind
Post by: Eluo on November 14, 2011, 12:40:47 pm
How freakin awsome :O
Thanks steff... thank you really.
Actually if you have some ideas left, i'd be glad to work on the city again. I was thinking of creating a theatre where scripted npcs could play stuff or even for players to present a show.

Aww awsome :D
And i had some problems with blinking/flickering doodads. Is this gone too? Because i couldn't erase that error even with the mcrf fix and stuff.

PS: Maybe you already saw that but i added a particle emitter in every chimney so when it is night you can see the smoke emitting out of the chimneys.

Srsly im very exited right now ...
Title: Re: [SHOWOFF] Eluowind
Post by: Steff on November 14, 2011, 01:02:31 pm
This only apperas when the gfx settings are set to low.
I will pack everything together so you can work again on it :)
And if the root is here you can direct test the stuff there if you like.

I love this scrippt idea.
Also some civilians that walk around the citi whould be nice. Will ask some scripters if the are itnerested in try some new stuff to get a more realistic feeling.

I also fixed some holes the players can fall in and hide some objects that stand out off walls.

Yes i saw the smoke. Very nice ass all the stuff. I walked around 1,5 houres yesterday just to feel the atmosphere of this nice city.
Title: Re: [SHOWOFF] Eluowind
Post by: Shruik on November 16, 2011, 02:43:28 pm
Could you offer a working copy of the patch here please? :S
Title: Re: [SHOWOFF] Eluowind
Post by: |VoRy| on December 06, 2011, 10:25:46 pm
What's the cords?
Title: Re: [SHOWOFF] Eluowind
Post by: Steff on December 07, 2011, 10:08:27 am
Are you not able to calculate cords form adt number?
Title: Re: [SHOWOFF] Eluowind
Post by: Hellgrim91 on December 08, 2011, 07:53:18 pm
Damn! I realy like your work guys!
Title: Re: [SHOWOFF] Eluowind
Post by: yunfan on November 08, 2015, 02:53:52 am
Perfect job, can I add your SKYPE as a friend?If you can can you leave your SKYPE?
Title: Re: [SHOWOFF] Eluowind
Post by: Poisonleaf on November 08, 2015, 09:25:11 pm
Awesome area's mate.

Do you add most of your objects in-game or with noggit?
Title: Re: [SHOWOFF] Eluowind
Post by: Skarn on November 08, 2015, 10:19:30 pm
Guys, this thread is two or three years old, if not more. More over, Eluo is already inactive. Of course he adds objects with Noggit  :cry: