I'm trying to get each creature to give a set amount of Xp per kill instead of calculating the Xp based on levels.
I've already found out how to modify the amount of Xp for any kill. I changed it to 10,000 in the code, I ran it and it worked.
Plus I tested to see if It would reference the variable "Type" under the "Creature.h" which would then lead to my "creature_names" database on my server. I ran it and that also worked. Wolves were worth 1xp and Kobold Miners were worth 7xp.
The Part I am hung up on is when I add the new variable "Exp"
creature_names
-I add a new row, Datatype Int, Length 10, Unsigned, Default 0
Creature.h
-I add "uint32 Exp;"
Stats.cpp
-I change "Type" to "Exp" in "xp = (victimI->Exp)"
I don't know why it doesn't want to reference my new variable. All I can do is speculate, is there a different part of Arcemu's code that registers the variables for "CreatureInfo"?
I would greatly appreciate any help with my issue.

