Modcraft - The community dedicated to quality WoW modding!
Community => Showoff - what you are working on => Topic started by: BeaTzi on December 08, 2015, 12:22:54 pm
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It is not finished yet but almost, hope it looks good I think it ended up partially ok.
You can look at the pictures how the island ended up eventually , the bottom images is how island looks now.
http://imgur.com/a/KoHNd (http://imgur.com/a/KoHNd" onclick="window.open(this.href);return false;)
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Keep going !! :)
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It doesn't look bad at all for a beginner, I see that you have the idea how to make a terrain, it looks very good, but keep an eye for the textures, it's still the beginning, try to make the textures especially rock look more natural, by breaking that monotony of the texture, try lower opacity,painting dirt lines over the texture, and I would suggest to use a flatlinear tool to smooth the rock textures a bit, in WoW sharp terrain sometimes doesn't look that good.
Keep up the good work! :D
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Looks wonderful :) Better than anything I've done as of yet.
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Starting to look almost decent, nice.
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This remind my me my first project very, very, very much. Nostalgia hit me hard :D.
http://s21.postimg.org/n7dtoxn9j/a_les.jpg (http://s21.postimg.org/n7dtoxn9j/a_les.jpg" onclick="window.open(this.href);return false;)
Now about project of yours:
Try to make more pronounced cooperation of texturing and modelling. Modelling and texturing should always "make sense", never should look just like it is random and should always work together. It seems youa re well aware of this, you just need to get a little better at this. For now, a lot of parts of terrain look a little bit too "flat", without enough differences in shaping while having very big differences in texturation used. I have marked area where both your modelling and texturing of rocks is pretty good. The rest could look far better.
(http://s11.postimg.org/irm15shz7/tmp.jpg)
You definitely would make good use of blur tool (2nd tool, ctrl+click, often not used by beginners but very important to polish too edgy parts of terrain). You need to either make big sharp rocks, or smaller rounded ones, but small and sharp like those on the bottom-middle don't tend to work very well.
About grass, there definitely is quite a big room for improvement. Take a look at for instance Nagrand, how grass textures are painted there. You see, Blizzard uses often 2 differently dark grass textures and creates "hillies" with lighter tops and darker bottoms. The result looks quite fine and is actually pretty easy to make - just toy a little bit with texture opacity.
(http://wow.zamimg.com/uploads/screenshots/normal/429289.jpg)
That there is a room for improvement doesn't mean this is bad. It is actually a very good result for first project. Keep working, keep getting better and you will be able to make great maps soon enough :). I'm looking forward to see some new screens from you.
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Thanks to everyone for the comments, really appreciate it and thanks @Amaroth @Bardh for tips on what I can get better at! :D
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NP, I just came buck to to show you how sharp-edged terrain can look like:
(http://s23.postimg.org/3phxlinaz/Wo_WScrn_Shot_061815_013951.jpg)
More in this video (you probably won't understand a single word and I was also showing there how some things should NOT look like, but at least some more inspiration how landscape might look like):
https://www.youtube.com/watch?v=7PmhfUZU7gs
- Make sure you keep more height levels to make your map look interresting and to make players have to explore map to see what is there, instead of just observing huge flat area. Even a few rocks with trees can help to create such effects, even when you are not making mountain environment.