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Community => Showoff - what you are working on => Topic started by: Jasir on April 12, 2011, 04:46:26 pm

Title: My first land [unfinished]
Post by: Jasir on April 12, 2011, 04:46:26 pm
Hi there
I would like show you some screenshots from my work. It is my first land. Is completely without trees etc just ground. I hope you enjoy it. :)
 ...I add next pictures in time :)


[spoiler:vngev6gf][center:vngev6gf](http://img858.imageshack.us/img858/6978/61690443.png)

(http://img848.imageshack.us/img848/3881/35203088.png)

(http://img571.imageshack.us/img571/4267/81942234.png)[/center:vngev6gf][/spoiler:vngev6gf]
Title: Re: My first land [unfinished]
Post by: SirFranc on April 12, 2011, 06:34:24 pm
Brilliant! i am myself surprised to see such a level around!
You used Arathi Highlands alphamaps for the ground i guess, or Emerald Dream ones... ?
Title: Re: My first land [unfinished]
Post by: Jasir on April 12, 2011, 07:34:33 pm
Quote from: "SirFranc"
Brilliant! i am myself surprised to see such a level around!
You used Arathi Highlands alphamaps for the ground i guess, or Emerald Dream ones... ?

Thanks a lot! :)

I use Alterac dirt, rock base and two grass from elwyn. For better look I use black texture too. Unusual combination I know :D
But I'm not decided yet which trees I should use. Big choose.
Title: Re: My first land [unfinished]
Post by: [G]hositt on April 12, 2011, 07:53:49 pm
Quote from: "Jasir"
Quote from: "SirFranc"
Brilliant! i am myself surprised to see such a level around!
You used Arathi Highlands alphamaps for the ground i guess, or Emerald Dream ones... ?

Thanks a lot! :)

I use Alterac dirt, rock base and two grass from elwyn. For better look I use black texture too. Unusual combination I know :D
But I'm not decided yet which trees I should use. Big choose.


Alphamaps = pre-generated maps added to the ADT :)

And yeah it looks cool, even though I'm partially against alphamapping on this basis :) but yeah I love it, please continue XD
Title: Re: My first land [unfinished]
Post by: Jasir on April 12, 2011, 08:13:37 pm
Quote from: "[G
hositt"]


Alphamaps = pre-generated maps added to the ADT :)

And yeah it looks cool, even though I'm partially against alphamapping on this basis :) but yeah I love it, please continue XD

I didn't know what alphamaps means, thanks for explanation. I thought so he want know which textures I used :D
But I created it completely in noggit from flat ground. I did not use alphamaps.
Title: Re: My first land [unfinished]
Post by: Herbalism on April 12, 2011, 08:48:47 pm
It might just be me, but I'd like it more if there was some dirt under the grass, would make it feel more realistic. Other than that, GREAT job! :D
Title: Re: My first land [unfinished]
Post by: Eluo on April 12, 2011, 11:07:56 pm
Quote from: "[G
hositt"]
Alphamaps = pre-generated maps added to the ADT :)
No?
Alphamaps is a common word ,used in 3d environments.
They are working not with black &white in wow ,but with black and blue.
Each texture layer you are drawing with noggit creates a alphamap on every chunk of your adt up to 4 layers
So alphamap is just another word for texture if you want so. Has absolutely nothing to do with alphamap generation.

@topic
Nicely drawn textures, really love the detail :D
I can see that you draw them by hand...had to be not easy.
And i must say , congratulations i think. You are the first one to get good looking textures on your first attempts :D
No really, respect. You took time to look at blizzards stuff or do you already have worldbuilding knowledge , maybe in other games? Or are your a painter?

Im really intrested :D
And! Keep up the great work!
If your doodadplacing has as much dedication as the textures ... well then whew :D
Title: Re: My first land [unfinished]
Post by: Jack on April 12, 2011, 11:29:23 pm
I just realized what the hell you guys are talking about.
Alpha maps are something totally different than heightmaps.
What you mean is heightmaps.

Alphamaps are 2d information about the opacity of something. This is used in textures and has nothing to do with geometry.

Heightmaps are 2d graphics with informations about height implemented in the greyscale.
Title: Re: My first land [unfinished]
Post by: Jasir on April 12, 2011, 11:46:25 pm
Quote from: "Eluo"
Nicely drawn textures, really love the detail :D
I can see that you draw them by hand...had to be not easy.
And i must say , congratulations i think. You are the first one to get good looking textures on your first attempts :D
No really, respect. You took time to look at blizzards stuff or do you already have worldbuilding knowledge , maybe in other games? Or are your a painter?

Im really intrested :D
And! Keep up the great work!
If your doodadplacing has as much dedication as the textures ... well then whew :D

Thank you :)
It is really difficult if I want textures more sophisticated but I just have to do it properly! :D
Yea I checked Blizzard stuff, but sometimes I work in photoshop (rather photomontages :D ) and previously I did in editors for other games.
But I have little fear from my doodadplacing :D
Title: Re: My first land [unfinished]
Post by: [G]hositt on April 13, 2011, 06:43:06 pm
http://en.wikipedia.org/wiki/Alpha_mapping (http://en.wikipedia.org/wiki/Alpha_mapping" onclick="window.open(this.href);return false;)
Premature Phaggots
Anyway, cya
Title: Re: My first land [unfinished]
Post by: Jack on April 13, 2011, 06:56:15 pm
This being the second time you responded with unrational and offensive messages I will ban you from this community for 1 week, maybe that'll make you rethink about your behavior next time.

Anyway, to clarify things here a little:

http://en.wikipedia.org/wiki/Heightmap (http://en.wikipedia.org/wiki/Heightmap" onclick="window.open(this.href);return false;)

(http://imagr.eu/up/4da5d5169d6a91_alphamap.png)
(http://imagr.eu/up/4da5d584bce914_heightmap.png)

What you guys are talking about is actually a sort of heightmap, in case you're talking about the texture layers that can be exported and imported in worldbuilding.

We should get back to the topic now though.
Title: Re: My first land [unfinished]
Post by: SirFranc on April 14, 2011, 01:13:58 am
I would really like to know the painting technique used for this land, more i look at it and more it reminds me of arathi highlands/emerald dream textures...

Because i really want to do something like that...
Title: Re: My first land [unfinished]
Post by: Jasir on April 14, 2011, 02:22:10 pm
Quote from: "SirFranc"
I would really like to know the painting technique used for this land, more i look at it and more it reminds me of arathi highlands/emerald dream textures...

Because i really want to do something like that...

When I was on lecture in school, I made some screenshots for you, how I paint mountains.

It isn't everytime same procedure, but in principle is it like on schreenshots.

[spoiler:1wldpbzb][center:1wldpbzb]First. I made some hill...
(http://img339.imageshack.us/img339/8777/15495514.png)
next I paind places with stone texture, but with little permeation...
(http://img845.imageshack.us/img845/678/38239297.png)
I prepare some smaller hills...
(http://img689.imageshack.us/img689/434/63747932.png)
I use dirt with small radius to make stone places irregular and stone texture with no permeation to the center...
(http://img852.imageshack.us/img852/1508/94306757.png)
Last step is grass texture in small radius between stone places...
(http://img845.imageshack.us/img845/2991/13624004.png)
And this is the result...
(http://img820.imageshack.us/img820/7701/90614993.png)
A little exhaustive i know :)[/center:1wldpbzb][/spoiler:1wldpbzb]

I hope so it will be helpful :)
Title: Re: My first land [unfinished]
Post by: Jack on April 14, 2011, 05:16:34 pm
Oh, the last step is substractive working, nice one :)
really adds a lot to the look :)
Title: Re: My first land [unfinished]
Post by: Steff on April 14, 2011, 09:35:31 pm
And what about the graß vaiations?
You coud amke a tutorial from this stuff. Would be nice :)
Title: Re: My first land [unfinished]
Post by: SirFranc on April 15, 2011, 01:13:41 am
Never tought about using brushes to subtract! thanks a lot, this will do a great improvement!
Title: Re: My first land [unfinished]
Post by: Hypnotoad on April 15, 2011, 05:30:25 am
Quote from: "SirFranc"
Never tought about using brushes to subtract! thanks a lot, this will do a great improvement!

That's how I do it. xD
The alphamap on talliis usually looks messed uo that way, but it's not like it's important or even visible for that matter. xD
Title: Re: My first land [unfinished]
Post by: Jasir on April 15, 2011, 11:40:18 am
Quote from: "Steff"
And what about the graß vaiations?
You coud amke a tutorial from this stuff. Would be nice :)

When I'll have time I try to do some tutorial on grass, but I haven't the exact procedure. Just play with it.

Quote from: "Hypnotoad"
That's how I do it. xD
The alphamap on talliis usually looks messed uo that way, but it's not like it's important or even visible for that matter. xD
Yes alphamap in taliis look messed but Never mind :)
Title: Re: My first land [unfinished]
Post by: SirFranc on April 15, 2011, 11:43:37 am
Depends, they can be used efficiently if you know how, i'm going to look further into that topic, alpha map would spare you a lot of work (i suppose that this land took a load of time)
Title: Re: My first land [unfinished]
Post by: Jasir on April 15, 2011, 11:55:39 am
Quote from: "SirFranc"
Depends, they can be used efficiently if you know how, i'm going to look further into that topic, alpha map would spare you a lot of work (i suppose that this land took a load of time)

Unfortunately I don't know how they can  spare me a lot of work :D

Yes you have right, it takes some time. I can do it fast without details or slowly and properly :)
I prefer quality over quantity.
Title: Re: My first land [unfinished]
Post by: SirFranc on April 15, 2011, 12:13:14 pm
Quote from: "Jasir"
Quote from: "SirFranc"
Depends, they can be used efficiently if you know how, i'm going to look further into that topic, alpha map would spare you a lot of work (i suppose that this land took a load of time)

Unfortunately I don't know how they can  spare me a lot of work :D

Yes you have right, it takes some time. I can do it fast without details or slowly and properly :)
I prefer quality over quantity.
You can make a fixed layer of texture that is uniform all over the map, then export the alpha layer and edit in in photoshop (which has better tools, and you can make a sample edge and copy-paste it, or use filters, blendings etc... and make it really advanced) as png file, then you import in back and WOW! your textures are all done and detailed.
Title: Re: My first land [unfinished]
Post by: Jasir on April 15, 2011, 12:32:31 pm
Quote from: "SirFranc"
You can make a fixed layer of texture that is uniform all over the map, then export the alpha layer and edit in in photoshop (which has better tools, and you can make a sample edge and copy-paste it, or use filters, blendings etc... and make it really advanced) as png file, then you import in back and WOW! your textures are all done and detailed.

Hey that sounds good. I have to try it :)
And how can I know which textures I'm using now in photoshop??
Or is somewhere tutorial on it?
Title: Re: My first land [unfinished]
Post by: Steff on April 15, 2011, 01:07:13 pm
Start with a clear adt.
Paint layer 1 over all chunks.
Painter layer 2 over all chunks
etc.
Export layers with Taliis (i will implement this also into noggit)
Edit them and re import.
Title: Re: My first land [unfinished]
Post by: Jasir on April 15, 2011, 09:32:57 pm
Quote from: "Steff"
Start with a clear adt.
Paint layer 1 over all chunks.
Painter layer 2 over all chunks
etc.
Export layers with Taliis (i will implement this also into noggit)
Edit them and re import.

Thanks I tried it and really works.
But i'm not sure which way of texturing is better. Because you have to paint every layer separately and don't know how it will look in noggit.
And I think there will be problem with edges of adts. Because you paint only one.

Maybe I would rather prefer the texturing in noggit.
Title: Re: My first land [unfinished]
Post by: Steff on April 15, 2011, 11:13:22 pm
I think its good for creation fast a big area pretextured. But the ground should always get textured inside noggit. Its god for basic texturing.
BTW: Eluo was the first done this some time ago.
Title: Re: My first land [unfinished]
Post by: SirFranc on April 16, 2011, 01:22:56 am
Quote from: "Steff"
I think its good for creation fast a big area pretextured. But the ground should always get textured inside noggit. Its god for basic texturing.
BTW: Eluo was the first done this some time ago.
True, i used it a bit but i got tired soon, i have to pick it up anyway again sooner or later, can't handpaint everything always...
Title: Re: My first land [unfinished]
Post by: Jasir on May 12, 2011, 03:46:55 pm
Hi I would like to show you next two images from my land.
I tryed to spawn some doodads trees, bushes etc.
I decide to use mulgore trees. First I wanted to use alterac but I thing so this looks better.

Finaly I made concept. It will be Wolfridge Mountains. Thre are one tauren willage, one small destroyed human willage and humman keep and many interesting places. I have a lots of ideas :) But time is my enemy :D

http://img850.imageshack.us/img850/4931/wolfridgemountains.jpg

I just love this look from cave  :P

http://img62.imageshack.us/img62/3749/wolfridgemountains2.jpg

and there is little from next part of land.. unfinished...
http://img696.imageshack.us/img696/6418/wolfridgemountains3.jpg
Title: Re: My first land [unfinished]
Post by: Steff on May 14, 2011, 01:39:50 am
Very nice. Hope te take a look on this ingame soon :)
Title: Re: My first land [unfinished]
Post by: Sina on May 27, 2011, 08:04:33 pm
Like your stile :) reminds me to RIFT, but not that unfriendly like there :)