Looks like a nice start buddy, you will need to add some more texture and details to the ground so it does not look flat, look around nagrand for land features you like and think would fit properly in the place you are reconstructing.I personally don't like anything demon related blizz does, they are dirty and ruin the regions for me.Other thing you could do is to paint the lakes and river beds to define the margins, grass usually does not grow underwater (lazy blizzard does use grass underwater sometimes however)Other important thing is that blizz map chunks can only hold 4 textures at the time, if you painted grass over the black burned texture, that texture will still be there and you will not be able to put other ones that are more fitting to your current proyect.You can replace the totallity of a texture in and ADT with noggit's texture swapper. i don't know if you can swap textures in an individual chunk, like it used to be possible with ooooolder versions though.In some cases however you could / should / must use the option of strip a chunk of all their textures and leave it blank, then you paint with a base texture, wich would fill the chunk. and then you will need to paint again all the features you need, but you will be able to use 4 textures you like.Good luckMonoman.
I used the switch texture method here to be able to work with the mountain edges better.(Select paint tool -> Ctrl-left an area -> Texture swapping -> Click the texture you want to swap, click select destination -> find the texture you want, Shift click on the area.)
Quote I used the switch texture method here to be able to work with the mountain edges better.(Select paint tool -> Ctrl-left an area -> Texture swapping -> Click the texture you want to swap, click select destination -> find the texture you want, Shift click on the area.) Nice, i'll try thatabout the water tool wich one are you talking about?all waterimport/export water orthe built in water tool of noggit? wich i don'y know anything about n_n'
actually you could use the import/export water toolyou take an adt (without modifications that has water on it, if it don't have water it wont work!) and drop it in the exportMh2o Aplication, it will gave you a file called as your adt but with the mh2o extensionthen using the command prompt you could load this "water file" on top a modified Adt to restore the water of the original map to your new map.the command should be something like this :E:ToolsimportMh2o.exe E:Toolskalimdor_00_00.adt E:Toolskalimdor_00_00.mh2oand it will gave you a new Adt file called kalimdor_00_00.adt_newyou then just change the name and put it on the map folder or patch.https://www.mediafire.com/?5sfcsxxv1sv64vy here is the tool :3 have fun
I've just starting with noggit a few days ago so i started with something simple.
New Noggit is also able to add water chunk by chunk with different height.
Quote from: "Skarn"New Noggit is also able to add water chunk by chunk with different height.U sure? because when I try to add another "pool" close to my current one I can't seem to get them in difference hights.And i'm using noggit 3.0.15
o Water chunk-by-chunk editor - when you are in the water editing mode you can add water with Shift + Lmouse and remove it with Ctrl + Lmouse. To select some chunks you need you can press Alt + Lmouse, and Alt + Ctrl + Lmouse to deselect them. It is possible to change the height of the selected chunks, fill the selection with water. If nothing is selected, you will move the water on the entire ADT. There is also a water crop function that removes all the useless water under the terrain, so that fishing can work properly on your custom maps now. By the way, Noggit crops the water absoultely identically to the way Blizzard does it, so it's a blizzlike feature for sure.