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The Forsaken Village of Brimstone
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Topic: The Forsaken Village of Brimstone (Read 2388 times)
Bardh
Contributors
Wiki Incarnate
Posts: 130
The Forsaken Village of Brimstone
«
on:
September 08, 2016, 07:45:48 pm »
Hey all, this is another zone about the Haradon Project.
Brimstone three decades ago was a poor village where trade didn't exist because of it's location, it was hidden inside a valley, away from the trade routes and the sight of travellers. But with the discover of precious minerals found in the zones around the village and opening of the copper mine, according to the kingdom's laws the villagers got their profit thus greatly increasing the prosperity of the village.Even though it was in a location far away from the conflicts in the west and bordering the Swamps the signs of corruption were clear,the crops failed totally that year, a change in weather and air was making villagers feel more and more uncomfortable,thus they too joined the exodus to the Deadlands(The Swamps) together with the rest of the folk.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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You can also check project
Haradon
here:
http://www.model-changing.net/blogs/blog/41-haradon/
Amaroth
Contributors
Creator of Worlds
Posts: 1219
Re: The Forsaken Village of Brimstone
«
Reply #1 on:
September 08, 2016, 09:13:35 pm »
I was going through all those screens and was like "yum, yum, yum, yum, yum...". Tasty.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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English YT tutorial channel. Check it out if you preffer videos over walls of text.:
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Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
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fearless_wind
Contributors
Creator of Worlds
Posts: 349
Re: The Forsaken Village of Brimstone
«
Reply #2 on:
September 08, 2016, 10:26:14 pm »
How did you make the grass so dense?
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Amaroth
Contributors
Creator of Worlds
Posts: 1219
Re: The Forsaken Village of Brimstone
«
Reply #3 on:
September 08, 2016, 10:50:55 pm »
I suppose its only a matter of choosing (or creating
) ground effect doodads. I did the same on my projects when I wanted dense grass.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng
Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
jantoms@seznam.cz
Uthil
Registred Member
Model Change Addict
Posts: 283
Re: The Forsaken Village of Brimstone
«
Reply #4 on:
September 09, 2016, 06:30:41 am »
Another piece of work that rocks. once more amazed, once more great piece of work.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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schlumpf
Administrator
Creator of Worlds
Posts: 2967
Re: The Forsaken Village of Brimstone
«
Reply #5 on:
September 09, 2016, 09:59:01 am »
I like.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
»
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Bardh
Contributors
Wiki Incarnate
Posts: 130
Re: The Forsaken Village of Brimstone
«
Reply #6 on:
September 09, 2016, 07:46:48 pm »
Thanks for the supportive comments, they really motivate me! About the grass density except for what Amaroth said you should add more texture(higher opacity), I also use a command: /console groundeffectdensity 256, which increases the groundefffect density beyond blizzard normal settings.
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
You can also check project
Haradon
here:
http://www.model-changing.net/blogs/blog/41-haradon/
Krack3n
Registred Member
BLP Convertor
Posts: 11
Re: The Forsaken Village of Brimstone
«
Reply #7 on:
September 10, 2016, 07:50:52 pm »
Absolutely amazing.
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Last Edit: January 01, 1970, 01:00:00 am by Admin
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Bardh
Contributors
Wiki Incarnate
Posts: 130
Re: The Forsaken Village of Brimstone
«
Reply #8 on:
September 11, 2016, 12:15:39 pm »
Thanks for the support!
«
Last Edit: January 01, 1970, 01:00:00 am by Admin
»
Logged
You can also check project
Haradon
here:
http://www.model-changing.net/blogs/blog/41-haradon/
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The Forsaken Village of Brimstone