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Author Topic: [BUG] Strange smoke in my map  (Read 813 times)

Petisoo

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[BUG] Strange smoke in my map
« on: February 14, 2015, 10:33:37 pm »
Well,

the title says everything:

[attachment=1:3jwp40d2]image1.jpg[/attachment:3jwp40d2]
[attachment=0:3jwp40d2]image2.jpg[/attachment:3jwp40d2]
how do i delete this weird smoke?

EDIT: After looking in the log, i've found this:
16:22:56: Loading model: WorldGenericPassivedoodadsParticleemittersHousesmoke.M2

But, how do I delete that? And... that's the smoke?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [BUG] Strange smoke in my map
« Reply #1 on: February 14, 2015, 10:45:03 pm »
You could try fileinfo+loadinfo, or replacing that model you found by some visible one (just add another file you know how it looks with that filename) and then removing that thing.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Petisoo

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Re: [BUG] Strange smoke in my map
« Reply #2 on: February 14, 2015, 10:47:27 pm »
Quote from: "schlumpf"
You could try fileinfo+loadinfo, or replacing that model you found by some visible one (just add another file you know how it looks with that filename) and then removing that thing.

Sorry, but i don't understand... How can i replace the model?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: [BUG] Strange smoke in my map
« Reply #3 on: February 14, 2015, 10:55:08 pm »
You take any model you know, rename it to how the smoke is named, create an mpq, put it in there, run noggit again, it should appear as the model you know, you can delete it, you can remove that mpq.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Petisoo

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Re: [BUG] Strange smoke in my map
« Reply #4 on: February 14, 2015, 11:08:26 pm »
Isn't working, but thank you.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »