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Wrath of the Lich King Modding => Getting started the WoTtLK tutorial => Topic started by: Steff on October 30, 2012, 06:23:46 am

Title: 02 - Setup the Tutorial Material
Post by: Steff on October 30, 2012, 06:23:46 am

Get and Extract the Tutorial Pack



I have created a package where all stuff is included to get your environment up.
The installation will take some time but it will save you much time later and prevent many problems like corrupted WoW files or that you use the wrong files to mod.

http://www.file-upload.net/download-8969417/WoWModding.zip.html (http://www.file-upload.net/download-8969417/WoWModding.zip.html)

Filesize: 45MB

So please first download the ZIP archive and extract it on the root layer of one of your harddrives.
Do not put it onto your desktop or in some other folder. It MUST be directy located on a drive top layer.

C:WoWModding
D:WoWModding
E:WoWModding
F:WoWModding 

What ever :)

This drive should have:


I will use F for my paths in the rest of the tutorial. So you just have to swap it with the letter you have chosen.
Now you have a folder called WoWModding on your drive like the one you see in this image.

(http://modcraft.io/tutorial_images/ModcraftPatchFolders.jpg)

Folder Description




Now a list of all the stuff inside Tools


Setup Your Modding Environment



After you have extracted the files you have to do the following steps to get everything working

>> Open up the following folder

F:WoWModdingToolsDriveLetter

>> Open the subfolder fitting to your drive letter you have extracted the pack to.
>> Copy the containing tools folder and past it into the following path and overwrite existing files.

F:WoWModding

This will copy the config files of some applications that are configured to your driveletter to the right folders.

>> Copy the content of a clean WoW 335a game client folder into the both client folders. The files should be located directly in these both folders. Don't just move a wow folder inside there. It will not work.

F:WoWModdingClient335aNoggit
F:WoWModdingClient335aTest

Quote
Why 2 client folders that waste my drive space? The problem is that 2 apps that access the same WoW game folder can destroy the game data in it. So if you want to have 2 applications opened at the same time, you need 2 clients. The Client335aNoggit is configured as the source of noggit. The Client335aTest is configured for the ModelWiever and you can test your own custom patches in this client.

>> Now open up the following apps to see if everything is working

F:WoWModdingToolsNoggitSDLnoggit.exe
F:WoWModdingToolsWoWModelViewer7wowmodelview.exe

(http://modcraft.io/tutorial_images/NoggitModelviewer.jpg)

If the applications just close again after start, you perhaps have the "read only" option set on folders or the folder rights are set wrong.
This often happens if you copy a wow over from another harddrive or downloaded it from the internet.

- Rightclick on the Client335aNoggit folder
- Deselect the read only checkbox and hit ok

- Rightclick on the same folder
- Select properties
- Select the security tab on top
- Select the extended rights button on the bottom right
- Check the option that tells you to bequeath all rights to all subfolders and files

Repeat this with the Client335aTest folder if needed.

Extracting the MPQ's



Quote
It is possible that more than one version of a file exists in the WoW MPQs. They can also have different versions. So if you use the wrong file in your patch, it will force wow to crash on startup.

To avoid this we will extract all MPQs in the order of the following list into the ClientFiles and overwrite existing files.

All MPQs to extract into ClientFiles:

From the WoW/data folder

From your localization folder (data/enUS for US clients or deDE, enGB or frFR are other locals)

>> So open up MPQEdit 3.2 from the tools folder.
>> MENU > File > Open MPQ
>> Select the first file from the list below and open it up. Its common.MPQ in the wow/data folder. Just take the MPQs from Client335aTest.

(http://modcraft.io/tutorial_images/MPQEditorcomon.jpg)

>> In the left tree view of the MPQ folder structure select the top item like in the image above named also common.MPQ.
>> MENU > Operations > Extract
>> Set all options in the following window like you see in this image.

The path should point to the following directory.

F:WoWModdingClientFiles

(http://modcraft.io/tutorial_images/Extraction_options.jpg)

The MPQEditor will now extract all files included into this folder.

>>  If it asks to overwrite then click yes to all.

>> Repeat these actions with all MPQs from the list above.

Now you always have the right file and you can also search with your OS search function for the filename.

You also should install the tool BLPShellExtention  from the tools folder. It will add a preview function to the windows explorer. This way you will find textures and images faster. It looks like this.

(http://modcraft.io/tutorial_images/ExplorerExtention.jpg)


Some Words On DBC Editing



DBC's are data files including information for the client or the server in data form. You can think about them like excel tables. Every DBC is a big list of information like how the ground is named you are standing on, what weather set is located in the area you are or what spell´s exist.

Quote
In many cases you also have to copy your DBC's to the server you are using. Many times the server takes the information it gets from the client and compares them with the values in it's DBC's. So if for example a spell is different in the client and in the server DBC, it will just not work.

We will have to edit DBC's during many tasks of modding. Perhaps just have a look at them to get a feeling and an overview of what they are.

>> Open the MyDBCEditor from

F:WoWModdingToolsMyDbcEditorMyDbcEditor.exe

>> MENU > File > Open
>> Navigate to

F:WoWModdingClientFilesDBFilesClient

>> Open the file map.dbc.

Here you see the list of all maps you have in wow.

A good place to get an overview what all of these DBC's do and what most of the values are is the WoWDev wiki.

http://www.pxr.dk/wowdev/wiki/index.php?title=Category:DBC_WotLK (http://www.pxr.dk/wowdev/wiki/index.php?title=Category:DBC_WotLK)


So now everything is ready for use. Now we will setup a testserver in the next chapter.
Or skip this if you still have one and start with the first build.

This guide has been completely proof-read and corrected in grammar by Mountainlion. Feel free to message him.

03 - Setup local Trinity testserver (http://modcraft.io/viewtopic.php?f=78&t=3438)
04 - Your first island in Noggit (http://modcraft.io/viewtopic.php?f=79&t=3570)
Title: Re: 02 - Setup the tutorial material
Post by: nisshomaru on May 02, 2013, 06:13:10 pm
MAn when I open noggit It auto closes! and when I open model viewer it says "---------------------------
Version Mismatch
---------------------------
Fatal Error: WoW Model Viewer does not support your version of WoW.
Please update your World of Warcraft client!
---------------------------
OK  
---------------------------
Title: Re: 02 - Setup the tutorial material
Post by: Gabonza on June 01, 2013, 10:51:49 am
These are some really good tutorials! Thank you for making them, they are really helpful! :D
Title: Re: 02 - Setup the tutorial material
Post by: Steff on June 01, 2013, 01:30:33 pm
Quote from: "nisshomaru"
MAn when I open noggit It auto closes! and when I open model viewer it says "---------------------------
Version Mismatch
---------------------------
Fatal Error: WoW Model Viewer does not support your version of WoW.
Please update your World of Warcraft client!
---------------------------
OK  
---------------------------

I think you have. Forgotten or done the drivefolder part wrong.  Read it again.  This set the noggit and modelviewer settings.
Title: Re: 02 - Setup the tutorial material
Post by: drake135 on June 04, 2013, 08:41:08 am
i cant get the noggit to work it just auto closes. i follow the directions and did the drive switch but still auto closes. what else do i need to do?
Title: Re: 02 - Setup the tutorial material
Post by: Steff on June 04, 2013, 01:14:04 pm
All that is written in the tut.

1. Copy the wow folder content to Client335aNoggit (without any custom patches!!)
2. Copy the tools folder to get correct config file

Then noggit should work

Modelviewer need also the client335aTest filled with client data.
Title: Re: 02 - Setup the tutorial material
Post by: kurasawa on June 18, 2013, 04:58:32 pm
Same problem as drake135. I followed the tutorial, installed all stuff in E:WoWModding with the complete wow client in version 335a in both Client335aNoggit and Client335aTest folders, but noggit closes as soon as it starts.

Log file attached (my system is windows 8)

Kura
Title: Re: 02 - Setup the tutorial material
Post by: kurasawa on June 18, 2013, 09:00:03 pm
Absolutly.  In fact Paths printed in log.txt are matching my installation except for the strange mix of MS-DOS () and unix (/) style separators (Data/common.MPQ vs E:WoWModdingClient335aNoggitData). Don't know if it is the problem.

log.txt extract :
 (MPQ.cpp:42): [Error] Error opening archive: E:WoWModdingClient335aNoggitData/common.MPQ

For example, the path to common.mpq on my installation is E:WoWModdingClient335aNoggitDatacommon.MPQ

Kura
Title: Re: 02 - Setup the tutorial material
Post by: Steff on June 18, 2013, 09:56:24 pm
Add me on Skype so we can start a teamviewer session.
Title: Re: 02 - Setup the tutorial material
Post by: kurasawa on June 19, 2013, 03:46:47 pm
Problem solved !!

The problem was coming from a prepack client 3.3.5a distribution that I dowloaded from the net.  Although it was working with my local installation of Trinity Core, nuggit was refusing to open the mpq files.

This time I started with the official lich king client in version 3.0 that I patched to 3.3.5a with the offiicial patches.

And it solved the problem.

Thanks Steff for your quick answers.

Kura
Title: Re: 02 - Setup the tutorial material
Post by: Jøk3r on June 20, 2013, 12:14:47 am
I assume your problem was missing or wrong rights for your wow folder. It often happens when a client is downloaded from the internet.
Title: Re: 02 - Setup the tutorial material
Post by: jd221331 on August 03, 2013, 12:39:13 pm
I have continuously tried and tried again to get this working. But nothing i do seems to work, at all. Anyone mind giving me a hand? I've probably missed a step... or two.
Title: Re: 02 - Setup the tutorial material
Post by: Steff on August 03, 2013, 03:45:46 pm
Add me on skype. So we can have a teamviewer session later.
Title: Re: 02 - Setup the tutorial material
Post by: Pikkuhevari on October 20, 2013, 09:17:41 am
This is cataclysm version modelwiever? and i have 3.3.5a client that why it not work ;S so i dowload older version?
Title: Re: 02 - Setup the tutorial material
Post by: Steff on October 20, 2013, 11:39:55 am
No,  if you setup clean it works.
A docent of other users proved it.
 Read again and if you dont find the problem add me on skype.
Title: Re: 02 - Setup the tutorial material
Post by: Jermanfu on January 22, 2014, 11:51:19 pm
Hey guys, I downloaded the tools and am trying to get setup with modding.  I'm having the same problem a lot of people are having.  When I start Noggit, it opens and then closes immediately.  I "think" I've tried to follow the steps listed by Steff in part 2.  Here's what I have so far:

1) I've gone into D:WoWModdingToolsDriveLetter (I have everything installed on my D: drive), opened the D folder, copied the containing Tools folder and pasted it into
D:WoWModding (overwriting when prompted)

2) I copied the client files from my WoW folder (3.3.5a, Not the whole folder, just the containing WoW files) into:
D:WoWModdingClient335aNoggit and
D:WoWModdingClient335aTest

3) here is the contents of my noggit.conf file (which is found in D:WoWModdingToolsNoggitSDL)

Code: [Select]
#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
Path = D:WoWModdingClient335aNoggit

#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = D:WoWModdingProjectsTutorialProjectpatch

#Set this to the file where you will import models from (the model viewer log for example :) )
ImportFile  = D:WoWModdingToolsWoWModelViewer7userSettingslog.txt

#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=2048

Again, I THINK I have the files setup correctly, but Noggit just closes on start up.

A couple of things I'm thinking:

1) I also have a retailed version of WoW installed on my pc (is it messing me up because my registry is stating my WoW files are elsewhere?).  Keep in mind, during this whole process I am not touching the retail WoW folder at all.

2) I am using a no install version of 3.3.5a WoW client as my wow files to copy.  Is this causing me a problem because it's not an actual install?

3) my noggit.conf could be in the wrong place or it's configured wrong (again I think I have that setup right, but let me know if the above info is wrong!)

Any help would be greatly appreciated.
Title: Re: 02 - Setup the tutorial material
Post by: Steff on January 23, 2014, 12:24:21 am
Great post !

One of the less who spend some time in this :)

Please add the missing logfile on pastbin.
Title: Re: 02 - Setup the tutorial material
Post by: Jermanfu on January 23, 2014, 12:46:54 am
Quote from: "Steff"
Great post !

One of the less who spend some time in this :)

Please add the missing logfile on pastbin.

Thanks a bunch for your response.  You guys seem quick to help around here.  

hmm it's not letting me post links to pastebin (saying I don't have permission)  So I'll post it below:

Code: [Select]
20 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
338 - (Video.cpp:204): [Debug] GL: Version: 4.4.0
338 - (Video.cpp:205): [Debug] GL: Vendor: NVIDIA Corporation
338 - (Video.cpp:206): [Debug] GL: Renderer: GeForce GTX 680/PCIe/SSE2
342 - (Noggit.cpp:87): Using config file.
342 - (Noggit.cpp:257): Game path: D:WoWModdingClient335aNoggit
342 - (Noggit.cpp:261): Project path: D:WoWModdingProjectsTutorialProjectpatch
342 - (Noggit.cpp:302): Locale: enUS
342 - (MPQ.cpp:42): [Error] Error opening archive: D:WoWModdingClient335aNoggitData/common.MPQ
342 - (MPQ.cpp:42): [Error] Error opening archive: D:WoWModdingClient335aNoggitData/common-2.MPQ
343 - (MPQ.cpp:42): [Error] Error opening archive: D:WoWModdingClient335aNoggitData/expansion.MPQ
343 - (MPQ.cpp:42): [Error] Error opening archive: D:WoWModdingClient335aNoggitData/lichking.MPQ
343 - (MPQ.cpp:42): [Error] Error opening archive: D:WoWModdingClient335aNoggitData/patch.MPQ
343 - (MPQ.cpp:42): [Error] Error opening archive: D:WoWModdingClient335aNoggitData/patch-2.MPQ
343 - (MPQ.cpp:42): [Error] Error opening archive: D:WoWModdingClient335aNoggitData/patch-3.MPQ
343 - (MPQ.cpp:42): [Error] Error opening archive: D:WoWModdingClient335aNoggitData/enUS/locale-enUS.MPQ
343 - (MPQ.cpp:42): [Error] Error opening archive: D:WoWModdingClient335aNoggitData/enUS/expansion-locale-enUS.MPQ
343 - (MPQ.cpp:42): [Error] Error opening archive: D:WoWModdingClient335aNoggitData/enUS/lichking-locale-enUS.MPQ
343 - (MPQ.cpp:42): [Error] Error opening archive: D:WoWModdingClient335aNoggitData/enUS/patch-enUS.MPQ
343 - (MPQ.cpp:42): [Error] Error opening archive: D:WoWModdingClient335aNoggitData/enUS/patch-enUS-2.MPQ
343 - (MPQ.cpp:42): [Error] Error opening archive: D:WoWModdingClient335aNoggitData/enUS/patch-enUS-3.MPQ
345 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
346 - (DBCFile.cpp:22): [Debug] Opening DBC "DBFilesClientMap.dbc"
346 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLoadingScreens.dbc" could not be opened. This application may crash soon as the file is most likely needed.
346 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLight.dbc" could not be opened. This application may crash soon as the file is most likely needed.
346 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightParams.dbc" could not be opened. This application may crash soon as the file is most likely needed.
346 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightSkybox.dbc" could not be opened. This application may crash soon as the file is most likely needed.
346 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightIntBand.dbc" could not be opened. This application may crash soon as the file is most likely needed.
346 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLightFloatBand.dbc" could not be opened. This application may crash soon as the file is most likely needed.
346 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientGroundEffectDoodad.dbc" could not be opened. This application may crash soon as the file is most likely needed.
346 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientGroundEffectTexture.dbc" could not be opened. This application may crash soon as the file is most likely needed.
347 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLiquidType.dbc" could not be opened. This application may crash soon as the file is most likely needed.
347 - (FreeType.cpp:133): [Error] FT_New_Face failed (there is probably a problem with your font file)
347 - (errorHandling.h:64): [Error] There was an exception of type "SIGABRT"
"Abnormal termination, such as instigated by the abort function. (Abort.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

348 - (StackWalker.cpp:1133): [Error] OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
413 - (StackWalker.cpp:1133): [Error] 01216D3C (noggit): (filename not available): (function-name not available)
413 - (StackWalker.cpp:1133): [Error] 011E8F67 (noggit): (filename not available): (function-name not available)
413 - (StackWalker.cpp:1133): [Error] 7083B4EE (MSVCR100): (filename not available): raise
413 - (StackWalker.cpp:1133): [Error] 7083D6E5 (MSVCR100): (filename not available): abort
413 - (StackWalker.cpp:1133): [Error] 01247740 (noggit): (filename not available): (function-name not available)
413 - (StackWalker.cpp:1133): [Error] 7642FFFB (kernel32): (filename not available): GetProfileStringW
413 - (StackWalker.cpp:1133): [Error] 773074FF (ntdll): (filename not available): RtlKnownExceptionFilter
413 - (StackWalker.cpp:1133): [Error] 772C9F45 (ntdll): (filename not available): RtlInitializeExceptionChain

I see from the errors that I obviously did something wrong lol.  Was I supposed to get the MPQ files setup before I start the program?  I was trying to follow the guide in order as best as I could.  But of course, Operator error strikes again (me being the operator lol).  

So lay it on me!  Where did I screw up? :)
Title: Re: 02 - Setup the tutorial material
Post by: Steff on January 23, 2014, 01:58:28 am
Two possible reasons.

1. The wow folder is read only set.
2. You user has not full ntfs rights for all files

Inthink itnis second.  Take over ownership in settings tab. And then oberwrite the folder security that your user has full access to the files.

If you don't get it to work we will have a teamviewer session next days.
Title: Re: 02 - Setup the tutorial material
Post by: Jermanfu on January 23, 2014, 04:18:51 am
Thanks so much!   That would make sense.  I'm at work right now, but when I
Get home in the morning I'll check it out and post here with my results.
Title: Re: 02 - Setup the tutorial material
Post by: Jermanfu on January 23, 2014, 09:41:25 pm
Quote from: "Steff"
Two possible reasons.

1. The wow folder is read only set.
2. You user has not full ntfs rights for all files

Inthink itnis second.  Take over ownership in settings tab. And then oberwrite the folder security that your user has full access to the files.

If you don't get it to work we will have a teamviewer session next days.

This took care of the problem.  Thanks a bunch for your help, Seff!
Title: Re: 02 - Setup the tutorial material
Post by: Steff on January 24, 2014, 03:28:10 am
No problem. Happy modding :)
Title: Re: 02 - Setup the tutorial material
Post by: Embershade on April 16, 2014, 06:04:10 am
Hello!
I seemed to be having the same issues as Jermanfu. I followed the troubleshooting you took him through, and Noggit still crashes upon startup. What do you recommend I do?
Title: Re: 02 - Setup the tutorial material
Post by: tehrob on May 06, 2014, 09:43:48 am
Quote from: "Embershade"
Hello!
I seemed to be having the same issues as Jermanfu. I followed the troubleshooting you took him through, and Noggit still crashes upon startup. What do you recommend I do?


Posting your Crash Log would help us finding a Solution for it.
Title: Re: 02 - Setup the tutorial material
Post by: Steff on May 06, 2014, 12:45:08 pm
1. Read the How to post thread in noggit board
2. Open a post there with needed informations.
Title: Re: 02 - Setup the tutorial material
Post by: weard3 on May 21, 2014, 09:53:46 pm
When I open WoW MV I get Version Mismatch error and Noggit closes up on start also I made sure I put the Drive letter tool folder in the correct place multiple times can someone help me? Also I want to add that the Config file for WoW MV resets the Path=E :\ to Path=C :\ everytime.
Title: Re: 02 - Setup the tutorial material
Post by: Steff on May 27, 2014, 07:14:09 am
And what did you exactly with the tools folder?
Title: Re: 02 - Setup the tutorial material
Post by: weard3 on May 27, 2014, 08:40:54 pm
I replaced the Tools Folder in WoW Modding for the Tools folder inside the drive letter folder
Title: Re: 02 - Setup the tutorial material
Post by: Steff on May 28, 2014, 06:06:41 pm
Noggit logfile and config file
Title: Re: 02 - Setup the tutorial material
Post by: Steff on May 28, 2014, 11:29:31 pm
Update the pack with myDBCEditor definitions.
Title: Re: 02 - Setup the tutorial material
Post by: weard3 on May 30, 2014, 10:54:13 pm
It just started working for no reason XD. This happened once with and old WoW I never thought it would happen again.

Thank you very much for the help but as you can see it's solved
Title: Re: 02 - Setup the tutorial material
Post by: theodren on August 10, 2014, 02:54:05 pm
I still have a problem. Noggit crashes instantly when i open it. In the log, it was written that the software could not open the mpq archives. So i ve tried a lot of things to solve the problem, and now noggit doesn't find at all the local directory while i ve set the path correctly. My noogit.conf :

#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
Path = C:WoWModdingClient335aNoggit

#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = C:WoWModdingProjectsProject1

#Set this to the file where you will import models from (the model viewer log for example :) )
ImportFile  = C:WoWModdingToolsWoWModelViewer7userSettingslog.txt

#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=2048

I ve checked the path many times. Noggit SDL is in a folder in the local directory of wow. Now here is my log :

2 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
1088 - (Video.cpp:204): [Debug] GL: Version: 4.2.12217 Compatibility Profile Context 12.104.0.0
1088 - (Video.cpp:205): [Debug] GL: Vendor: ATI Technologies Inc.
1088 - (Video.cpp:206): [Debug] GL: Renderer: ATI Radeon HD 5450
1089 - (Noggit.cpp:257): Game path: C:WoWModdingClient335aNoggit
1089 - (Noggit.cpp:261): Project path: C:WoWModdingClient335aNoggit
1090 - (Noggit.cpp:308): [Error] Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".

I have all the rights and i launch it as administrator in windows service pack 2. I m under windows vista. I ve heard that a lot of people have the same problem on the web. Before, noggit just could not open the mpq archives, but know it doesn 't find at all the wow folder, that is really weird !

If you have an idea of my problem... i m desesperated to find a solution of my own.
Title: Re: 02 - Setup the tutorial material
Post by: Steff on August 11, 2014, 06:00:16 am
Noggit is a folder in the local Directory of wow?
You run in admin mode?

Why?

Check read only property of the 2 wow folders.
Title: Re: 02 - Setup the tutorial material
Post by: theodren on August 11, 2014, 09:40:54 am
also, there is no icon on the .exe while i ve seen one on other config.
i ve checked my properties but my log still say this

17 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
1324 - (Video.cpp:204): [Debug] GL: Version: 4.2.12217 Compatibility Profile Context 12.104.0.0
1324 - (Video.cpp:205): [Debug] GL: Vendor: ATI Technologies Inc.
1324 - (Video.cpp:206): [Debug] GL: Renderer: ATI Radeon HD 5450
1325 - (Noggit.cpp:87): Using config file.
1325 - (Noggit.cpp:257): Game path: C:WoWModdingClient335aNoggit
1325 - (Noggit.cpp:261): Project path: C:WoWModdingProjectsProject1
1333 - (Noggit.cpp:302): Locale: enGB
1334 - (MPQ.cpp:42): [Error] Error opening archive: C:WoWModdingClient335aNoggitData/common.MPQ
1334 - (MPQ.cpp:42): [Error] Error opening archive: C:WoWModdingClient335aNoggitData/common-2.MPQ
1334 - (MPQ.cpp:42): [Error] Error opening archive: C:WoWModdingClient335aNoggitData/expansion.MPQ
1335 - (MPQ.cpp:89): [Debug] Completed listfile loading.
1335 - (MPQ.cpp:89): [Debug] Completed listfile loading.
1335 - (MPQ.cpp:42): [Error] Error opening archive: C:WoWModdingClient335aNoggitData/lichking.MPQ
1335 - (MPQ.cpp:42): [Error] Error opening archive: C:WoWModdingClient335aNoggitData/patch.MPQ
1336 - (MPQ.cpp:42): [Error] Error opening archive: C:WoWModdingClient335aNoggitData/patch-2.MPQ
1336 - (MPQ.cpp:42): [Error] Error opening archive: C:WoWModdingClient335aNoggitData/patch-3.MPQ
1338 - (MPQ.cpp:42): [Error] Error opening archive: C:WoWModdingClient335aNoggitData/enGB/locale-enGB.MPQ
1345 - (MPQ.cpp:89): [Debug] Completed listfile loading.
1346 - (MPQ.cpp:42): [Error] Error opening archive: C:WoWModdingClient335aNoggitData/enGB/expansion-locale-enGB.MPQ
1347 - (MPQ.cpp:42): [Error] Error opening archive: C:WoWModdingClient335aNoggitData/enGB/lichking-locale-enGB.MPQ
1347 - (MPQ.cpp:42): [Error] Error opening archive: C:WoWModdingClient335aNoggitData/enGB/patch-enGB.MPQ
1347 - (MPQ.cpp:42): [Error] Error opening archive: C:WoWModdingClient335aNoggitData/enGB/patch-enGB-2.MPQ
1348 - (MPQ.cpp:42): [Error] Error opening archive: C:WoWModdingClient335aNoggitData/enGB/patch-enGB-3.MPQ
1350 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientAreaTable.dbc" could not be opened. This application may crash soon as the file is most likely needed.
1350 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientMap.dbc" could not be opened. This application may crash soon as the file is most likely needed.
1350 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLoadingScreens.dbc" could not be opened. This application may crash soon as the file is most likely needed.
1351 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLight.dbc" could not be opened. This application

 ... ect i m not gonna paste all the log because there is a long list of archives that could not be opened

This application may crash soon as the file is most likely needed.
1351 - (DBCFile.cpp:19): [Error] The DBC file "DBFilesClientLiquidType.dbc" could not be opened. This application may crash soon as the file is most likely needed.
1355 - (MPQ.cpp:89): [Debug] Completed listfile loading.
1388 - (FreeType.cpp:133): [Error] FT_New_Face failed (there is probably a problem with your font file)
1388 - (errorHandling.h:64): [Error] There was an exception of type "SIGABRT"
"Abnormal termination, such as instigated by the abort function. (Abort.)".
Please excuse the inconvenience. You may want to report this error including the log to the developers.

1395 - (StackWalker.cpp:1133): [Error] OS-Version: 5.1.2600 (Service Pack 2) 0x300-0x1
1721 - (StackWalker.cpp:1133): [Error] 01006D3C (noggit): (filename not available): (function-name not available)
1721 - (StackWalker.cpp:1133): [Error] 00FD8F67 (noggit): (filename not available): (function-name not available)
1721 - (StackWalker.cpp:1133): [Error] 65CAB4EE (MSVCR100): (filename not available): raise
1721 - (StackWalker.cpp:1133): [Error] 65CAD6E5 (MSVCR100): (filename not available): abort
1721 - (StackWalker.cpp:1133): [Error] 01037740 (noggit): (filename not available): (function-name not available)
1721 - (StackWalker.cpp:1133): [Error] 75DB003F (kernel32): (filename not available): GetProfileStringW
1721 - (StackWalker.cpp:1133): [Error] 77AD74DF (ntdll): (filename not available): RtlKnownExceptionFilter
1721 - (StackWalker.cpp:1133): [Error] 77A99EC5 (ntdll): (filename not available): RtlInitializeExceptionChain
Title: Re: 02 - Setup the tutorial material
Post by: Steff on August 13, 2014, 06:36:13 am
Image of expanded client folder Noggit.
Did you check the rights on the folder.  Reset owner to your  account and over write the permissions.
Title: [SOLVED] [TOOL] Re: 02 - Setup the tutorial material
Post by: theodren on August 13, 2014, 09:58:55 am
I ve done it but it changed nothing :( noggit still doesn t open the archives. I ve checked path, properties and rigths now.

EDIT : It works right now. I didn t set well the read only (i think i forgot to apply or something like that). Thank you for the help ! I would nerver find on my own !
Title: Re: 02 - Setup the tutorial material
Post by: mongy231994 on July 18, 2015, 08:26:35 am
this may be an old topic but im new to this......and im stuck at the moment......i followed EXACTLY to get the last letter and doesnt work......it said clean wow 335 so i grabbed a fresh clean wow 335. Placed them in both clientfile and test. Then i tried NoggitSDL closed on start up. Followed what you said on the permissions and the read only stuff STILL nothing. Keeps closing on startup.....but wow model viewer works fine.




This is the log if it helps

0 - (Noggit.cpp:130): Noggit Studio - SDL 1.2
86 - (Video.cpp:204): [Debug] GL: Version: 4.4.0 NVIDIA 344.73
86 - (Video.cpp:205): [Debug] GL: Vendor: NVIDIA Corporation
86 - (Video.cpp:206): [Debug] GL: Renderer: GeForce GTX 980M/PCIe/SSE2
87 - (Noggit.cpp:87): Using config file.
87 - (Noggit.cpp:257): Game path: C:WoWModdingClient335aNoggit
87 - (Noggit.cpp:261): Project path: C:WoWModdingProjectsTutorialProjectpatch
87 - (Noggit.cpp:308): [Error] Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".
Title: Re: 02 - Setup the tutorial material
Post by: Magnus on July 21, 2015, 08:26:54 am
Quote
87 - (Noggit.cpp:308): [Error] Could not find locale directory. Be sure, that there is one containing the file "realmlist.wtf".

It's seems that your wow installation has no locale directory. That must be something like C:World of WarcraftDataenGB or C:World of WarcraftDatadeDE
Title: Re: 02 - Setup the tutorial material
Post by: Steff on July 25, 2015, 07:35:44 am
Did you copy the WOW client folder DATA to C:WoWModdingClient335aNoggit
Not the wow folder!

So you have C:WoWModdingClient335aNoggitWoW.exe
Title: Re: 02 - Setup the Tutorial Material
Post by: flaflee1031 on January 08, 2016, 10:54:55 pm
When I try to extract the MPQs about halfway through the extraction it just stops on a file and doesn't continue and my entire computer just slows down and Windows Explorer crashes. Am I missing something like a required software?
Title: Re: 02 - Setup the Tutorial Material
Post by: Steff on January 08, 2016, 10:57:02 pm
no.  normaly it works fine..  if it happens again perhaps try a newer version to extract.

perhaps the mpqs are demaged also turn of anti virus during extraction.
Title: Re: 02 - Setup the Tutorial Material
Post by: flaflee1031 on January 08, 2016, 11:58:57 pm
A newer version as in a newer version of WoW? And if the MPQs are corrupt, could it be because I obtained this version of 3.3.5a from somewhere on the internet?
Title: Re: 02 - Setup the Tutorial Material
Post by: Steff on January 09, 2016, 07:40:18 am
a newer version of mpq editor. the app to extract the mpqs.

and yes.  sadly there are many corrupted wow versions wotlk out there.
Title: Re: 02 - Setup the Tutorial Material
Post by: flaflee1031 on January 11, 2016, 12:00:27 am
Ahh okay! Thank you, I'll try downloading a newer version. If it is that my MPQs are corrupt, is there anywhere you know of that I can get some clean ones?
Title: Re: 02 - Setup the Tutorial Material
Post by: jorgequintt on May 10, 2016, 09:38:54 pm
I know this is an old thread but I really wanted to thank you for the entire tutorial. I know it took a lot of effort! Thank you very much  :D
Title: Re: 02 - Setup the Tutorial Material
Post by: Tyrvana on June 14, 2016, 11:45:25 pm
First time opening the MPQ Editor and it want me to set it's options. You haven't explained what to set these to, could you tell me?
Title: Re: 02 - Setup the Tutorial Material
Post by: Amaroth on June 15, 2016, 09:00:45 am
Leaving basic settings is just fine.
Title: Re: 02 - Setup the Tutorial Material
Post by: wimpel on February 01, 2017, 08:06:29 pm
:( I did what the tutorial said, but my noggit does not show my my test maps :/

Whwat can i do, to fix that?

lg

wimpel
Title: Re: 02 - Setup the Tutorial Material
Post by: Amaroth on February 01, 2017, 08:21:20 pm
1. Make sure Noggit knows about your map. It has to be set in map.dbc and it has to be set properly there.
2. Make sure Noggit reads your map.dbc - either put it into MPQs which are being readen by Noggit, or into DBFilesClient folder in your Noggit project's folder.
3. Note that DBCs in DBFilesClient folder of your Noggit's project folder overwrite DBCs in MPQs. So make sure your map.dbc isn't being overwritten by some outdated version of it.
4. Your map has to have WDT file. Make sure you have your WDT file and that Noggit can fnd it (if it can't, it lets you know about that in log.txt).


I'll make video tutorial about making new custom maps pretty soon on my YT, so if you won't be able to solve this on your own, you can take a look there when this video is finished and released.

EDIT: Video released.:
https://www.youtube.com/watch?v=aNUnNqz-mYI (https://www.youtube.com/watch?v=aNUnNqz-mYI" onclick="window.open(this.href);return false;)
Title: Re: 02 - Setup the Tutorial Material
Post by: wimpel on February 03, 2017, 03:52:13 pm
:D nice i' already subbed you :D thanks i am gonna atch it ^^
Title: Re: 02 - Setup the Tutorial Material
Post by: wimpel on February 03, 2017, 04:53:43 pm
XD i found out my problem i guess ...

My Noggit log file says:

------------------------------------------------------------------------------------------------------------------------------
740 - (Noggit.cpp:257): Game path: C:WoWModdingClient335aNoggitWorld of Warcraft
740 - (Noggit.cpp:261): Project path: C:WoWModdingClient335aNoggitWorld of Warcraft
------------------------------------------------------------------------------------------------------------------------------

But my Config file says:

------------------------------------------------------------------------------------------------------------------------------
#Edit this to your WoWFile!!!
Path = C:WoWModdingClient335aNoggit

#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = C:WoWModdingProjectsTutorialProjectpatch
-------------------------------------------------------------------------------------------------------------------------------

So how can i fix this? :/
Title: Re: 02 - Setup the Tutorial Material
Post by: Amaroth on February 03, 2017, 05:59:22 pm
Is your config file really named noggit with .conf extension? And is it in Noggit's folder? Like... I know it sounds dumb, but thats the only possible explanation, that you have moved conf elsewhere or that you have renamed it/you have downloaded Noggit with renamed conf file.
Title: Re: 02 - Setup the Tutorial Material
Post by: wimpel on February 03, 2017, 06:43:06 pm
yap i know, but its called noggit.conf ^^ i tried that fist, but i had it already changed ^^
Title: Re: 02 - Setup the Tutorial Material
Post by: nvrsbr on September 07, 2018, 03:15:36 pm
How about hosting the file in the first post somewhere that you can actually get it and not get a virus?
Title: Re: 02 - Setup the Tutorial Material
Post by: Zandersks on November 19, 2018, 10:28:12 pm
I can't get the toolbox download to install, it keep bringing up the window asking me to download chromium and some other stuff and when I decline it brings up the adobe flash player installer but nothing happens.
Title: Re: 02 - Setup the Tutorial Material
Post by: raven667 on July 31, 2019, 10:47:28 am
what is the password of the wowmodding.zip file ?