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Content creation => Modelling and Animation => Topic started by: ladiszlai on August 19, 2015, 10:22:08 am
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Hello
I created a custom wmo , but i having problems with the textures:
When I'm away from the wmo the texture is dark.
Picture :
(http://kepfeltoltes.hu/thumb/150819/WoWScrnShot_081915_100530_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/150819/WoWScrnShot_081915_100530_www.kepfeltoltes.hu_.jpg)
But when i near to the wmo the texture is working.
Picture :
(http://kepfeltoltes.hu/thumb/150819/WoWScrnShot_081915_100540_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/150819/WoWScrnShot_081915_100540_www.kepfeltoltes.hu_.jpg)
Someone have got ideas ? I don't think it is a blp problem.
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It's a blp problem, you need to generate more mipmaps(around 9) for the texture. The game renders a smaller version of the texture from a distance, but since you haven't generated it, it just turns black.
You can control mipmaps in a program like BLP Lab, just take a look at an official game texture file and mimic all its properties.
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It's a blp problem, you need to generate more mipmaps(around 9) for the texture. The game renders a smaller version of the texture from a distance, but since you haven't generated it, it just turns black.
You can control mipmaps in a program like BLP Lab, just take a look at an official game texture file and mimic all its properties.
Thanks for helping :)
Now works.