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Content creation => Modelling and Animation => Topic started by: ladiszlai on August 19, 2015, 10:22:08 am

Title: [Solved] Wmo texture problem
Post by: ladiszlai on August 19, 2015, 10:22:08 am
Hello

I created a custom wmo , but i having problems with the textures:

When I'm away from the wmo the texture is dark.

Picture :

(http://kepfeltoltes.hu/thumb/150819/WoWScrnShot_081915_100530_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/150819/WoWScrnShot_081915_100530_www.kepfeltoltes.hu_.jpg)

But when i near to the wmo the texture is working.

Picture :

(http://kepfeltoltes.hu/thumb/150819/WoWScrnShot_081915_100540_www.kepfeltoltes.hu_.jpg) (http://kepfeltoltes.hu/view/150819/WoWScrnShot_081915_100540_www.kepfeltoltes.hu_.jpg)

Someone have got ideas ? I don't think it is a blp problem.
Title: Re: Wmo texture problem
Post by: sshroud on August 19, 2015, 03:03:03 pm
It's a blp problem, you need to generate more mipmaps(around 9) for the texture. The game renders a smaller version of the texture from a distance, but since you haven't generated it, it just turns black.

You can control mipmaps in a program like BLP Lab, just take a look at an official game texture file and mimic all its properties.
Title: Re: Wmo texture problem
Post by: ladiszlai on August 19, 2015, 09:18:06 pm
Quote from: "sshroud"
It's a blp problem, you need to generate more mipmaps(around 9) for the texture. The game renders a smaller version of the texture from a distance, but since you haven't generated it, it just turns black.

You can control mipmaps in a program like BLP Lab, just take a look at an official game texture file and mimic all its properties.

Thanks for helping :)

Now works.