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Content creation => Modelling and Animation => Topic started by: ladiszlai on October 09, 2015, 09:50:19 pm

Title: [Solved] [Problem] WMO Crash
Post by: ladiszlai on October 09, 2015, 09:50:19 pm
Hello , Modcraft Community

I converted a wmo with MirrorMachine.

Ingame this wmo give me crash :  http://pastebin.com/kYBmEepG (http://pastebin.com/kYBmEepG" onclick="window.open(this.href);return false;)

Can help me anyone ?
Title: Re: [Problem] WMO Crash
Post by: Смердокрыл on October 09, 2015, 11:34:58 pm
Could we have some more detais? Where did you get the original wmo from? What is that MirrorMachine (google doesnt know. Maybe give us a link)? Did you do any other steps to install it?
Title: Re: [Problem] WMO Crash
Post by: ladiszlai on October 10, 2015, 09:21:13 am
Quote from: "Смердокрыл"
Could we have some more detais? Where did you get the original wmo from? What is that MirrorMachine (google doesnt know. Maybe give us a link)? Did you do any other steps to install it?

The steps what I did , I learn here :

viewtopic.php?f=20&t=8756 (http://modcraft.io/viewtopic.php?f=20&t=8756" onclick="window.open(this.href);return false;)

obj export settings same , mirrormachine setting same too .

Or it is possible the problem is this : this WMO has got around 6000 mesh ? (The polycount can't be the  problem because the wmo's poly only 20k) , but i think it is not a problem because the wmo works in noggit.
Title: Re: [Problem] WMO Crash
Post by: Alastor on October 10, 2015, 09:50:11 am
GG WP WMO with 6000+ parts are u mad ?

even biggest WMOs in WoW like SW has only 250 +/-
Title: Re: [Problem] WMO Crash
Post by: ladiszlai on October 10, 2015, 10:01:14 am
Quote from: "Alastor"
GG WP WMO with 6000+ parts are u mad ?

even biggest WMOs in WoW like SW has only 250 +/-

I not found any limit for the wmo...
Title: Re: [Problem] WMO Crash
Post by: Alastor on October 10, 2015, 10:14:53 am
Actualy we cant see whats in Source of wow so best way is to cordinate our moves with Lizzards techniquest so dont make WMO with 6000 geosets and have a look at " Biggest one " then you can deduced what is this Limit maybe
Title: Re: [Problem] WMO Crash
Post by: Смердокрыл on October 10, 2015, 10:17:56 am
Quote from: "ladiszlai"
I not found any limit for the wmo...
Its crashing you, so you actually have just now.
Title: Re: [Problem] WMO Crash
Post by: ladiszlai on October 10, 2015, 12:19:26 pm
Now I put the 7000 meshes to 50 but crash again ... (lot of mesh used the same material  so i put to one)

Any ideas ?
Title: Re: [Problem] WMO Crash
Post by: ladiszlai on October 10, 2015, 06:20:44 pm
Solved

I don't know why but i tryed to spawn this wmo as an object and worked.
Title: Re: [Solved] [Problem] WMO Crash
Post by: Amaroth on October 12, 2015, 11:56:46 am
Well, in the end the only one problem might have been fact that you (maybe) had WMO model assigned to gob which didn't have Map object type (type=14 if memory serves me well). Using for instance type 5 for WMO models leads to crash. Was it so? or was there some other problem?