See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.************** Exception Text **************System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception. at M2Lib.M2.Load(M2* , Char* ) at M2ModRedux.Form1.buttonGo_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)************** Loaded Assemblies **************mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.6.96.0 built by: NETFXREL2STAGE CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll----------------------------------------M2ModRedux Assembly Version: 1.0.5513.5727 Win32 Version: CodeBase: file:///D:/modeling%20tools/m2i/M2ModRedux.exe----------------------------------------System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.6.79.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System Assembly Version: 4.0.0.0 Win32 Version: 4.6.79.0 built by: NETFXREL2 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.6.93.0 built by: NETFXREL2STAGE CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled.For example:<configuration> <system.windows.forms jitDebugging="true" /></configuration>When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box.
what model are u converting and from what expansion is that model
461 redux is for WOD models only
download wod use 461 and downport it to Lk
its optimal since 461 is connected to blender 273 that has best interafacefor Lk is soem older version of redux but its for blender 2.4x thats totaly ****adgfaweiogfpawig fucking wdaawasbf awkfn ashit noob retarded aefpd aeifipawe **** ( i mean its not optimal and interface is not very handy by my opinion ) so i recomend to get wod
find texture for yourself in wod files (blp) m2redux is for mesh editing and weigh paint not for editing animations there is none editor for animation sequences except MDLVIS which is for MDX / MDL format that is for WC3 and trying to port files over these formats needs to has diplom from colladge and other bunch of skills and by my opinions its not worthy in final result ( srsly i admire all that know how to MDLVIS but its true ) for example while converting from mdx to m2 your limit is 60 bones ( human male has 256 bones +/- ) so you may imagine how its unuseable soemtimes etc...
you call it porting animations and that its not you just have to riggify mesh to armature [media:g8fnwpxz]https://www.youtube.com/watch?v=cGvalWG8HBU[/media:g8fnwpxz]
And riggins is not about making anims if you are using blender for years you should know this