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Content creation => Level Design => Topic started by: ladiszlai on November 09, 2015, 09:45:58 pm
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Hello, I created a New map , I added this texture to my ADTs: tilesetelwynnelwynngrassbase.blp
When I am open the map with noggit it not showing the terrain for me :
(http://kepfeltoltes.hu/thumb/151109/noggit_www.kepfeltoltes.hu_.png) (http://kepfeltoltes.hu/view/151109/noggit_www.kepfeltoltes.hu_.png)
I don't know why I get this error because I made a lot of maps but I never seen this problem.
Could I get some help , please ?
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Have you used offsetfix on those ADTs? Kinda stupid question, but that might be really the only issue, I at least have no other idea.
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Remove Taliis from your computer and care reading the tutorial.
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Remove Taliis from your computer and care reading the tutorial.
If I am delete Taliis there won't be any program to create wdt and adt files...
Have you used offsetfix on those ADTs? Kinda stupid question, but that might be really the only issue, I at least have no other idea.
Yeah, this time I forget to do this :)
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If I am delete Taliis there won't be any program to create wdt and adt files...
GruulMeWDT for WDTs? Making copies of template ADTs by ADT Adder?
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I have a issue like this.
I use .adt files from alpha to 3.3.5 and got them working ingame but when I open them with noggit I see no terrain, When i use the offsetfix on them I can see the terrain but not the models. The xyz on every m2/wmo have changed so is there any way to copy the cordinates or something? Because it is over 1000 models.