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Content creation => Modelling and Animation => Topic started by: noyabrii on February 23, 2016, 10:36:39 am
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yo!
I used these files:
> http://www.mediafire.com/?2hjrpaa46mkwhp9 (http://www.mediafire.com/?2hjrpaa46mkwhp9" onclick="window.open(this.href);return false;)
and got the result:
> http://imagr.eu/gfvnV (http://imagr.eu/gfvnV" onclick="window.open(this.href);return false;)
but need to get:
> http://imagr.eu/up/5051d53c2f99e2_WoWSc ... 144234.jpg (http://imagr.eu/up/5051d53c2f99e2_WoWScrnShot_091312_144234.jpg" onclick="window.open(this.href);return false;)
PLEASE! How do I fix it? The problem must be in the file m2 , please feel free to contact with me and help me to edit the file? Already I tried a lot of things ...
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This is blp problem.
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Either the model hasn't got the texture flagged as alpha, or you're using a non-alpha compression on your BLP's, which is the more likely one of the two. Check out the readme for BLP converter, and using fresh BLP's convert it to an ARGB supporting compression such as BLP_DXT1_A1 or BLP_DXT3.
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Either the model hasn't got the texture flagged as alpha, or you're using a non-alpha compression on your BLP's, which is the more likely one of the two. Check out the readme for BLP converter, and using fresh BLP's convert it to an ARGB supporting compression such as BLP_DXT1_A1 or BLP_DXT3.
can you make a simple tut it will be awsome
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I looked a little closer and honestly the problem might not be either, the shader for that effect might simply not exist in WotLK. I took a look at your source files and the necessary files all have alpha, so honestly it might be a little more complicated, check out this video explaining Blendflags for more info: https://www.youtube.com/watch?v=6NTqdJjyJjc (https://www.youtube.com/watch?v=6NTqdJjyJjc" onclick="window.open(this.href);return false;) (Credit to PhilipTNG (http://modcraft.io/memberlist.php?mode=viewprofile&u=189156) ^^)
If anyone knows if this effect is possible in Wrath, feel free to correct me.
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its in RenderFlags and BlendFlags