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Showoff - what you are working on / Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild
« on: February 23, 2013, 02:02:26 am »
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Showoff - what you are working on / Re: [SHOWOFF] Stan's 1.12 cosmetic rebuild« on: February 23, 2013, 02:02:26 am »
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Noggit / Noggit QT Problems« on: September 09, 2012, 05:42:50 pm »
Hello, I am having some issues compiling Noggit QT because I can't see to find the right versions of the library's needed. I was wondering if anybody has already compiled it and could send it to me, or at least tell me what version of the library's I need.
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Showoff - what you are working on / New Zone Concept« on: September 04, 2012, 04:56:10 am »
Hello people of Modcraft
Today I have decided to show a little something I have been working on for a little bit. I would love your constructive criticism. Edit: I know there's not enough trees/doodads, ignore it for now ![]()
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Noggit / Re: Ground affects/Doodad ID« on: July 19, 2012, 06:02:53 am »
Thanks, got it.
EDIT: if anyone else is dumb like me and needs the IDs, I exported them to a CSV file to make it easy. [attachment=0:2k8kob6n]doodads.csv[/attachment:2k8kob6n] 5
Noggit / [SOLVED] Ground affects/Doodad ID« on: July 18, 2012, 11:27:50 pm »
Okay, so I already know how add them but where can I find the IDs?
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Noggit / Re: Noggit for Version 4.0.6« on: September 11, 2011, 04:02:37 am »
Basically, unless you want to hex edit them, there is no way to edit maps for Cataclysm
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Resources and Tools / Re: [TOOL] [MPQ] FuckItUp« on: September 11, 2011, 03:56:23 am »
I'm going to have to use this if I end up releasing any of my edits
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Development and Presentation / Re: world of warcraft: Dark Crusade« on: September 11, 2011, 03:49:25 am »
Very cool sounding! I hope it actually gets done!
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