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Wrath of the Lich King Modding => Miscellaneous => Topic started by: Milly on April 13, 2013, 03:21:45 am
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Hi everyone. Right now I'm trying to make a new map area and I'm having a little trouble. Below are my steps:
1. I added AreaTable.dbc and Map.dbc to my client and server
2. I created a new WDT with GruulMe
3. I then created an ADT Template based on an ADT found in Steff's custommap1
4. I set the template's terrain height to about -300 using Noggit
5. I used Gretchin's All Water to cover the template with ocean at 0.00
The problem occurs when I use ADT Adder. After I put the template in and create my ADTs, they only work properly in-game. If I look at them in Noggit, all I see is water. For some reason the terrain at -300 disappeared. I have tried using OffsetFix multiple times, thinking that was the issue. It doesn't do squat. Any ideas?
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Image of noggit. What happesn if you dont have added water.
Also use the template from adtadder ncluded in the tutorial pack.
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I did not provide a Noggit image because I didn't think it was really necessary and there's nothing more to see. I've already described the visuals as thoroughly as possible. When I add water, only water appears. If I don't add water, nothing appears at all. It's just a void zone with no terrain in that case.
I'm looking at the tutorial (http://modcraft.io/viewtopic.php?f=22&t=26&hilit=Tutorial+adt+adder) now. Or at least I think I am, because you didn't provide enough description or a link. But this tutorial tells me to use Taliis, and I believe people here once told me to never use Taliis. But I followed the tutorial anyways, and it still doesn't work. Nothing appears in Noggit but it appears in-game just fine.
Also I might mention that the custommap1 ADTs work perfectly fine if I copy/paste them into my Noggit project directory. The issue is only being caused with the new ADTs that I'm trying to create with ADT Adder. And the reason I'm trying to make new ones is because I want an ocean template. My server is meant to consist of tons of sea-based content. Also, here's screenshots since you wanted them:
Edit 1: I think I found the "Tutorial Pack" that you're talking about. Never knew this existed. I'll check it out.
Edit 2: I used the template in your modding pack, along with the ADT Adder you provided. It still doesn't work.
Edit 3: I tried recreating the WDT with Taliis instead of GruulMe. Same exact results. Still not working.
Edit 4: I noticed that Noggit says I'm in Duskwood: The Cemetary. I have no idea why this is occurring.
View in Noggit 3D
http://i49.tinypic.com/2dbo700.png (http://i49.tinypic.com/2dbo700.png" onclick="window.open(this.href);return false;)
(http://i49.tinypic.com/2dbo700.png)
View in Noggit 2D
http://i46.tinypic.com/23soow.png (http://i46.tinypic.com/23soow.png" onclick="window.open(this.href);return false;)
(http://i46.tinypic.com/23soow.png)
View in WoW
http://i45.tinypic.com/3582fyu.png (http://i45.tinypic.com/3582fyu.png" onclick="window.open(this.href);return false;)
(http://i45.tinypic.com/3582fyu.png)
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Do a .gps ingame. Tell us the output.
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Output for GPS when teleporting to ".go xyz 0 0 0 750" (I'm using custommap1 AreaTable and Map as a base).
(http://i50.tinypic.com/vb5ow.png)
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Edit 4: I noticed that Noggit says I'm in Duskwood: The Cemetary. I have no idea why this is occurring.
Its the base ID that gets displaid if there is no id :)
Thats strahge. Could you pack your project folder and send me for testing?
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Here's my Project directory used by Noggit. I appreciate you taking a look at it :)
http://www.sendspace.com/file/p2vziu (http://www.sendspace.com/file/p2vziu" onclick="window.open(this.href);return false;)
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It seams that offsetfix or the bat isent able to handel special chars.
I recreated the zone with the special char free name AspirantsReverie and now everything works fine.
You also should not use special cahrs inside of interanl map names. And as it dont get displayed its also no problem.
http://www.file-upload.net/download-747 ... i.zip.html (http://www.file-upload.net/download-7471285/Xapzi.zip.html" onclick="window.open(this.href);return false;)
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Hey thanks a bunch! The only reason I used special characters is because I know it works for Blizzard. For instance, the Zul'Gurub ADTs are actually in the game as Zul'Gurub. But I'll be more careful about it. Thanks for your help. :)
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THe offsetfix itself does not process any names, so it has to do with the bat.
EDIT:
Quick google says that special characters are not properly handled in CMD.