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Wrath of the Lich King Modding => Resources and Tools => Topic started by: Milly on February 18, 2014, 07:03:25 am
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Awesome! Is it going to work with 3.3.5a or 4.0.6a clients?
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I'm guessing it probably works on every version up to 4.3.4. It would just have a lot of unused data. I really don't know.
In any case you can always use the OwnedCore patch instead if you're running on earlier versions.
If this catches on and people wanna see it happen, I'll make a MoP patch as well. Though I'd prefer to wait for WoD
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Great release, Milly!
Keep up the good work!
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Great release Milly, i'll be trying this out later on with a 3.3.5a client.
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Awesome, let me know if it works :)
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Awesome, let me know if it works :)
Unfortunately the .sql doesn't seem to be compatible with the 3.3.5a Trinity database i'm using - too many columns. I'd fix that myself, but there are a rather large amount of rows to change!
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That's a shame. I'd look into making one but I don't have a 3.3.5a server to test with.
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That's a shame. I'd look into making one but I don't have a 3.3.5a server to test with.
I'd be happy to test it or link you with a quick set-up test server if you like, although I understand it's probably quite a boring job adjusting it to 3.3.5a. Still, given the large amount of people/servers using 3.3.5a this would be a really great resource / pretty much the only one of it's kind since the old EchelonedWoW releases went down.
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Well for 3.3.5a you can always use this one: http://www.ownedcore.com/forums/world-o ... jects.html (http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-emulator-servers/wow-emu-general-releases/288812-sql-patch-all-buildings-models-etc-gameobjects.html" onclick="window.open(this.href);return false;)
It's a really old patch that started off as a manual project and it's kinda messy. There's a lot of things about it that just tick my OCD so I ended up making a new one. But it's perfectly functional. I just can't vouch for how complete it is.
If you still wanted me to make a 3.3.5a version of my patch, I would just need your GameObjectDisplayInfo dbc and a CSV export of your gameobject_template database table. You can export this by making a query. It's no hassle really ^_^
SELECT * FROM gameobject_template
INTO OUTFILE 'C:\gameobject_template.csv'
FIELDS TERMINATED BY ','
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gha haahaha bump
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Thank you so much for this patch, Milly!
You'll make a patch with wod & mop gobjects for TC 4.3.4?
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Sorry I can't. I don't even have a 4.3.4 client anymore.
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Unfortuanately most of the GO crash my client :(
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Unfortuanately most of the GO crash my client :(
Something wrong with your client.
I've checked most of them in game, even in x10 scale, no crashes.
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But I've found this patch useless. Dark Nights is epic but this one is not.
50% of patch are creature-liked GOs. Why? When we can use default creatures with 2 more flags to block the PC interaction.
I expected some epic building stuff, but there isn't.
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I intended to use this patch for housing systems, but most houses crash client
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It takes less time to add an individual house to the GO template than it takes to write this post.
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Unfortuanately most of the GO crash my client :(
Something wrong with your client.
I've checked most of them in game, even in x10 scale, no crashes.
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But I've found this patch useless. Dark Nights is epic but this one is not.
50% of patch are creature-liked GOs. Why? When we can use default creatures with 2 more flags to block the PC interaction.
I expected some epic building stuff, but there isn't.
This patch contains every single wmo and m2 in the game named exactly as it appears in the MPQ files.
The creature GOs are in there because that's just the way Blizzard had them. Why does it matter?
All the "epic building stuff" is in there, you just gotta find it. Use your WoW Model Viewer to find what you need.
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This patch contains every single wmo and m2 in the game named exactly as it appears in the MPQ files.
The creature GOs are in there because that's just the way Blizzard had them. Why does it matter?
All the "epic building stuff" is in there, you just gotta find it. Use your WoW Model Viewer to find what you need.
Yup, my apologies here. I've checked this again and found more displayIDs.
And that sir above was right too, some of them crash the client.
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This patch contains every single wmo and m2 in the game named exactly as it appears in the MPQ files.
The creature GOs are in there because that's just the way Blizzard had them. Why does it matter?
All the "epic building stuff" is in there, you just gotta find it. Use your WoW Model Viewer to find what you need.
Yup, my apologies here. I've checked this again and found more displayIDs.
And that sir above was right too, some of them crash the client.
Naturally there would be at least some of them that crash the client,
as I've seen that happen on every WoW server ever. But hopefully it's
not to the point where it crashes on every other object lol
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Don't spawn the gameobject with _XXX.wmo, (like _001.wmo or _015.wmo)
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Awesome milly!
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Where is it gone?