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Wrath of the Lich King Modding => Resources and Tools => Topic started by: Milly on February 18, 2014, 07:03:25 am

Title: [RELEASE] Custom GameObjects 4.3.4
Post by: Milly on February 18, 2014, 07:03:25 am
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Title: Re: [RELEASE] 4.3.4 GameObjects Patch
Post by: Skarn on February 18, 2014, 01:17:50 pm
Awesome! Is it going to work with 3.3.5a or 4.0.6a clients?
Title: Re: [RELEASE] 4.3.4 GameObjects Patch
Post by: Milly on February 18, 2014, 02:29:37 pm
I'm guessing it probably works on every version up to 4.3.4. It would just have a lot of unused data. I really don't know.
In any case you can always use the OwnedCore patch instead if you're running on earlier versions.

If this catches on and people wanna see it happen, I'll make a MoP patch as well. Though I'd prefer to wait for WoD
Title: Re: [RELEASE] 4.3.4 GameObjects Patch
Post by: Malkorak on February 18, 2014, 04:12:05 pm
Great release, Milly!

Keep up the good work!
Title: Re: [RELEASE] 4.3.4 GameObjects Patch
Post by: Laduguer on February 19, 2014, 03:28:04 pm
Great release Milly, i'll be trying this out later on with a 3.3.5a client.
Title: Re: [RELEASE] 4.3.4 GameObjects Patch
Post by: Milly on February 19, 2014, 09:35:20 pm
Awesome, let me know if it works :)
Title: Re: [RELEASE] 4.3.4 GameObjects Patch
Post by: Laduguer on February 19, 2014, 10:06:31 pm
Quote from: "Milly"
Awesome, let me know if it works :)

Unfortunately the .sql doesn't seem to be compatible with the 3.3.5a Trinity database i'm using - too many columns. I'd fix that myself, but there are a rather large amount of rows to change!
Title: Re: [RELEASE] 4.3.4 GameObjects Patch
Post by: Milly on February 19, 2014, 10:09:55 pm
That's a shame. I'd look into making one but I don't have a 3.3.5a server to test with.
Title: Re: [RELEASE] 4.3.4 GameObjects Patch
Post by: Laduguer on February 19, 2014, 11:27:23 pm
Quote from: "Milly"
That's a shame. I'd look into making one but I don't have a 3.3.5a server to test with.

I'd be happy to test it or link you with a quick set-up test server if you like, although I understand it's probably quite a boring job adjusting it to 3.3.5a. Still, given the large amount of people/servers using 3.3.5a this would be a really great resource / pretty much the only one of it's kind since the old EchelonedWoW releases went down.
Title: Re: [RELEASE] 4.3.4 GameObjects Patch
Post by: Milly on February 20, 2014, 03:41:54 am
Well for 3.3.5a you can always use this one: http://www.ownedcore.com/forums/world-o ... jects.html (http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-emulator-servers/wow-emu-general-releases/288812-sql-patch-all-buildings-models-etc-gameobjects.html" onclick="window.open(this.href);return false;)

It's a really old patch that started off as a manual project and it's kinda messy. There's a lot of things about it that just tick my OCD so I ended up making a new one. But it's perfectly functional. I just can't vouch for how complete it is.

If you still wanted me to make a 3.3.5a version of my patch, I would just need your GameObjectDisplayInfo dbc and a CSV export of your gameobject_template database table. You can export this by making a query. It's no hassle really ^_^

Code: [Select]
SELECT * FROM gameobject_template
INTO OUTFILE 'C:\gameobject_template.csv'
FIELDS TERMINATED BY ','
Title: Re: [RELEASE] Custom GameObjects 4.3.4
Post by: Milly on June 11, 2014, 07:03:20 am
gha haahaha bump
Title: Re: [RELEASE] Custom GameObjects 4.3.4
Post by: Natea on October 26, 2014, 09:22:54 pm
Thank you so much for this patch, Milly!

You'll make a patch with wod & mop gobjects for TC 4.3.4?
Title: Re: [RELEASE] Custom GameObjects 4.3.4
Post by: Milly on October 27, 2014, 01:48:05 am
Sorry I can't. I don't even have a 4.3.4 client anymore.
Title: Re: [RELEASE] Custom GameObjects 4.3.4
Post by: quillerk on December 04, 2014, 03:26:44 pm
Unfortuanately most of the GO crash my client :(
Title: Re: [RELEASE] Custom GameObjects 4.3.4
Post by: Temptation_Town on December 04, 2014, 03:55:26 pm
Quote from: "quillerk"
Unfortuanately most of the GO crash my client :(

Something wrong with your client.

I've checked most of them in game, even in x10 scale, no crashes.

...

But I've found this patch useless. Dark Nights is epic but this one is not.

50% of patch are creature-liked GOs. Why? When we can use default creatures with 2 more flags to block the PC interaction.

I expected some epic building stuff, but there isn't.
Title: Re: [RELEASE] Custom GameObjects 4.3.4
Post by: quillerk on December 04, 2014, 07:40:33 pm
I intended to use this patch for housing systems, but most houses crash client
Title: Re: [RELEASE] Custom GameObjects 4.3.4
Post by: kojak488 on December 06, 2014, 04:06:32 am
It takes less time to add an individual house to the GO template than it takes to write this post.
Title: Re: [RELEASE] Custom GameObjects 4.3.4
Post by: Milly on December 06, 2014, 03:30:00 pm
Quote from: "Temptation_Town"
Quote from: "quillerk"
Unfortuanately most of the GO crash my client :(

Something wrong with your client.

I've checked most of them in game, even in x10 scale, no crashes.

...

But I've found this patch useless. Dark Nights is epic but this one is not.

50% of patch are creature-liked GOs. Why? When we can use default creatures with 2 more flags to block the PC interaction.

I expected some epic building stuff, but there isn't.
This patch contains every single wmo and m2 in the game named exactly as it appears in the MPQ files.

The creature GOs are in there because that's just the way Blizzard had them. Why does it matter?

All the "epic building stuff" is in there, you just gotta find it. Use your WoW Model Viewer to find what you need.
Title: Re: [RELEASE] Custom GameObjects 4.3.4
Post by: Temptation_Town on December 08, 2014, 09:58:41 pm
Quote from: "Milly"
This patch contains every single wmo and m2 in the game named exactly as it appears in the MPQ files.

The creature GOs are in there because that's just the way Blizzard had them. Why does it matter?

All the "epic building stuff" is in there, you just gotta find it. Use your WoW Model Viewer to find what you need.

Yup, my apologies here. I've checked this again and found more displayIDs.

And that sir above was right too, some of them crash the client.
Title: Re: [RELEASE] Custom GameObjects 4.3.4
Post by: Milly on December 09, 2014, 12:18:10 am
Quote from: "Temptation_Town"
Quote from: "Milly"
This patch contains every single wmo and m2 in the game named exactly as it appears in the MPQ files.

The creature GOs are in there because that's just the way Blizzard had them. Why does it matter?

All the "epic building stuff" is in there, you just gotta find it. Use your WoW Model Viewer to find what you need.

Yup, my apologies here. I've checked this again and found more displayIDs.

And that sir above was right too, some of them crash the client.

Naturally there would be at least some of them that crash the client,
as I've seen that happen on every WoW server ever. But hopefully it's
not to the point where it crashes on every other object lol
Title: Re: [RELEASE] Custom GameObjects 4.3.4
Post by: Rangorn on December 09, 2014, 06:20:24 pm
Don't spawn the gameobject with _XXX.wmo,  (like _001.wmo or _015.wmo)
Title: Re: [RELEASE] Custom GameObjects 4.3.4
Post by: srvory on December 18, 2014, 02:25:22 am
Awesome milly!
Title: Re: [RELEASE] Custom GameObjects 4.3.4
Post by: Смердокрыл on July 10, 2015, 01:28:58 pm
Quote from: "Milly"
.
Where is it gone?