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Content creation => Modelling and Animation => Topic started by: Makpptfox on January 13, 2014, 01:50:51 pm
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Hello Modcraft.
First of all, sorry to be that guy, but I really can't find any cause at my bug... And I have the hope that one of you can say me what I have fucked up with my configurations.
I have the Cata's Goblin Model on my Server (3.3.5a) and I can't understand why my Players (Male and Female) have the pretty well skin without any bugs (The sounds / Animations / Hairstyle etc are O.K.) but the NPC... Are... Pretty weird.
The NPC have the animations of an Cataclysm's Goblin but the skin is the old skin...
[attachment=0:kuc72mgq]Weirddude.jpg[/attachment:kuc72mgq]
(Sorry for my english if i'm bad)
Best regards.
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Attachements?
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Attachements?
I'm so stupid... Sorry.
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The problem with porting character models is that every NPC in the game has a different texture attached to it.
All the textures are in "TexturesBackedNpcTextures". You must change ALL textures by hand (almost impossible, because there are more than 1000), or export the Cataclysm goblin backed Npc Textures.
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash3/1525010_598635546871881_953739989_n.jpg)
If you update a character model, the old Backed Npc Textures will be the same, so you will need to replace them.
In "CreatureDisplayInfoExtra.dbc" you have the NPC ID and a reference to its Backed Npc Texture in row 21.
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Oh ! Really mate, thanks to you !
It was not so difficult, but very boring, but finally it's work !
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Whyyy did blizzard call the files the way they did...
I'm guessing the only way I can find out what ones are the goblin ones, is going through all the displays in the Dbc and singling them out..
But that would mean renaming like 1000 display extra entries..
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Dont fall on mind in 3.3.5 . Its only 15 666 Textures :D
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Heres how to fix it: Get the Cataclysm alpha and extract creaturedisplayinfoextra.dbc and add it to your patch.
I recommend you also find patches and update at least to version 12164 so the dbc has as many goblins as possible.
Then, extract all baked texture to a folder. Only the named files matter with Cataclysm npcs.
I.E CreatureDisplayExtra-XXXXX.blp
Ignore all the others as they're vanilla files.
Now either pack it up, or sort all Non-Goblins away.
Be warned though...Some npcs were updated in Cata and use new appearances, so even if you get all Goblins you may end up with neon green Naga and Dwarves and so on.
it may be simpler to just add all the CreatureDisplayExtra-XXXXX-blp.
Also you can extract the baked textures from the retail game instead of the Alpha, they tend to have more variety in the faces and skin color.
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Gurluas, can you upload creaturedisplayinfoextra.dbc from cata alpha?
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Sure, here you go:
http://www.mediafire.com/download/d7iaycc7kvt77t8/CreatureDisplayInfoExtra.dbc
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Thank you.
Now I have another problem :( What dbc did I leave unedited? (It's NPC)
(http://i.imgur.com/obhPDwq.png)
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Thank you.
Now I have another problem :( What dbc did I leave unedited? (It's NPC)
(http://i.imgur.com/obhPDwq.png)
Missing geosets always indicates improper charhairgeosets.dbc.
http://pxr.dk/wowdev/wiki/index.php?tit ... eosets.dbc (http://pxr.dk/wowdev/wiki/index.php?title=CharHairGeosets.dbc" onclick="window.open(this.href);return false;)
Other geosets missing was something else. Can't remember what it was. I think calling geosets that don't exist.
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Ascathos, characters work well. I have hair and facial har style dbcs for goblins. But NPCs are bugged.
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Please, can someone upload dbcs from goblin race patch?
Up. :D Sorry, I've found it on my second hdd.